I checking everyday servers. And I havent any one, where I can play, because ping +400 is not playable. I have bought game and I cant play, Its ridiculous
And more specifically, how to activate it. It was the one that always followed your head movements, so it lagged behind where your actual first person camera was supposed to be.
I remember it was some console command, but I can’t find the old thread that talked about it. It’s killing me trying to remember.
2322 Community Hub
Steam profile link:https://steamcommunity.com/profiles/76561198332803747
Region: US Central
Reason for Applying: I’ve been very passionate about this game for the last few years, and its community has grown on me a lot. I’ve been playing this game for 3 years and have made many many friends on here, and the community is the cornerstone of this game at heart. I consider myself very fortunate to be surrounded by many good friends that i’ve made here every day i play. In these latter times i’ve even created my own server (Chivalry Refugees), learned a bit about editor to create new custom maps for the community to help add some new things to the game that people can enjoy. I’ve been very involved in keeping the NA community still involved in the game via a steam group chat and discord, which we almost have 100 members as of right now. Simply put, im very passionate about this game and which to see its community stick together in these low population times by keeping the community active and enjoying what this game can offer.With almost 3k hours combined in gameplay/editor, i can only aspire to hopefully be part of the backbone that keeps chivalry vital through continueing to try to organize custom events/keep the community together and engaged with one another.
25 Chivalry 2
Trade hits are very ok. I actually hate Mordhau’s first-hit-to-flinch system. The problem with trades in Chivalry wasn’t that a messer knight could gamble and trade hit you… the problem was that he could reliably gamble trade hit you. Preventing obnoxious trades in Chivalry 2 should be about making smarter weapon balance decisions.
Messer was obnoxious in Chivalry because it was perfectly fast and perfectly slow AND any mistake was rewarded with a trade hit… which put the messer ahead in a fight even after it messed up. Messer was supposed to be slower, shorter and, thus, harder to use than a longsword but it wasn’t… because it was still fast enough to reverse just as well, slow enough to drag way better and if a reverse missed, one could bring it back around for a spin drag. It also had more reach because you could drag it out for more range than even a longsword’s stab.
Messer stab was also just as good as a longsword’s since a messer stab on a MAA/Vanguard left them at one shot for a slash… and the slower messer stab could drag more for better side stabs that people weren’t expecting from a messer.
My point is: Messer has pretty much every advantage over longsword and was only “equal” on paper. A truly balanced Messer would have had the same attack speed as a longsword but better damage at the cost of less range. Then it would have had equal accels/drags to longsword and a weaker stab… but decent damage… and less obnoxious trades due to less range.
The same logic applies to Poleaxe Overhead trades, etc. Shouldn’t the windup of a poleaxe overhead be extended to make intentional trades riskier? The overhead swing itself could be made faster if windup is increased so it doesn’t have a buffed drag. Developers should be very diligent when playing with weapon stats this time around.
I hope to see all of Chivalry’s weapons and skins… even claymore, brandi, messer and norse… but hopefully they are better balanced in Chivalry 2.