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    • Mirage: Arcane Warfare
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    • Chivalry: Medieval Warfare
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    • Kimiko

      Ban Appeals
      Official Server Support • • Kimiko  

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      Hi @Hajvalssik ,

      You were banned because racism and bad behavior (inciting to kick players, toxicity, etc) in official servers. That behavior wasnt tolerated.

      It’s been a while from your ban so we will give you another chance and hope your behavior will be better now.

      Your ban will lift in a couple of days.

    • General Firefly

      The Dark Alliance is now the 1# Society on chivalry (Xbox)
      Chivalry: Medieval Warfare (Console Versions) • • General Firefly  

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      General Firefly

      I had so much fun with this clan years ago, might revive it for chivalry 2, hmmmm

    • Wilt

      Good old songs unforgettable
      Off Topic • • Wilt  

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      Wilt

      Duke Jordan_Flight To Denmark (1973, SteepleChase)
      https://www.youtube.com/watch?v=KIQVjK13PzI

    • CrustaceanSoup

      BETA - Chivalry: Medieval Warfare Patch 22
      Official News • • CrustaceanSoup  

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      Patch is now live. Closing thread

    • TheKnightOfIsla

      All Saints Triad (Competitive team)
      Console Clan Hub • • TheKnightOfIsla  

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      TheKnightOfIsla

      @general-firefly Fair enough!

    • Knight Kauser

      Old Active Clans thread
      Console Clan Hub • xbox one clan activeclanslist consoleclans • • Knight Kauser  

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      Knight Kauser

      @CharonOfTheStyx Awesome!

    • Tibberius

      Balance Discussion
      Chivalry: Medieval Warfare (PC/Mac/Linux) • • Tibberius  

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      And yet archers and MaAs are still OP.

    • B

      Feinting ruining the fun… :(
      Chivalry: Medieval Warfare (PC/Mac/Linux) • • Bigamo  

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      @Goden:

      @NoVaLombardia:

      @Goden:

      Remind me again why this hilariously overpowered crutch mechanic is still in this game in its current form?

      Pub play has pretty much turned into a battle of whoever can feint first. Not even the people feinting know how to deal with it so they just spam it in hopes they can fool their foe first.

      Remind me again how you came to believe you understood anything about the game in its current form?

      None of your posts in any thread you complain in make sense, because none of your claims are valid. Furthermore, the amount of complaining you do on the forums makes me believe you don’t like the game… so why are you even playing?

      Oh go choke on a dick.

      LOL

    • D

      BETA - Chivalry: Medieval Warfare Patch 28 (UI Refresh)
      Official News • • DaGGyzo  

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      Patch is live Closing thread

    • SDS NewAgeKnight

      🏰~[SDS]Knights~🏰
      Console Clan Hub • • SDS NewAgeKnight  

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      Fade Ki ELiTE

      @SDS-NewAgeKnight @Tatonix and like Vesros said a year ago they’ll make a Chiv 2 but we just dont know when

    • S

      [CLOSED] Announcing - Bushido (a Samurai themed mod)
      Chivalry Mods, Maps, and Items • • sam.ibbitson  

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      @Andrew:

      But I like our building…

      Yeah, and if I am not mistaken, other people work in it besides TBS.

      Don’t want to get them tangled up in all this do we?

    • D

      Chivalry: Medieval Warfare Patch 29 (Battle for Balance)
      Official News • • DaGGyzo  

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      Rickvs

      Got me excited now.

      I do hope that, if this balance patch finally deals with the most obnoxious parts in terms of class/weapon balance, that the next patch will be optimization/bug fixing because there’s quite some major bugs around mainly server browser stability and siege weapons being borked.

    • Tibberius

      Initial Impressions - Post here!
      Chivalry: Medieval Warfare (PC/Mac/Linux) • • Tibberius  

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      Gauntlet

      Going to lock this thread. Please refrain from practicing the dark arts of necromancy.
      http://forums.tornbanner.com/showthread.php/17946-Official-Forum-Rules

    • C4KE from SP4C3

      NA vs EU - The All-Star Games
      Chivalry: Medieval Warfare (Console Versions) • • C4KE from SP4C3  

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      C4KE from SP4C3

      @Knight-Kauser That’s great!

      @hit-trade That’s… not so great?

    • B

      [CANCELED] Chivalry: ProMod
      Chivalry Mods, Maps, and Items • • bada  

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      Kimiko

      Since ProMod is now discontinued, I’m going to lock this thread and everyone can go to the new thread Nabster created.

    • CrustaceanSoup

      BETA - Chivalry: Medieval Warfare CU 2 Patch 4
      Official News • • CrustaceanSoup  

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      Sophax

      @NabsterHax:

      @Sophax: You haven’t really explained WHY MaA should be more team dependent, though. How does the game benefit from having MaA need to rely on their team more to keep them safe or do damage?

      The end goal is not to make the MAA more team dependant but to reduce the nerf stamina wise, you agreed on this. The MAA being more team dependant is a result of nerfing the dodge. They have less opportunities to use the dodge, so less mobility thus being more reliant on their team.

      @NabsterHax:

      How would it make the game more interesting? How would it make it more skill-based for everyone?

      Interesting in the sense of MAA’s being more balanced to fight against and skill-based in the sense that MAA’s have to put more thought into their gameplay instead of relying on the dodge too often.

      @NabsterHax:

      Surely MaA are the ones that create the need to have super-tight teamwork for those facing them. Is this good or bad?

      The ability to enforce teamwork is good, but whats not good is that they can enforce that too often, too easily.

      @NabsterHax:

      You’re of the opinion that MaA are OP and too independent. If that’s the case why don’t we see teams stacking MaAs like they used to stack knights?

      I wouldn’t dismiss that tactic too soon actualy I’ve scrimmed a couple of times where I was playing with 2 MAA’s and it went pretty wel. The reason why we don’t see a vanguard/maa’s stack as much as knights stack is because of the squishy nature. The archers , who needs some nerfing in the form of some damage output on his own, is a hard counter to that squishy nature.

      As the game develops and people get more skilled at teamwork its going to revolve around using the stats of the weapons and the game mechanisc and less about having the more tanky classes on your team.

      @NabsterHax:

      Why, in a team-based game, can there not be a class that has an inherent upper-hand when it comes to duels?

      Because its not fun.

      I don’t even think with a stamina nerf for the dodge the MAA will always have the upper-hand in duels.

    • Tibberius

      Performance/Lag Help!
      Technical Support • • Tibberius  

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      @GGuts:

      @GGuts:

      Hi there. I also got a pure AMD system, though a Phenom 1090t oced to 4Ghz and a 6950 oced to 880Mhz, 8GB RAM and everything concerning temps, voltage and system configuration is totally fine.

      Make sure your RAM is in the right slots usually of the same color (if using 2 slots) and unganged mode is active (boot info or bios).

      Try to switch the Windows display resolution back and forth before starting the game and while in the menu or maybe even when in game. Possibly restart the game.

      I had a random success and totally smooth gameplay all of a sudden. Makes me think this could still be a driver issue because it was accompanied by heavy tearing, changing the vsync option in the menu had no effect. MAybe even change your Hz to 59 instead of 60 might be worth a try.

      The performance issues in most cases have little to do with bottlenecks and so on… something in the engine is not initializing correctly or is not in tandem with the graphics drivers. In my experience if it works or not is decided when you start the game and it seems to be as random as it gets.

      It has to be something like frame buffer, pre-rendering frames, frame latency, vsync, display hz, cache, GPU drivers or something along those lines. Even if the stat fps command shows the CPU to be the culprit I really doubt this is actually the case. Something just makes it look that way.

      I really wonder if the AMD tech guys have worked on driver optimizations and/or tried to identify the problem. They even managed to make Rage playable, their magic could make this game even perform on a potato I bet…

      (Lol, talking to myself now, aren’t I?)

      So I got a new GPU, a 7970 with 3GbVRAM. The runs flawlessly on max settings now. This is confusing me so much, because my CPU was shown to be the culprit.

      The only explanation I got is that the increased speed of the GPU diminishes a buffer problem, maybe a leak, in the game. My old GPU had to wait for the CPU all the time cause it was usually faster in calculating the frame. Though if there is a frame buffer problem with the GPU frame calculations, which would mean that the GPU would start calculating the frame at a later time, effectively slowing the down the whole process of CPU/GPU communication because.
      Maybe I’m talking nonsense here, but I can’t come up with anything that could explain this behaviour.

      CPU: slower frame calculation (ms) + old GPU: fast calc. (ms) + low settings = low FPS + frame drops into the teens.

      CPU: slower frame calculation (ms) + new GPU: much faster calc. (ms) + max. settings = high FPS + frame drops into the thirties.

      I can play now without complain, personally, but I don’t like mysteries outside of TV shows and would like to help ppl with those seemingly unsolvable problems.

      I wish I could “thumbs up” posts like this. :)

    • C4KE from SP4C3

      The Brotherhood
      Console Clan Hub • • C4KE from SP4C3  

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      Fade Ki ELiTE

      @addyboo419 fr tho

    • D

      Chivalry: Medieval Warfare Patch 22
      Official News • • DaGGyzo  

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      Karasu

      @ScottPickrell:

      I still think weapons hitting you when they’re clearly in front of you, or hitting you before the animation reaches you, is a big problem. Read: broad sword, poleaxe, halberd stabs. People were discussing it pages and pages ago before the butt attack discussion became the focus. I personally think this is a bigger issue.

      I thought I read that the new camera is now behind the hit box. Is this true? Could this be the problem?

      SOW too. But ya this annoys me a lot. Had a SOW stab riposte hit me yesterday when it was at about 45 degrees. His ping was fine and mine is rarely above 20. Dunno why the SOW is so odd.

    • SlyGoat

      CU1 Patch 1.5 Now Live - April 29, 2013
      Official News • • SlyGoat  

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      viewtopic.php?f=2&t=13107

      1.5a is live, and where it’s at.

      Locked.