119 Mirage: Arcane Warfare
AJABOOBOO:
@Skindiacus
first off it was only about a year of real fixes for the game if that and then they started DW for the quick money and de-prioritized MW and not all there patches fixed glitches. The fact is about half made more glitches and made it easier to exploit the animations. I helped debug the DX9.dll issue in steam forums after one of there patches and got it resolved. When the "bubble" was added around characters it really busted this game IMO. Its the reason why we all seem to bounce around each other and why we cant do things like pin an maa as a knight and it also ruins what is called line fighting because the character models act more like rubber balls or magnets with the same polarity than physical objects colliding.
Now Chivalry:MW sold something like over a million copies in a year or close to it and yet the numbers on steam for NA is usually around 1200 people give or take 1 or 2 hundred. Now to me that seems really low for NA until you realize that over 95% of people stop playing this game after a short period of time because they realize its too glitchy and too over-exploited to be worth the time. For a company who provides a product and then has something in the 90 percentile disapproval rating after purchase means they are doing something........ we'll say not right to be nice :)
When i first saw this game shortly after release I was like: This is the best $%^#&* (yes its only odd character lol) thing ever!!!! even with the massive problems such as loss of server list, interface glitches in menu, no redundancy cycle check (get stuck in a ram\internet loop until crash) and some basic random crashes I love this game and was optimistic about its future. But as time went on and the amount of focus was shifted dramatically toward projects that TB was obviously not ready to take on i lost all faith in this company. It was clear they were dropping MW like a hot potato.