• You should be able to combo a parry, which will fix the whole combo-feint to parry exploit being used. Comboing a parry would to be clicking RMB at the start of the attack (after windup).

    And maybe comboing kicks, not sure about that but my mate suggested it could be added. :D
    But something does need to be done about kicks, they’re a bit weird now, I preferred the old one really.

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