aerational last edited by
Would it be possible to do several smaller updates rather than big ones? This way the changes can be digested quicker, and the feedback will be more focused… just a thought.
Kimiko last edited by
Unfortunately, it’s not possible at this time.
Read through this thread to find out why:
Martin last edited by
I think by smaller, people mean the number of changes, as opposed to the physical size of the patch. On size though, Tripwire have a good system going for RO2, they either update game code, or levels and rarely both together; their game code updates are very small (less than 50mb) but their level updates are a couple of gigs because changing one simple small thing requires a massive update due to the way Unreal handles it. This effectively means there’s nothing stopping Torn Banner releasing only bug fixes with no level fixes every 1-3 weeks that are small in physical size (plus the time in getting to grips with it), with the map changes every month+ that are the ~gig patches.