@NabsterHax:
@Sophax: You haven’t really explained WHY MaA should be more team dependent, though. How does the game benefit from having MaA need to rely on their team more to keep them safe or do damage?
The end goal is not to make the MAA more team dependant but to reduce the nerf stamina wise, you agreed on this. The MAA being more team dependant is a result of nerfing the dodge. They have less opportunities to use the dodge, so less mobility thus being more reliant on their team.
@NabsterHax:
How would it make the game more interesting? How would it make it more skill-based for everyone?
Interesting in the sense of MAA’s being more balanced to fight against and skill-based in the sense that MAA’s have to put more thought into their gameplay instead of relying on the dodge too often.
@NabsterHax:
Surely MaA are the ones that create the need to have super-tight teamwork for those facing them. Is this good or bad?
The ability to enforce teamwork is good, but whats not good is that they can enforce that too often, too easily.
@NabsterHax:
You’re of the opinion that MaA are OP and too independent. If that’s the case why don’t we see teams stacking MaAs like they used to stack knights?
I wouldn’t dismiss that tactic too soon actualy I’ve scrimmed a couple of times where I was playing with 2 MAA’s and it went pretty wel. The reason why we don’t see a vanguard/maa’s stack as much as knights stack is because of the squishy nature. The archers , who needs some nerfing in the form of some damage output on his own, is a hard counter to that squishy nature.
As the game develops and people get more skilled at teamwork its going to revolve around using the stats of the weapons and the game mechanisc and less about having the more tanky classes on your team.
@NabsterHax:
Why, in a team-based game, can there not be a class that has an inherent upper-hand when it comes to duels?
Because its not fun.
I don’t even think with a stamina nerf for the dodge the MAA will always have the upper-hand in duels.