15v15 Multi-Clan Tournament on Sunday 5/19



  • This Sunday (5/19) at 9 PM EST, there will be a 15v15 multi-clan tournament! Each clan will provide between 4-6 players (ideally 5 from each) and we’ll have ourselves a bloody good time. The matches will be streamed on twitch.tv/lgheightofabsurdity and the teams are as follows:

    1. int + ia + S.f.
    2. Vq + Lg + FIST
    3. AW + RB + 3H
    4. F + KoC + Del’s Crew

    15v15 Team Objective Tournament Rules

    Summary:

    Format: Team Objective
    Servers: Provided
    Friendly Fire: 100%
    Third Person: Disabled
    Modifications: None Allowed
    Class Balance: 50% rule
    Clan Balance: A team, comprised of 3 clans, must have no less than 4 and no more than 6 of any one clan in play at any given time. Any fewer of any one clan will result in the team playing without that many people. (Exception pending for Faucher and KoC)
    Duel: Yes. For first side choice.
    Map Selection: Battlegrounds
    Spectators: No.
    Winning Conditions: Whichever team accomplishes more objectives. If the same amount of objecives are completed, then the ref may call it based on the progress made on the last objective. If no ref call is made, the time in which the preceding objectives were completed will determine the victor.

    Complete Rules

    1. Registration
    1a. All members fielded by an individual clan within the team must have been a member of that respective clan for one week.

    2. Scheduling, Attendance, and Score Reporting
    2a. The matches will take place starting at 9 EST. Each clan leader needs to contact/ be contacted by HeightofAbsurdity to check in.
    2b. If a team doesn’t show up within a 10 minute grace period of when the match is scheduled to being, then the match will start with whatever amount of people are there. The opposing team can choose to field less players to match.
    2b.1. If the opposing team chooses to field less players to match, the minimum and maximum amount of individuals that can play on the field at any one time adjusts to suit the format to one third of the format size ±1 (example: if it ends up being a 13v13, one third of 13 = 4.33. 4.33 rounds down to 4. So the minimum = 3 and the maximum = 5)

    3. Server
    3a. Each match will be played on a Dark Age Gaming server unless the following conditions are met:

    • Both parties mutually agree upon a different server
    • That server has enough room to allow for all combatants (including the alotted number of spectators) and tournament personel
    • The password for that server will be changed to a password specified by the ref for the duration of the match.
    • That server will have to have all settings specified by the rules in place.
    • A team may, at any point before or between maps, may opt to change to a provided server or, if also agreed upon by the other team, another server that satisfies all the conditions above.
      3b. A referee must verify that all game settings for that server are in keeping with the tournament’s game settings.
      3b.1. A referee will also reserve the right to change what server the match is to be played on.

    4. Connection issues
    4a. If, once a match is called live, a team suffers connection issues, it will be up to both the ref and the opposing team whether the round will be reset.
    4b. If a member of either team is lagging or teleporting excessively the ref require that the team use another sub. Any individual with a consistent ping of over 200 will be ejected as well.

    5. Settings
    5a. Third person is disallowed
    5b. Friendly Fire will be set to 100%
    5c. No Modifications will be allowed to the game unless they are purely aesthetic and submitted to the mods in the appropriate forum.
    5d. Each match is to take place on the current patch.
    5e. All settings not mentioned specifically in the rules are to be set to the default settings of the game.

    6. Maps
    6a. All matches will take place on AOCTO-Battlegrounds_v3_P

    7. Class balance
    7a. A single class may comprise no more than 50% of one’s composition.
    7a.1. If a team violates this rule and does not immediately switch back before any engagements are made then this will result in two minutes being taken off the objecitve time. The ref will call this out in all-chat. If the team still does not comply the map will result in a disqualification of the offending team.
    7b. There will be no restrictions on weapons or loadouts.

    8. Spectators
    8a. No spectators will be allowed. Any spectators will be kickbanned unless it is communicated that they are subbing in which is done so by typing into all chat.

