Used to be a 3v1 king…



  • My absolute favorite thing about Chivalry was always asymmetrical battles. As a 2h longsword specialist, I was frequently able to handle 2v1 and sometimes even 3v1 situations. I loved deftly maneuvering and using the enemies’ strikes against each other, whilst the smooth swordplay and high skill ceiling allowed me to punish any mistake.

    That feeling is completely gone now. I can rarely even survive a 2v1, and 3v1s are just beatdown festivals now. The game just feels so wrong now. It doesn’t feel like Chivalry, it feels like a half-assed melee mod for an FPS game. I think a lot of this is that for some reason dragging seems really ineffective now.

    Please, please revert the last patch and engage the COMMUNITY AT LARGE about what changes need to be made. You need to work on the game’s performance, bugs, and server browser issues that somehow still exist- stop changing game mechanics that everyone loved.



  • I can still have fun with this game. I have to make that point clear, but on the other hand… it really isn’t nearly as much fun, almost entirely because of sprint lockout and combo feint to parry changes. You cannot effectively engage multiple players of inferior skill anymore, unless they are very bad. It doesn’t matter how much skill you have, because the space to flex that skill has been shrunk down. :(



  • Same. I miss being able to take on 3-5 people at once with my zweihander and come out with full stamina :/



  • Lmao. Bunch of baddies all unable to adapt you guys sound like. 2h swords where to versatile and OP, they are fine now. l2p



  • I think the sprint lockout is one of the main things I’m feeling that is severely changing the combat feel for the worse.



  • I don’t think having a single person being able to take on 3-5 people by him or herself is what they wanted to begin with.



  • Imagine unreal tournament or quake or CS or battlefield or COD with mechanics preventing you from killing multiple opponents due to…reasons.

    If you penalize skillful play, you create dull environment where pros suffocate and leave. Scene will not grow as there is nothing to gain and nothing to be good at.

    This is not good for “competitive” game, is it?



  • @Hitom:

    Lmao. Bunch of baddies all unable to adapt you guys sound like. 2h swords where to versatile and OP, they are fine now. l2p

    I would really like to see you 2v1 even decent opponents. Pretty much every high level player has come to the conclusion that 1v2ing opponents cleanly is essentially luck now.

    I agree with pretty much everything the Radiant said.



  • +1



  • I don’t know what trouble you have but I’m still quite capable being outnumbered as long as my opponents aren’t better than me.



  • @Event:

    I don’t think having a single person being able to take on 3-5 people by him or herself is what they wanted to begin with.

    If someone is able to take out 3-5 by himself, then he deserves it based on his skill.



  • I can 1v2 post-patch as long as the opponents are around lvl 30 or less.

    I can 1vsMany in FFA almost the same, it is a little harder. However that is a little different from Team 1vMany.



  • @Magnificent:

    @Event Horizon:

    I don’t think having a single person being able to take on 3-5 people by him or herself is what they wanted to begin with.

    If someone is able to take out 3-5 by himself, then he deserves it based on his skill.

    Only if the 3 people weren’t better than the lone attacker.

    Before the patch, the attacker had way too much advantage. Now you need to really be on your toes to fight more than 1v2, but it’s still possible.



  • You cannot effectively engage multiple players of inferior skill anymore, unless they are very bad. It doesn’t matter how much skill you have, because the space to flex that skill has been shrunk down.

    So, it all boils down to being unable to easily kill off less skilled people? You shouldn’t engage two opponents alone and expect to pull it off effortlessly.



  • @Holy.Death:

    You cannot effectively engage multiple players of inferior skill anymore, unless they are very bad. It doesn’t matter how much skill you have, because the space to flex that skill has been shrunk down.

    So, it all boils down to being unable to easily kill off less skilled people? You shouldn’t engage two opponents alone and expect to pull it off effortlessly.

    This.

    And I don’t even have that issue. I’ve been 1v3 before and came out alive, and out of stamina. You can still 1v3 (maybe not 1v5 against equal skilled players) but it’s just harder now.



  • @Event:

    I don’t think having a single person being able to take on 3-5 people by him or herself is what they wanted to begin with.

    completely agree, its much better now than b4 imo



  • I like this patch. On a micro scale, it is a nerf to feinting. On a macro scale, it is a buff to the team player.

    Because feint to parry was removed, individuals can no longer unrealistically juggle multiple players at once (without as much difficulty that is), and single duels are more skillful than before, as players cannot simply use feint to parry as the “I f*cked up a swing” button. Duels against skilled and unskilled people pre-patch took far longer than they logically should have for me. I constantly experienced frustration as people missed swings, not even on purpose, and had a messiah button to save them from their mistakes when they for all intents and purposes deserved to be dead.

    As for feints in general, I’ve found them a lot more fair than previous iterations of this game. Now that the window to feint is shorter, I’ve had less problem knowing when to wait for the real swing to parry. Feints are still a very effective tool though, and essential to the pacing of this game. On the flip side, for me, I cannot engage as many people as I used to, as the practices of feint comboing and feint to parry drain an incredibly large amount of stamina, and losing all of your stamina is an almost guaranteed free hit on you now. Stamina management actually matters, and that is excellent.

    Because of this, I’ve adapted to become much more of a team player. I’ll lead attacks on specific people- sometimes letting my team finish them off as I recharge, or I’ll swoop in and quickly finish off a marked target. Regardless, I’m much more comfortable now buddying up and taking down individuals who think they’re too good for everyone else to beat. As a matter of fact, skilled players stuck in the mindset that individual = invincible are easier targets than a congregation of less skilled, but unified team players.

    The metagame has shifted and people need to adapt to it.



  • This patch diminishes the value of the individual. It forces one to become a cog in the team machine. Do not depend on your skill, depend more on your allies. I personally find that less rewarding. Especially in public games, where winning the match rewards you with absolutely nothing. I play for one reason, to improve my own skill. If mechanics and options that let me flex that hard earned skill are removed or attenuated; that is a sad thing indeed.



  • I have trouble in a 1v1 against a level 4 after the patch. the chances I kill a newbie are the same as I kill a level 40+ and that’s sad. This is probably cause my playstyle doesn’t work, I never used feint-to-parry unless the opponent used it as well. But pre-patch my hits actually landed on opponents and my blocks worked properly, not only that but I ducked a lot. Sure I can still take out 2-3 people by myself, because of luck and targetswitching no skill included.



  • People make it sound like taking on 3 people pre-patch was easy. Easier, sure, but it still required good knowledge of the weapons involved and skill to not die. You could also argue that those who did and cried about it should have ‘adapted’, because 3v1 should be enough odds to take down any man. Just don’t run in like a moron and not expect a sword stab in the face. Instead, learn to work as a team to overcome your own limitations. Now it is so that the “team” part is basically just mindlessly landing blows until he runs out of stamina or dies from all the flinching. Oh yeah, much better, because now you don’t have to think.


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