Mid release flinching
Self explanatory. It happens to me with extreme frequence lately both-way.
Normally only being hit during wind-up stops the attack, however recently I got many of my attacks that already clearly entered the release phase stopped by being hit. No hit trading occured, I went immediately into the flich animation and my attack stopped, doing no damage.
As I said, it happens to me both ways, sometimes I manage to hit the first and even though there should be hit trading, the enemy is flinch just before the attack can land. I have already mentioned this bug before but it was dismissed as a mere desync which is impossible when it happens both ways. It starts to be pretty frustrating though, especially if you use slower weapons relying on hit trading.
I’ve never seen attacks actually get flinched in release. Plenty of times the animation plays, but in reality it’s still swinging.