No Servers Showing Up



  • **I had the servers showing up for like a few days ages after i bought the game and still can’t see them

    the DxDiag is attatched**

    And here is the launch.log

    Log: Log file open, 06/10/13 17:19:44
    Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkdamagetype.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkfamilyinfo.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udknewweapon.ini
    DevSHA: InitializeFileHashes udkweaponattachment.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.upk
    DevSHA: InitializeFileHashes engine.upk
    DevSHA: InitializeFileHashes gfxui.upk
    DevSHA: InitializeFileHashes ipdrv.upk
    DevSHA: InitializeFileHashes windrv.upk
    DevSHA: InitializeFileHashes gameframework.upk
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    DevSHA: InitializeFileHashes udkbase.upk
    DevSHA: InitializeFileHashes utgame.upk
    DevSHA: InitializeFileHashes aoc.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes startup.upk
    DevSHA: InitializeFileHashes startup_loc_int.upk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): May 3 2013 15:42:51
    Init: Changelist: 1340247
    Init: Command line:
    Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    [0000.23] Init: Computer: BENLAPTOP
    [0000.23] Init: User: Ben
    [0000.23] Init: CPU Page size=4096, Processors=8
    [0000.23] Init: High frequency timer resolution =2.143570 MHz
    [0000.23] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=11.7GB Virtual=4.0GB
    [0000.31] Log: Steam Client API initialized 1
    [0000.46] Log: Steam Game Server API initialized 1
    [0000.46] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.46] Init: Object subsystem initialized
    [0000.46] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0000.48] Log: Found D3D11 adapter 0: AMD Radeon HD 7650M
    [0000.48] Log: Adapter has 2025MB of dedicated video memory, 0MB of dedicated system memory, and 2070MB of shared system memory
    [0000.48] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
    [0000.48] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
    [0000.50] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.56] Log: PhysX GPU Support: DISABLED
    [0000.57] Init: Initializing FaceFX…
    [0000.57] Init: FaceFX 1.7.4 initialized.
    [0000.57] Init: WinSock: I am BenLaptop (192.168.11.9:0)
    [0000.57] Log: Read config file: …\UDKGame\Localization\INT\GFxUI.INT
    [0000.80] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    [0000.80] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0000.80] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0002.22] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0002.22] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0002.22] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0002.22] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0002.22] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0002.23] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0002.23] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0002.23] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0002.23] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0002.23] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0002.66] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0002.67] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0002.67] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0002.67] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    [0002.69] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0002.69] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0002.69] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0002.69] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0002.69] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0002.75] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0002.75] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0002.75] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0002.80] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0002.80] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0002.80] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0002.81] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0002.81] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0002.81] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    [0002.90] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0002.92] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0002.95] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    [0003.53] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0003.53] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0003.53] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    [0009.79] Init: Finished loading startup packages in 9.11 seconds
    [0009.80] Log: 103015 objects as part of root set at end of initial load.
    [0009.80] Log: 0 out of 0 bytes used by permanent object pool.
    [0009.80] Log: Initializing Engine…
    [0009.80] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
    [0009.80] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0009.81] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0009.81] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0009.82] Init: UEngine initialized
    [0009.83] Init: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0010.10] Init: XAudio2Device initialized.
    [0010.17] Init: Client initialized
    [0010.17] Log: Size of window 1920 1080
    [0010.17] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0011.20] Log: Initializing Steamworks
    [0011.22] Log: Logged in as ‘TheNinjaMoose’
    [0011.26] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0011.26] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0011.26] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    [0011.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0011.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    [0011.27] Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    [0011.27] Log: Read config file: …\UDKGame\Config\UDKEditorKeyBindings.ini
    [0011.27] Log: Read config file: …\UDKGame\Config\UDKEditorUDK.ini
    [0011.28] Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    [0011.28] Log: Read config file: …\UDKGame\Config\UDKEngineUDK.ini
    [0011.28] Log: Read config file: …\UDKGame\Config\UDKGameUDK.ini
    [0011.28] Log: Read config file: …\UDKGame\Config\UDKInputDefaults.ini
    [0011.29] Log: Read config file: …\UDKGame\Config\UDKWeaponDefaults.ini
    [0011.29] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0011.32] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0011.32] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0011.32] Log: LocalPlayer 0 - Failed to setup default post process…
    [0011.32] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0011.32] Warning: Warning, Failed to find object ‘Class None.’
    [0011.32] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    [0011.33] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0011.89] Log: Game class is ‘AOCEntry’
    [0011.95] Log: Primary PhysX scene will be in software.
    [0011.95] Log: Creating Primary PhysX Scene.
    [0011.99] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2013.06.10-17.19.56
    [0012.02] Log: Bringing up level for play took: 0.120867
    [0012.12] Log: Current focused movie? SWF.GeneralManager
    [0012.14] Log: ########### Finished loading level: 0.807084 seconds
    [0012.14] Init: Game engine initialized
    [0012.14] Log: Initializing Engine Completed
    [0020.08] Log: >>>>>>>>>>>>>> Initial startup: 20.08s <<<<<<<<<<<<<<<
    [0020.19] Log: Read config file: …\UDKGame\Localization\INT\AOCUI.INT
    [0020.30] Log: Read config file: …\UDKGame\Localization\INT\AOCGame.INT
    [0020.35] Log: Read config file: …\UDKGame\Localization\INT\AOCKeybinds.INT
    [0020.36] Log: Read config file: …\UDKGame\Localization\INT\AOCCustomization.INT
    [0021.54] Log: GFullScreen End Movie – 1
    [0027.32] Log: Assembled 589 auto-complete commands, manual: 92, exec: 489, kismet: 2
    [0028.80] Init: WinSock: Socket queue 32768 / 32768
    [0036.40] Init: WinSock: Socket queue 32768 / 32768
    [0049.74] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 94.23.194.105:7777 06/10/13 17:20:33
    [0049.74] Exit: IpNetDriverSteamworks_0 shut down
    [0061.08] Init: WinSock: Socket queue 32768 / 32768
    [0069.94] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0.
    [0069.94] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0.
    [0074.00] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0.
    [0074.00] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0.
    [0079.23] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_1 94.23.194.105:7777 06/10/13 17:21:03
    [0079.23] Exit: IpNetDriverSteamworks_1 shut down
    [0081.98] Init: WinSock: Socket queue 32768 / 32768
    [0107.76] NetComeGo: Close IpNetDriverSteamworks_2 IpNetConnectionSteamworks_2 94.23.194.105:7777 06/10/13 17:21:31
    [0107.76] Exit: IpNetDriverSteamworks_2 shut down
    [0230.29] Init: WinSock: Socket queue 32768 / 32768
    [0242.23] Init: WinSock: Socket queue 32768 / 32768
    [0251.56] NetComeGo: Close IpNetDriverSteamworks_3 IpNetConnectionSteamworks_3 94.23.194.105:7777 06/10/13 17:23:55
    [0251.56] Exit: IpNetDriverSteamworks_3 shut down
    [0251.56] NetComeGo: Close IpNetDriverSteamworks_4 IpNetConnectionSteamworks_4 85.236.100.41:7987 06/10/13 17:23:55
    [0251.56] Exit: IpNetDriverSteamworks_4 shut down
    [0252.88] Log: Closing by request
    [0252.88] Log: appRequestExit(0)
    [0253.04] Exit: Preparing to exit.
    [0253.23] Exit: Game engine shut down
    [0253.44] Exit: Windows client shut down
    [0253.45] Exit: XAudio2 Device shut down.
    [0253.46] NetComeGo: Close IpNetDriverSteamworks_5 IpNetConnectionSteamworks_5 85.236.100.41:7987 06/10/13 17:23:57
    [0253.46] Exit: IpNetDriverSteamworks_5 shut down
    [0253.52] Exit: Object subsystem successfully closed.
    [0253.60] Log: Shutting down FaceFX…
    [0253.60] Log: FaceFX shutdown.
    [0253.63] Exit: Exiting.
    [0253.63] Log: Log file closed, 06/10/13 17:23:57



