One of the things I love doing as a shield user is running in between an enemy and a teammate that is about to get hit and block the attack. It is especially wonderful when the enemy is a vanguard trying to combo through multiple enemies and you just end his glee right then and there.
“You have my shield brother!” I want that as a voice command!
When versing the Maul try and stay well away from it. For many maul swings you can dodge it instead of parrying, if you find you can’t get out of its way fast enough, you’re probably too close. The stab on the maul is the mauls ‘sneak’ attack, watch out for it (again don’t be too close).
Pull out a fast weapon and flinch the maul user. As soon as he starts windup, flinch. Where you stand is basically just within range of your weapon, no closer. At worst he will have to combo-feint-to-parry, hurting stamina a lot.
Very well written! You touched on all the points I would bring up. Just a small tip: I have gotten into the habit of canceling my attack after every kill. It’s not only a “cleaner” way to play, but it builds muscle memory that will help prevent accidental TKs from a stray combo after killing an opponent.
I’d rather do something like add a zoom and sensitivity to a button, leftalt, which would be like:
setbind LeftAlt “fov 60|setsensitivity 30|onrelease fov 120|onrelease setsensitivity 100”
But I got a nice friggen button on my mouse that changes the DPI so I use that instead.
A lot of the information I see about laser mice comes from test performed quite a while ago, on older laser mice. I wish someone would do thorough tests on these things periodically.
My G700s uses a newer Avago S9808 sensor with higher control speeds, no acceleration, no angle snapping, etc, but I don’t know about consistency at high speed since I don’t go super low DPI. It is supposedly improved.
Honestly? Join a clan. Play with people who are better than you - they always exist. Join a tournament or work towards teamplay (2v2s and 3v3s) You dont always have to play the “Rush in and kill stuff” gamemode. Teamplay is the hardest aspect of every game - b ut achieving it unlocks tournaments and real competition. (if you watch or play League or an MMO, you’ll understand)
IMO the chances of a feint leading the opponent into a parry is about 33%, provided both players are good. Some players have highly predictable patterns like almost always opening with a feint, however the good feints are the ones that aren’t used much and you can never really know, but this requires setting up.
In public team matches, the chances of a feint working are pretty high, probably around 80%.