Is dancing an intended mechanic?



  • @SlyGoat:

    Being able to resume sprinting immediately after attacking (whether it’s parried or not) is definitely not an intended mechanic.

    So, when will we witness the return of the ‘‘engaged’’ mechanic? :)



  • @restinpieces:

    Dancing ak advanced footwork is the number on fun factor for me in the game. It enables u to fight multiple targets and it bring diversity to the fights. Stop arguing with the immersion bullshit if something breaks immersion then it is the whole game, because nothing of it is realy realistic. deal with it.

    So you would enjoy the game as much without graphics, just some stickman on a grey platform? Lets face it, immersion is fun (we all play this to enjoy the fantasy of fighting, actually were just pressing buttons) and should be balanced with gameplay.

    Now I dont have a problem with a guy HITTING (aka doing dmg) to his first opponent then turning around to throw the next combo strike at another one.

    However if I parry or block your attack you should feel that (it throws me back even) and have a harder time continue running around. Thats why I favour the make block stop sprint idea that was posted a while ago.



  • Is dancing (AKA sprinting around enemies semi randomly, constantly swinging at enemies) an intended tactic?

    No. It has been recognized as problem and the developers are trying to fix it.



  • Make it so that sprint does not work once the player is within ten feet of an enemy. Anyone who thinks these guys sprinted into combat, much less fought WHILE sprinting, is ignorant of the reality anyway.



  • @Panzerlang:

    Anyone who thinks these guys sprinted into combat, much less fought WHILE sprinting, is ignorant of the reality anyway.

    They absolutely did, I saw it on youtube.

    XJ8S8_O0OYM



  • @gregcau:

    @Panzerlang:

    Anyone who thinks these guys sprinted into combat, much less fought WHILE sprinting, is ignorant of the reality anyway.

    They absolutely did, I saw it on youtube.

    XJ8S8_O0OYM

    All I saw was an MAA rushing up to a javelineer, dodging and performing an overhead. Happens all the time in game.



  • @Towe:

    @restinpieces:

    Dancing ak advanced footwork is the number on fun factor for me in the game. It enables u to fight multiple targets and it bring diversity to the fights. Stop arguing with the immersion bullshit if something breaks immersion then it is the whole game, because nothing of it is realy realistic. deal with it.

    So you would enjoy the game as much without graphics, just some stickman on a grey platform? Lets face it, immersion is fun (we all play this to enjoy the fantasy of fighting, actually were just pressing buttons) and should be balanced with gameplay.

    Now I dont have a problem with a guy HITTING (aka doing dmg) to his first opponent then turning around to throw the next combo strike at another one.

    However if I parry or block your attack you should feel that (it throws me back even) and have a harder time continue running around. Thats why I favour the make block stop sprint idea that was posted a while ago.

    I would enjoy that yes. I would sure miss the eye candy but i would still love it. I also have no problem with beeing stopped during a block as long as I can start sprinting afterwards.

    @Panzerlang:

    Make it so that sprint does not work once the player is within ten feet of an enemy. Anyone who thinks these guys sprinted into combat, much less fought WHILE sprinting, is ignorant of the reality anyway.

    That would be stupid as [enter prefered cus word here]



  • I’m surprised people are complaining about attacking while sprinting hurting their immersion in a game where spears are frequently swung and one class can teleport over short distances.

    @Panzerlang:

    Make it so that sprint does not work once the player is within ten feet of an enemy.

    No, let’s not.



  • Well, I guess if the sprint is also being used as the short forward-rush it can’t be disabled. Unless…a double-tap on the W key can be used for the short forward-rush! Wow, that was easy!

    In which case, disable the ‘sprint’ when within ten feet of an enemy.

    Seriously…go see how far you can sprint…or even jog…in a full suit of plate armour. And then wave a bloody great sword around. :roll:



  • @Panzerlang:

    Well, I guess if the sprint is also being used as the short forward-rush it can’t be disabled. Unless…a double-tap on the W key can be used for the short forward-rush! Wow, that was easy!

    In which case, disable the ‘sprint’ when within ten feet of an enemy.

    Seriously…go see how far you can sprint…or even jog…in a full suit of plate armour. And then wave a bloody great sword around. :roll:

    Realy?

    • Only for u -
    • once more -
    • in this forum-
    • … -
      realism != fun

Log in to reply