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114 Chivalry 2
Interesting idea on the team damage, but suspect it would either be ineffective and exploited or too effective and cause false positives.
I’ve said it a few times over the years and suggested for Chiv1: Reflective damage
Currently most servers have 50% TD. You swing into a teammate they take 50% damage
Reflective damage: they still take 50% damage as is standard, but you should take 50% damage too. That’d make a people more careful and isn’t easy to exploit for trolling