DLC | Fallen Crown



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    Right, so I think you can already guess what I’m suggesting here - a DLC surrounding Argon’s crusade towards Tenosia, which eventually causes his death. I think we can safely assume that a DLC containing Tenosia(ns) is already in the works, but nevertheless - better safe than sorry.

    The DLC would add a new faction, the Tenosian Oligarchy, which replaces the Mason Order as the antagonist faction, and maps/gamemodes within Tenosia in which the Oligarchy’s playable (an Oligarchy’s a form of state in which a small group of people rule, who have earned their place amongst this socio-political elite through wealth, military power, family ties, education, corporate power, and so forth). We’ll get to these maps shortly.

    First, the storyline. Chivalry: Medieval Warfare’s primary story surrounds the return of Feydrid Kearn’s knights from the lands of Tenosia, with the now confirmed news of King Argon’s death. This is where they find that the earlier-returned knights, now branded the Mason Order (led by Malric Terrowin, Argon’s former advisors), have taken power in absence of opposition. The events unfolding within Chivalry itself focus on this return and the battles which take place between these two factions afterwards - the Kearn’s knights and Malric’s order - while the crusade itself is left in the dark, as it takes place before the events of Chivalry.

    To sum it up - the idea for this DLC is to have it focus on the crusade, as a prequel to the events of Chivalry itself. For those who want a general idea of the crusade and its various motives, check out this video - it sumarizes it rather well: http://www.youtube.com/watch?v=-QpyI8Upbxg

    So, moving on - what would the DLC add? While I can list several ideas in terms of gamemodes, maps, et cetera - this thread is also meant for brainstorming. Customization additions? Maps? New weapons? Helmets? Tenosian features? Please, post them, and if they’re sufficient I’ll add them to this post. Personally I believe that at least 1 new helmet for each class and faction should be acquirable for people with the DLC.

    MAPS

    Shore (TDM, LTS, TO)
    “The bulkhead of the Agathian forces has landed on the Tenosian shore. After setting up a basic encampment, a nearby Tenosian force launch a counter-attack on the Agathian base of operations.”

    Map layout would be the Agathian camp on one side, containing basic supply containers and housing, together with a bunch of ships further behind. On the other side would be a small Tenosian spawncamp, just a few tents.

    TO would go as follows - 3 stages.

    1. The Tenosian force and a small group of Agathian scouts meet in the plain desert field between the two camps, in which each Agathian is given 3 lives, while Tenosians are gifted with infinite lives and a time limit. If the Agathians survive for as long as required, the match is concluded. If the Tenosians succeed in annihilating the Agathian scouts, the match moves on to stage 2.

    2. The Agathian front line is destroyed, allowing the Tenosians to enter the Agathian shorecamp. Here the Tenosians have to burn down the various tents and destroy the supply cases/containers, while the Agathian forces, now in similar numbers, have to defend these objectives. Tents are easily burned, similar to the farms in the Agatha-Mason siege mission (forgot its name at the moment) and the houses in Stoneshill. The supply containers, however, are significantly bigger and are made of too many materials to simply burn down - they have to be chopped, making them easier to defend than the tents. If the Agathians succeed in keeping at least 1 objective operating, they win and the match concludes. If the Tenosians ravage the camp, the match moves on to stage 3.

    3. All that remains of the Agathian presence on the shore are their ships. The Tenosians steal a large cannon from the Agathian camp and have to roll it towards the shore, close to the ships. Their main target is Argon’s Fist, the Agathian flagship. Once destroyed, the Tenosians expect the other ships to fall shortly after, or even retreat/surrender. The Agathians have to make sure the cannon doesn’t reach the shoreline, and if it does, that it doesn’t have the chance to fire into the ship’s supplies, which would destroy it within a single shot. Either victory concludes the match.

    Argon’s Demise (TO, KOTH, TDM, LTS, Duel)
    “The main Agathian force clashes with the Tenosian’s in an epic, decisive battle for the fate of both kingdom.”

    Map layout would be different than any other map - a plain desert, but surrounded by giant amounts of NPC Agathians and Tenosians fighting each other, surrounding the entire map, which gives the feeling of fighting in the midst of the biggest battle Chivalry has ever seen, on its front line. TO is as follows:

    1. An LTS-like battle between both forces - each individual receives 3-5 lives. Only one thing’s decided by this stage: who gets to play King Argon.