    9. Draws/Timeouts
    9a. There will be no draws or timeouts once the match has started and is declared live.
    9b. Between live maps a team may request an intermission of five minutes except in the case of the opening duel. Failure to comply with this request will result in the match continuing regardless of any other circumstances.
    9b.1. A team may not request an intermission before the opening duel.

    10. Duel
    10a. Each side will pick one duelist and send the name of that person to the ref via SteamChat. In reply the ref will change the map to AOCLTS-Moor_P. The two duelists will then challenge eachother.
    10b. If anyone other than the designated duelist spawns for either side, that side will forfeit the duel.
    10b.1. If both sides spawn people other than the designated duelist, then they will both be asked to head back into spectate and the duel will proceed as usual.
    10b.1.1. If a team’s player takes an unreasonably long time to head into spectate, that team will forfeitht he duel.

    11. Format and Winning Conditions
    11a. Each team will play the predetermined map both ways. The team who completes the most objectives in the map wins.
    11a.1. If both teams complete all objectives, the team that completed them the fastest wins.
    11a.2. If the same amount of objectives are completed but one team gets decidedly further on one objective than the other team, the ref may call the map for that team. If the progress on that objective is too close to make a definitive call, the ref may rule that it is “Too close to call.”
    11a.2.1. The following rules refer to which objectives the preceding rule is applicable to:
    a.2.4. Battlegrounds- Objective 1 may be called only if one team completely lights one or more objectives more than the other team. Objective 2 may be called by looking at the position of the cart.

    12. Tournament Progression System
    12a. This tournament will be single elimination.

    13. Code of Conduct- During match
    13a. The following code of conduct will be followed for the duration of the tournament starting at the time any tournament match is scheduled for.
    13b. When conducting business regarding the tournament with either tournament staff or participants swearing, prejudice, unsportsmanlike conduct may result in punishment ranging from a warning to ejection of that individual from the match or tournament and a loss of the round for their team.
    13b. Each team may only select one representative to post in the in-game chat, and that representative may only post regarding information of objective relevance to the tournament such as calling for a draw round or asking if the match is live.
    13c. Treat each opponent as well as tournament staff with the utmost respect.
    13d. Do not knowingly hack or glitch.

    14. Code of Conduct- Outside of matches
    14a. There shall be no sexual harassment, prejudice, or any other form of malicious harassment between participants and other participants or tournament staff. If there are multiple validated reports of sustained malicious harassment from one source then that individual/team will be warned. After accumulating multiple warnings and still persisting in the behavior more severe punishments may occur such as suspensions and expulsions from the tournament or site.

    15. Cheating
    15a. What is considered a map glitch or exploit will be up to the discretion of the referee.
    15a.1. For the purposes of the tournament, the following will be considered exploits:

    • Super Dodge
    • Dodging while stunned
    • Stabbing through shield
    • Purposeful Desync
    • Reloading while walking with crossbow

    15b. Any individual caught cheating/hacking will be expelled from the tournament for that season and the team will be eliminated.
    15c. Any individual caught map glitching or exploiting will be either ejected or warned based on their actions. Example: If someone discovers a glitch in a map and then immediately walks out of it they will most likely just be warned. If they stay in this area and exploit it then they will be ejected and their team will forfeit the map.

    16. Disclaimer
    16a. It is the right of the tournament staff to change any rules as they see fit at any time.



  • 15v15, now this is how you do it!



  • Haha god, I demand a stream!



  • @Dubjay:

    Haha god, I demand a stream!

    I believe height is streaming himself @ http://www.twitch.tv/lgheightofabsurdity



  • I was looking forward to this, but can’t make it =[



  • I’m so pumped for this



  • My body is so ready.



  • Round One was a lot of fun.



  • I know there is a stream of the Vq + Lg + FIST match up, but is there a stream for F + KoC + Del’s Crew?



  • @47:

    I know there is a stream of the Vq + Lg + FIST match up, but is there a stream for F + KoC + Del’s Crew?

    http://www.twitch.tv/planetus/b/405797721



  • Thank you very much.



  • gg it was fun, recommend less players next time cuz of the lag it creates.



  • Good fun, I recommend people watch the finals, at least.



  • I never knew there were tournaments! :o




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