@AndersonGarcia You can add a game from the Epic store as a non-Steam game and still use the overlay, etc, so you’re not cutting yourself off. When the game launches on Steam after 12 months, cross-play will also be enabled so it won’t matter if you’re on Steam or Epic once you’re in game.
Please remember that TBS has to finance their game development for at least 3 years before they receive any money from sales if they only launched on Steam. Epic helps the devs by giving some of the money upfront but Valve isn’t willing to do that for small dev teams. A small team working from home or a huge company with multiple games might be OK, but TBS is only large enough to make one game at a time, but still has a studio and almost 30 employees to pay for. Valve makes so much profit, they could offer a similar deal if they cared to match Epic.
Final point, even if you buy certain games on Steam, like the Far Cry series, you still have to use the uPlay launcher anyway - except now you also have to link it to Steam which is even more steps and complications. Epic is just another launcher like battle .net, Origin, uPlay, GOG, etc
45 Chivalry 2
Q: Torn Bannermen, what is your favourite Chiv 1 map?
Alex said Stoneshill. Marc and Brady said Darkforest.
Q: Will we be able to ride horses in first person?
A: That’s the current plan.
Q: will there be third person? the more i play mordhau the more i feel that 3rd person is just an exploit tbh
A: Right now we are exploring 3rd person as an option but it’s good to hear your input on the topic!
Q: Will chivalry will have like the old maps
A: The maps we’re working on now are created with the intention of providing a fresh experience to fans of Chivalry. These new maps will drive the story forward, but you may notice some details that nod at Chiv 1
Q: Will hidden cows return as an easter egg like they were in Chivalry1?
A: Last week I found something in game that I had no idea existed. I think it’s safe to say both devs and the community will have fun finding what’s been hidden around
Q: Any plans to include weapon specific missions? Or challenges in general that will incentivize playing in specific ways, ex: Kill 20 enemies by removing their leg with the battle axe, Decapitate 5 horse riders, etc - as a way to give exp or cosmetic unlocks?
A: We have definitely thought of cool ideas similar to the above, and there should be time to focus more on that stuff before we launch (and possibly get some community suggestions like yours too) - progression in general will definitely be more interesting than in Chiv 1.
Q: Do you have any information about something in the game which you are willing to share, but no-one has already asked about?!
A: We have talked about it a little but I would say that I really think our voice lines are awesome. I’ve really been enjoying playing with them and having “conversations” with allies and enemies using the voice lines lol.
A: Each character has a few customized voice-line selections that really help their personalities shine. For example: one voice has a particular set of “insult” options unique to that voice
Q: Will there be rcon protocol ready for release?
A: We’re not planning to have any sort of rcon functionality for custom servers at launch
Q: Can you block projectiles with a sword?
A: If it’s not an arrow or bolt, you can block it. :sunglasses:
Q: Will the assets to create maps be disponible during the alpha to start to work on maps?
A: Unfortunately no, that won’t be ready in alpha as it’s just not feasible for us to do.
Q: Do all the characters have map-specific voicelines for the objectives like in chiv 1? “We need that grain!”
A: Objectives will be called out to the player by certain VO, but it’ll be different to what was done in Chivalry 1.
Q: Do you have any plans for smaller gamemodes? for example 2v2, 3v3 or 5v5
A: The main focus is on larger game mode experiences, but watch this space for more info!