Flails, this game needs flails. one and two handed.
Reach, I have the feeling reach is way off, it feels as if the long sword has the same reach as a pole arm.
Chances for weapon effects as they were intended. For instance the bilhook, originally made to dismount soldiers, but in this case when pushing someone away it follows up with an attempt to stumble the enemy, bringing him to the ground. A flail could have a chance to ignore a block.
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