The Alphas ended.
Group Details Private
The chosen few involved in Chivalry 2 alpha testing
RE: My feedback/ suggestions
Interesting idea on the team damage, but suspect it would either be ineffective and exploited or too effective and cause false positives.
I’ve said it a few times over the years and suggested for Chiv1: Reflective damage
Currently most servers have 50% TD. You swing into a teammate they take 50% damage
Reflective damage: they still take 50% damage as is standard, but you should take 50% damage too. That’d make a people more careful and isn’t easy to exploit for trolling
RE: Slow Windups and Holding block are terrible
@MonkeyFiend I agree with every single word you just said.
I logged on here to write something similar but you beat me to it.
The core gameplay lacks the soul that its predecessor had.
Even the gore with its updated graphics lack the brutality and feel that the first one executed brilliantly.
It’s like TB lack the confidence in their own game so they try to make it more like Mordhau instead of improving on it and letting it be its own thing.
I also stopped playing the alpha today out of boredom and not because I got tired.
I just lack the interest in the gameplay and objectives that I don’t in Chiv 1 and I’ve been playing steadily going on 9 years now.
I WANT to like this sequel but as the moment it just feels bland. Although there are a lot of good points as you pointed out. The graphics are beautiful even on lower settings.
I will not give up on this game just yet and I hope you hear us out in the future.
Now, time to play Chiv 1