    2. This stage is a mix of ‘kill/defend the king’ and ‘king of the hill’, aimed to simulate Argon’s participation into the battle as a means of raising his force’s morale. To do this, he has to both stay alive and remain active within the front line (the ‘hill’), fighting alongside his men to ensure victory. He can only step out of his boundaries (larger than the usual KOTH spot, rest assured) for 10-18 seconds or so, otherwise it’d be seen as fleeing and his troops would lose morale excessively. This stage is the final stage, and decides the winner. (honestly not sure about this stage, or rather the KOTH aspect. Be sure to give feedback).

    Kearn’s Quest (TO, LTS, TDM, KOTH)
    I’m going to write this out more elaborately later, for now, here’s the basic map- and TO layout.

    Map consists of an Agathian basecamp and a Tenosian scout-camp, taking place after the fall of Argon. The land is literally FILLED with bodies. Further on the Tenosian side is a large river (a very large one) with a Tenosian city on the other side. Story behind it is Kearn’s soldiers confirming Argon’s death, taking his body back for proper burial, and then charging a Tenosian city as revenge for Argon’s death).

    1. Secure King Argon’s Body (basically KOTH, except you have to hold Argon’s body instead of a ‘hill’).
    2. Cross the river by ship (Agathians use one of their ships to cross the river - during this journey they have to fight off small Tenosian boats which are trying to board the ship. Agathians can shoot the boats with cannons. If they fail, the ships will be boarded by Tenosians who’s goal is to destroy the cannons so that they can swarm the ship.)
    3. Attack the city (the ship contains a siege weapon which has to be rolled towards the Tenosian gates and utilized.)

    Map after this would/could be a fight within this city, with perhaps a Tenosian nobleman being a target, or the archer who shot Argon. Might be cool to have Kearn be playable in that map, who has to be escorted to the city palace so that he and the archer/nobleman can duel to the death (would finally give opportunity for an escort-themed objective).

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    I’ll continue updating this with new ideas, either mine, yours, or ours. Be sure to give feedback and brainstorm within this thread. Thanks!



  • You can saftly assume that a DLC is in the works?

    What made you say that?



  • @lemonater47:

    You can saftly assume that a DLC is in the works?

    What made you say that?

    I just don’t think that Torn Banner will leave the Tenosians as an opportunity. Either we’ll get to see the crusade itself as a prequel (as this thread suggests), or they’ll invade Agatha (as Malric predicted).



  • @The:

    @lemonater47:

    You can saftly assume that a DLC is in the works?

    What made you say that?

    I just don’t think that Torn Banner will leave the Tenosians as an opportunity. Either we’ll get to see the crusade itself as a prequel (as this thread suggests), or they’ll invade Agatha (as Malric predicted).

    Or neither as they could have different things planned.



  • This idea is really good. But I guess we’ll have to see if they actually have anything like this in the works. IIRC, they’ve said that they would never release anything that you’d have to pay for to get stuff that other Chivalry players wouldn’t get, like map packs or expansion packs. I hope they change their mind, though, because a Tenosian faction, more story telling and desert maps would be awesome.



  • @SavageBeatings:

    This idea is really good. But I guess we’ll have to see if they actually have anything like this in the works. IIRC, they’ve said that they would never release anything that you’d have to pay for to get stuff that other Chivalry players wouldn’t get, like map packs or expansion packs. I hope they change their mind, though, because a Tenosian faction, more story telling and desert maps would be awesome.

    Fucking SDK that’s where.



  • The idea for ‘Argon’s Demise’ sounds really entertaining, but I can’t see why this couldn’t just be made with mod tools.

    @The:

    Kearn be playable in that map, who has to be escorted to the city palace so that he and the archer/nobleman can duel to the death

    Brilliant.



  • @Del:

    The idea for ‘Argon’s Demise’ sounds really entertaining, but I can’t see why this couldn’t just be made with mod tools.

    @The:

    Kearn be playable in that map, who has to be escorted to the city palace so that he and the archer/nobleman can duel to the death

    Brilliant.

    I guess because it wouldn’t feel official (that is, non-canon) if it was made as a mod and not as a part of the game’s lore.



