• Known Alpha Issues: December 18, 2020

    We provide this list to you so you can be aware of what type of issues are not intended in the final game, and will be fixed before launch.

    *Note: This is not a full list but a list of some more obvious issues

    General

    • There are a collection of special items (you’ll see your ability to use them via the UI) in the game that are considered to be work-in-progress and subject to heavy iteration, and are not in the best state for use during the alpha
    • First spawn in to a map doesn’t always give you your desired loadout
    • Possibility of a server crash

    Parties/VOIP

    • VOIP: Pressing the push to talk button while on Open Microphone will mute your mic
    • Disabling voice chat for players doesn’t work until entering a server
    • Player unable to accept party invite if they miss the Main Menu pop-up
    • VOIP: Pressing the push to talk button while on Open Microphone will mute your mic

    Gameplay

    • Feet may slide on knockbacks, especially with large weapons
    • Possibility of first person camera having too much range on spawn
    • Some weapon readability needs polish (If any in particular come to mind don’t hesitate to leave feedback)
    • Some occasional swingthroughs on weapons (if any in particular seem worse don’t hesitate to leave feedback)
    • Riposte may trigger instead of counter
    • Tracer pitch may be misaligned making it harder to hit downed players
    • Running special attacks always deal 15 damage (not representative of intended damage output)
    • Camera shake may affect throw trajectory
    • Some long respawn times across maps
    • Characters invisible initially when rejoining
    • Warhorn is invisible when used and sound is playing from the origin
    • Characters legs sideways during commander speeches
    • Characters force look down in third person during commander speeches
    • Riposte window after starting a counter may turn a successful counter into a riposte
    • Holding down the P key before dying then letting go at the death screen causes the player to lose control

    Level Design

    • Coxwell - Mason can win with Agathians still remaining

    Visual

    • 1P camera may go in to neck on some respawns
    • Death camera may freeze in place on some deaths
    • Two-handed spear special attack restricts player’s camera view and breaks first-person animations

    UI

    • Score events disappear after server travel
    • Objective bar may appear blank for late joiners
      pressing numbers for VO doesn’t work as intended at the moment

    Audio

    • Audio sliders may be visually incorrect on game entry
    • Footsteps not triggering consistently from players behind you
    • Foosteps on certain terrain do not play
    • Cinematic audio may be out of sync depending on load times

    Gamepad

    • Controls with the thumbstick need refinement in deadzones and sensitivity curves
    • Pressing LT while having a bow fully drawn with RT will cancel your shot
    • Controller keybindings/controls screen is out of dateols screen is out of date
    posted in Public Alpha Discussion
  • Patch Notes: December 18, 2020

    Welcome back to the Chivalry 2 Alpha, Round 10!
    We are excited to offer for the first time: PC and Xbox crossplay!

    Alpha Round 10 Maps:

    • Team Deathmatch: Wardenglade
    • Free-for-all: TournamentGrounds
    • Team Objective: Coxwell
    • Team Objective: Lionspire

    General:

    • Xbox and PC Crossplay is now enabled!

    Controller:

    • Adjusted controller aim assist
    posted in Public Alpha Discussion
  • What is this forum?

    The public alpha discussion is an open space for people who are not in the alpha and people who are to talk to each other about the alpha.

    Those who are in the alpha and wish to report bugs and give feedback to the developers should do so in the NDA sections of the forums and not in this section.

    posted in Public Alpha Discussion