  • Oh and i tried that alternative server thing by ReMixx and still none showed up :S i just want to play Chivalry!! Any help appreciated :)



  • Hi there,

    A couple things. Have you messed around with your filters at all? Ensure that it’s not defaulting to 3rd person.

    Secondly, are you opted into the beta? (on the live game).



  • im also not getting any severs to show up i tryed to play earlyer got in a game and got dissconnected 2mins into playing and havent been able to get severs to load up since



  • Hi

    I’ve just bought the game, instal, and I don’t see any server !

    I’ve tried this : viewtopic.php?f=69&t=2075

    this : viewtopic.php?f=69&t=3900

    and this : viewtopic.php?f=69&t=10664. With this alternative brower, this is what I’ve got :
    Refreshing servers…
    Retrieved list of servers.
    Querying individual servers…
    Retrieved 0 servers with 0 players playing.

    I’m running on win 8 pro 64bit. I’ve also tried on seven 64bit, same problem. I Have no Firewall. Please help me.



  • This is my log file



  • @Kimiko:

    Hi there,

    A couple things. Have you messed around with your filters at all? Ensure that it’s not defaulting to 3rd person.

    Secondly, are you opted into the beta? (on the live game).

    yeah i decided to look at like a million similar posts before doing mine and no i have all the filters the same as i got them…game speed 100%, not in third person or anything :(



  • and i also made sure i’m not opted into beta Kimiko! any ideas?



  • @Kimiko:

    Hi there,

    A couple things. Have you messed around with your filters at all? Ensure that it’s not defaulting to 3rd person.

    Secondly, are you opted into the beta? (on the live game).

    just reading through your post again to see if i’m missing anything stupid and i noticed you said “on the live game” what do you mean by that? i made sure the properties were opt out of all betas if that’s what you mean?


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