Problems with materials.
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Hello, I work on a map and I have a problem since today.
When I tested the game (launchgame sdkcontent), some materials are not displayed, instead I had the white / blue checkered. I’ve had this bug when I was working on my first map, I just replace materials that are not displayed by other things like static mesh. But this time I can not do the same because it is the lava, there is only one material for the lava!
I tried to remove the lava to get water: it works.
Then I remove the water and gives the lava: This again it does not work.I tested everything, buildsn cook etc… it changes nothing!
The strangest thing is that the materials are displayed very well in the SDK, it’s just in-game it does not work :(
I did test all week on my map, the material lava functioned properly, I really do not understand …
I hope you understand me, I use a translator!
Thank you in advance!
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Nobody has a solution? I feel I have lost a week of work … :(
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I think it may be an issue with cooked maps and packages/materials. It may be addressed at a later date when the SDK gets out of alpha.
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I think its those agathians. Painting everything in their colours.
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PMing
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You’re using a Fluid Surface Actor. We don’t use those anywhere, and the artists are telling me you shouldn’t use it because it’s “gorpy” or something. Try using a Static Mesh Actor instead (search for a “plane” static mesh in the content browser). I tried one in your level and it works.
You could also open AOCTO-Citadel_p and look at how we do the lava in there.