  • @SavageBeatings:

    @Del:

    The idea for ‘Argon’s Demise’ sounds really entertaining, but I can’t see why this couldn’t just be made with mod tools.

    @The:

    Kearn be playable in that map, who has to be escorted to the city palace so that he and the archer/nobleman can duel to the death

    Brilliant.

    I guess because it wouldn’t feel official (that is, non-canon) if it was made as a mod and not as a part of the game’s lore.

    Who says you can’t make a mod using the games lore?



  • @lemonater47:

    Who says you can’t make a mod using the games lore?

    You could, but it would be a fanfic, not official canon. Wouldn’t feel right.



  • @lemonater47:

    @The:

    @lemonater47:

    You can saftly assume that a DLC is in the works?

    What made you say that?

    I just don’t think that Torn Banner will leave the Tenosians as an opportunity. Either we’ll get to see the crusade itself as a prequel (as this thread suggests), or they’ll invade Agatha (as Malric predicted).

    Or neither as they could have different things planned.

    I never said otherwise - it just seems likely that they’ll at least do something which includes the Tenosians.

    @SavageBeatings:

    This idea is really good. But I guess we’ll have to see if they actually have anything like this in the works. IIRC, they’ve said that they would never release anything that you’d have to pay for to get stuff that other Chivalry players wouldn’t get, like map packs or expansion packs. I hope they change their mind, though, because a Tenosian faction, more story telling and desert maps would be awesome.

    Who says we’d have to pay for it? Could easily be free.

    @Del:

    The idea for ‘Argon’s Demise’ sounds really entertaining, but I can’t see why this couldn’t just be made with mod tools.

    @The:

    Kearn be playable in that map, who has to be escorted to the city palace so that he and the archer/nobleman can duel to the death

    Brilliant.

    Thanks. And if Torn Banner decides not to do anything akin to this then sure, we could assemble a mod team to create it instead. Obviously it’s preferable for TB to forge this thing themselves though.



  • I agree, it is better for Tornbanner to do this instead of mod team.

    Since it would officially fill the gap in the lore of Chivalry instead of done by mod team that wouldleave them unofficial.

    Unless if the lore writers and Tornbanner assist the mod team for this.



  • @lemonater47:

    Who says you can’t make a mod using the games lore?

    Of course you can. But a mod is a mod and official game content is official game content.



  • Bump.



  • Come on, people. I’d really appreciate some feedback.



  • Well it’s really, really possible that this will actually happen. At this point is either this, or my horde mode Army Of Darkness spinn-off or a Samurai sequel which I don’t think they will do because that would be stealing from the Bushido guys…



  • They have already got an expansion in the works. Could be anything. They said it was a proper expansion not a DLC. So think back to the days of proper expansions. If torn banner knows what a proper expansion is it won’t be a few new maps and weapons and skins. It would be more than that. Could be Tenosians or samurai. Romans, viking’s, Greeks possibly fire arms. Maybe even a combination of them. Could be none of them.

    According to torn banner we haven’t got even close to what they have planned.



  • @lemonater47:

    They have already got an expansion in the works. Could be anything. They said it was a proper expansion not a DLC. So think back to the days of proper expansions. If torn banner knows what a proper expansion is it won’t be a few new maps and weapons and skins. It would be more than that. Could be Tenosians or samurai. Romans, viking’s, Greeks possibly fire arms. Maybe even a combination of them. Could be none of them.

    According to torn banner we haven’t got even close to what they have planned.

    Then I imagine the expansion will continue from our current point in the Chivalry story, judging from this:



  • @The:

    @lemonater47:

    They have already got an expansion in the works. Could be anything. They said it was a proper expansion not a DLC. So think back to the days of proper expansions. If torn banner knows what a proper expansion is it won’t be a few new maps and weapons and skins. It would be more than that. Could be Tenosians or samurai. Romans, viking’s, Greeks possibly fire arms. Maybe even a combination of them. Could be none of them.

    According to torn banner we haven’t got even close to what they have planned.

    Then I imagine the expansion will continue from our current point in the Chivalry story, judging from this:

    Or they just haven’t wrote then yet at all. They haven’t got around to it. I’d imagine it’ll be pretty low down on the to do list.



  • Sorry, guys. I don’t want you get disappointed over the expansion, but it is very likely not for expanding the lore of Chivalry.

    :(


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