Is there any solutions to this?
I have been stuck at 17/25 for polearm weapons despite getting hundreds of kills with polearms.
Yes, I have been playing on proclaimed “official” servers".
I have also tried installing and reinstalling.
2330 Community Hub
75 Chivalry 2
Oct 26th, 2020
Q: Will there we roleplay? Some of the maps look AMAZING for roleplay.
A: We have added some elements in the maps (objects, locations…) that will help you do some roleplay if you feel like it!
Q: Would you be able to speak to intended community moderation efforts? Bigotry is, unfortunately, kind of a fact of life but I want to be able to like, enjoy a videogame in my free time without expecting harassment and abuse.
A: You’ll be able to report someone directly in-game for things that violate our community guidelines. This does include harassment and inappropriate language (racism, sexism, etc) as well as things like cheating and exploiting. These reports are sent to our team, and we hope to include some community members in this system as well to increase the turn around time. Repeat offenders will be subject to game mutes or bans based on severity of the offense.
Q: can change your boots?
A: We do have lots you can customize, but boots are not one of them
Q: Where is tutorial
A: Tutorial is being worked on as we speak
Q: Will the game be controller compatible by any chance?
A: It is already controller compatible!
Q: Are weapons still as strict on classes as cmw, or can you pick knight items for example, or are there common weapons for multiple classes?
A: We’re still fine tuning what weapons are available for each class, but there will be some selection per class and potentially some overlap
Q: will there be a completely new score for the OST, or will you bring back some of the epic songs from the last game?
A: The soundtrack is very much a new score. You should notice occasional familiar themes that go as far back as Age of Chivalry though! Also, it quite possibly contains a remake or two.
Q: Will the armor cosmetics affect gameplay?
A: Armour cosmetics will not affect gameplay
Q: Is mocap being done for animations for Chiv 2?
A: No, all of the animations are done in-house by our team of animators by hand. There are both positives and negatives to this process. It takes a lot of time and detail to get them looking just right, but it allows us to do a lot of custom things that allow each of the animations to better flow from one to another. In Chivalry 2 you’re able to smoothly transition from one attack into another and getting the animations to not appear weird or janky through that process is difficult and something we’re polishing all the time. But the time and effort is worth it!
Q: Can we please keep spamming x3 for help
A: Currently it’s Z6
Q: Any buffs to crossbow? I feel the bow is definitely the go to in all situations even against armour due to the range of engagement and time to switch weapons
A: Crossbow will have their niche, we’ve begun starting to tune things a little bit more, though there’s still lots of work to be done
Q: When will we be able to see what add-ons (I loved the Bear Helmet in Chiv1 and often called myself THE BEAR) we can use in the game? (Alpha,Beta,Retail)
A: This info will be available when pre-orders are announced.
Q: Does hit trading exist in this game or will hitting someone before they hit you cancel their attack? If it does exist in this game is it as noticeable as it was in chivalry 1 or did you guys dial it back a bit with the timing it takes to trade hits?
A: In Chivalry 2 there’s a few different things that can happen. You do interrupt someone’s attack if you hit first. In addition if you match your enemies attack (from a parry) you’ll counter them. This is essentially a “perfect parry” as you both block the incoming blow and continue your own attack with no stamina cost.
Q: How do you plan on combating whiffing(when players miss on purpose to bait out a parry during 1vx)
A: With held parry I think it’s less valuable to attempt to bait out a parry. However we constantly iterate one what does and doesn’t consume stamina usage in order to make the combat feel as good as possible to play. Certain strikes do consume stamina currently and running out of stamina just to bait a parry would be a bad idea.
Q: [from Ziggy] This is a question more for Buckley. Id like to say that, with my incredibly high standards, youve impressed me as one of my favorite sound designers of any game. Id like to compliment the ambience from Chivalry 1 on Battlegrounds especially, ive taken note of nearly every audio technique to make it sound so good. The church bells for the city to evacuate, the white noise of hundreds if not thousands of shouting voices, the distant trebuchets crashing as they pass over the wall followed by the echoes of the people affected screaming because of it, it all creates this absolutely immaculate atmosphere. I was wondering if you remember this and if youd be applying this same realistic grit to make certain scenarios on newer maps be just as appealing? Not that masterpieces can be made all the time but its always admirable to try. Thanks. I hope youre well during the “pandemic”.
A: [from Buckley] Thanks for the kind words and I am doing just about as well as one can during the pandemic. Hope you are well Ziggy! So yes we are trying to get as atmospheric as possible and the sieges are even more epic! I hope that you find it at least on par with Chivalry 1. There are many ways in which we are taking things to the next level— such as in game ‘cosmetic’ trebuchet rounds that may hit buildings just over your head storm cities. There is a raid that increases in insanity (includes bells) and eventually gets eerily calm at the end as defenders have fought down to the last men and all you can hear is a lonely wind. I’ve even added a distant sound system that helps carry some of the bigger in-game player character sounds such as pain cries, death screams, battle-shouts and steel clashes far across the battlefield. I hope you enjoy them!