I might do a lengthy post later. In the spirit of the topic. How about we keep this not as a debate but answer the question as it’s asked in the email link.
The combat is free flowing and original. The first time I’ve experienced a melee game where I didn’t have to choose a linear parry up down right left. Do a up down right left attack. Very raw. Learning was extremely frustrating and fun. I’ve still never watched or looked up any how to do this or that’s and can top the Team Objective charts with my own style.
Team Objective. As mentioned in the link, you can play it a variety of ways. Maybe your KD isn’t great, well you can focus on the objective. Lure people away. Camp. Backstab. Rambo in. Be a little healer runner. Fight with your team. Hide in the back of your team. Make enemies hit each other. Sneak way around and attack the a group of enemies from the back. Find a place and declare you shall not pass! Be King!
Ballerina, Dragging. You can develop a very neat flow. I like these mechanics. However animations should not be unreadable.
The plethora of little polish given to the game. Search filters, vote kicks, chat mute, etc etc.
The console commands.
Third person. It’s harder to parry but lets you see more. I love it. I played first person for the first year+.
Option to always run.
Bugs, mostly eventually addressed, ghost swings etc.
Out of sync? Sometimes in matches you would get some kind of out of sync mode, where everything was super easy to parry and it was very hard for others to parry you. Some people might know how to exploit it. It was a random blessing, but it made the game feel a bit pointless when I knew what was going on.
Bugs that were left in on purpose like ROH. If your to ashamed to add it to a tool tip, then don’t keep it your game. Think if the official Chivalry Video was 2 armies of people ROHing…
Bad hardware optimization. Maybe it’s just the way it was originally made. On my 5700 non XT and 2600x, I still struggle to maintain 120 fps with med settings on 1080p. I started off with Phenom 3? 275 nvidia. went to a 4690k amd 280. Nvidia 970 to here.
Really I still love the game as is. If it had decent optimization, even with any of the other cons. The unrivaled combat mechanics and TO are still unmatched. Match making would be a good next step in Chiv 2.
Keep TO and the free flowing combat.
Thanks for all your hard work! Been playing off and on since open beta!
p.s. I also loved all the little mini events you guys used to do! It was awesome getting into them. And you did listen to community on all the amazing polish.
2336 Community Hub
38 Chivalry 2
Q: Can Chivalry 2 run on Windows 7 or is that more of an EGS thing?
A: We presently support Windows 7 but since Microsoft’s ending support for it in January we may not be able to commit to shipping with it. Official minimum requirements are yet to come!
Q: Are there animals/creatures besides horses we can expect to see in the game?
A: Yes, other animals aside from horses appear in the game. You’ve already seen the chickens. You’ll be able to interact with some animals in hilarious ways. There might be more animals too but you’ll have to stay tuned.
Q: Can we carry chickens and use them as decoys?
A: You can do many things with our chickens. Decoy is not one, but if you are creative enough maybe you can make it work!
Q: Will Chiv 2 have a much more enhanced Team Objective like we’ve seen in Chiv 1? Any major differences and/or improvements?
A: Chiv II team objective maps are bigger and richer than the Chiv I ones, so you can expect more objectives per map and more variety among them. Also when it comes to team objectives we leave only our imagination (and code) be our limit.
Q: will weapons have skins?
A: Yes, weapon skin variants are a thing!
Sound questions for Buckley:
Q: How much effort is being put into surround sound? Would it be recommended to set up a heavy duty stereo system to fully immerse myself, or will I need to stick to headphones cranked up with other noises turned down to make sure I hear feet moving behind me (especially with lower FOV nerfs incoming I cant see enemies anymore)
A: A good deal of effort! I recently upgraded my studio to a 5.1 surround monitor + subwoofer setup so that I can ensure positioning is clear in surround sound. Also we are using WWise for this sequel so I can easily directly route sounds to specific speakers or to the subwoofer.
Q: With SFX being a very important resource for one’s situational awareness in combat, how will you go about the player receiving important audible information? We had thing like footsteps in chiv 1. Can we expect any similar, or even more/new audible factors catering to this in chiv 2?
A: You can expect even more. Footsteps for example, increase in volume not only by proximity, but by velocity, so somebody charging in will be making quite a bit of ruckus. We also have new attenuation tools with Wwise such as cone attenuation which allow me to pinpoint the travel sounds of arrows that are coming your way, so you can hear them coming with more time to react before being hit.
Q: I imagine the possibility of 64 unique players in one server brings up many new challenges SFX and audio wise. What has been your biggest challenge so far?
A: The biggest challenge has been to deliver a rich, full featured audio experience whilst managing the number of audible voices-- culling less important ones while ensuring things important to the player are being heard. Also managing memory, by intelligently loading and unloading banks of sounds so that they are only taking up space when they are needed. Mixing in general can also a challenge as most of the important sounds are right next to you in a melee game.
Q: At Buckley, was the mason MAA’s warcry voice inspired by a yodeling turkey and will we see something similar in Chivalry 2?
A: Yesss. Yes.
Q: When it comes to audio in general, be it environmental, character voices, movement/combat, and music etc; What would you say are the greatest differences/ similarities between Chiv 1 and 2?
A: Environment: Most of the ambiance so far, from waterfalls to general natural ambiances, I captured myself. I spent a good deal of time gathering assets from several locations in both the US and Canada. Character Voices: Expect similar style and setup, but more variety! Music: There will be a similar style of music used, but it will play in additional places. I also am getting help from other composers this time around.
Q: How many voice actors in chiv 2, or approximately?
A: It is an arduous, enjoyable and ongoing process. I have ~8 done so far!
Q: Will voice commands like “come hither” be bindable again so we can spam it incessantly?
A: Come hither will be available, to what extent we shall see…
Q: lore/map related voicelines like in Chiv?
A: Yesss. Yes.
Q: Does the new knight sound as decrepit, old and ugly as he looks? I mean, he’s not the old handsome Knight from 2012 you know…
A: Not sure how to answer this, but I will say that I’ve been wanting an older voice actor to be involved in Chivalry for some time, and he is. Also, youth is wasted on the young. :sunglasses: