Kick stun "bugs"
1. MaA can dodge while being stunned (I guess that one is known but it is still not being fixed in the next patch despite its severity? It is essentially unlimited stamina and kick immunity for MaA…)
2. Stun after a kick is too short. Slow weapons without lookdown overhead can’t get a hit in: Spear, Brandistock and Maul for example. I suggest stamina/kickstun should be 0.2-0.3 sec longer. As stun ends anyway after being hit(does it? I’m not sure right now^^) this should not effect anything else.
SlyGoat last edited by
We’re working on both of these. #1 may be fixed for Patch 1.5, but I’m not sure.
Ah,k good to know. Thx for the quick answer :D