But your team will have the exact same advantage. I think having some cover, rather than completely blocking off any and all ability to attack the spawn would be a decent compromise, but making them eternally blocked off already raises problems, like with Team Death Match, where someone can just hide. Not to mention it would remove some very hilarious moments.
I assume you’re coming from Mordhau then. Traditionally, in Chivalry, the team deathmatch and last team standing maps do not have protected spawns, which worked fine. The maps that feature protected spawns are the objective-focused ones, so that hiding in spawn accomplishes nothing. (Now, there are some exceptions to this, but they only show that protected spawns are generally fine even in TDM and that accessible spawns in team objective really don’t work. Citation: Argon’s wall, Coldfront, and Outpost)
As for how their inclusion would interact with the quantity of funny moments, I really don’t know what you’re talking about having not played Mordhau.
Edit: Whoops. After reading your other posts, you definitely have played Chivalry. You tripped me up by talking about TDM. Really any of my opinions about map design are going to be TO-oriented.
But if you are talking about Chivalry, what hilarious moments are you talking about? Spawncamping in TDM? That’s all I can think of.