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@general-firefly “amazing” as in it was fun to play but the mechanics of this game is disappointing but never the less I still played it along with others. Reminds me in GoW in a sense that I don’t think the devs ever thought they would see fidget spinners going around their game just like GoW devs didn’t expect a bunch of wall bouncing and shotgun spam
Remind me again why this hilariously overpowered crutch mechanic is still in this game in its current form?
Pub play has pretty much turned into a battle of whoever can feint first. Not even the people feinting know how to deal with it so they just spam it in hopes they can fool their foe first.
Remind me again how you came to believe you understood anything about the game in its current form?
None of your posts in any thread you complain in make sense, because none of your claims are valid. Furthermore, the amount of complaining you do on the forums makes me believe you don’t like the game… so why are you even playing?
I do hope that, if this balance patch finally deals with the most obnoxious parts in terms of class/weapon balance, that the next patch will be optimization/bug fixing because there’s quite some major bugs around mainly server browser stability and siege weapons being borked.
@Sophax: You haven’t really explained WHY MaA should be more team dependent, though. How does the game benefit from having MaA need to rely on their team more to keep them safe or do damage?
The end goal is not to make the MAA more team dependant but to reduce the nerf stamina wise, you agreed on this. The MAA being more team dependant is a result of nerfing the dodge. They have less opportunities to use the dodge, so less mobility thus being more reliant on their team.
You’re of the opinion that MaA are OP and too independent. If that’s the case why don’t we see teams stacking MaAs like they used to stack knights?
I wouldn’t dismiss that tactic too soon actualy I’ve scrimmed a couple of times where I was playing with 2 MAA’s and it went pretty wel. The reason why we don’t see a vanguard/maa’s stack as much as knights stack is because of the squishy nature. The archers , who needs some nerfing in the form of some damage output on his own, is a hard counter to that squishy nature.
As the game develops and people get more skilled at teamwork its going to revolve around using the stats of the weapons and the game mechanisc and less about having the more tanky classes on your team.
Hi there. I also got a pure AMD system, though a Phenom 1090t oced to 4Ghz and a 6950 oced to 880Mhz, 8GB RAM and everything concerning temps, voltage and system configuration is totally fine.
Make sure your RAM is in the right slots usually of the same color (if using 2 slots) and unganged mode is active (boot info or bios).
Try to switch the Windows display resolution back and forth before starting the game and while in the menu or maybe even when in game. Possibly restart the game.
I had a random success and totally smooth gameplay all of a sudden. Makes me think this could still be a driver issue because it was accompanied by heavy tearing, changing the vsync option in the menu had no effect. MAybe even change your Hz to 59 instead of 60 might be worth a try.
The performance issues in most cases have little to do with bottlenecks and so on… something in the engine is not initializing correctly or is not in tandem with the graphics drivers. In my experience if it works or not is decided when you start the game and it seems to be as random as it gets.
It has to be something like frame buffer, pre-rendering frames, frame latency, vsync, display hz, cache, GPU drivers or something along those lines. Even if the stat fps command shows the CPU to be the culprit I really doubt this is actually the case. Something just makes it look that way.
I really wonder if the AMD tech guys have worked on driver optimizations and/or tried to identify the problem. They even managed to make Rage playable, their magic could make this game even perform on a potato I bet…
(Lol, talking to myself now, aren’t I?)
So I got a new GPU, a 7970 with 3GbVRAM. The runs flawlessly on max settings now. This is confusing me so much, because my CPU was shown to be the culprit.
The only explanation I got is that the increased speed of the GPU diminishes a buffer problem, maybe a leak, in the game. My old GPU had to wait for the CPU all the time cause it was usually faster in calculating the frame. Though if there is a frame buffer problem with the GPU frame calculations, which would mean that the GPU would start calculating the frame at a later time, effectively slowing the down the whole process of CPU/GPU communication because.
Maybe I’m talking nonsense here, but I can’t come up with anything that could explain this behaviour.
CPU: slower frame calculation (ms) + old GPU: fast calc. (ms) + low settings = low FPS + frame drops into the teens.
CPU: slower frame calculation (ms) + new GPU: much faster calc. (ms) + max. settings = high FPS + frame drops into the thirties.
I can play now without complain, personally, but I don’t like mysteries outside of TV shows and would like to help ppl with those seemingly unsolvable problems.
I still think weapons hitting you when they’re clearly in front of you, or hitting you before the animation reaches you, is a big problem. Read: broad sword, poleaxe, halberd stabs. People were discussing it pages and pages ago before the butt attack discussion became the focus. I personally think this is a bigger issue.
I thought I read that the new camera is now behind the hit box. Is this true? Could this be the problem?
SOW too. But ya this annoys me a lot. Had a SOW stab riposte hit me yesterday when it was at about 45 degrees. His ping was fine and mine is rarely above 20. Dunno why the SOW is so odd.