TO Map Suggestion



  • A small request: please stop designing TO stages that force the attackers to run past the defenders spawn with their backs to it to get to the objective. This is most annoying on Citadel as Agatha for stage 2 and 3.



  • Stage 2 and 3 aren’t the hardest. And neither of them do you have to he behind their spawn.

    The 4th objective you do need to go behind to break the doors. But once you get some agathians in there that small room is easy to hold.

    The first objective is the hardest for people. But if everyone rushes the walls you can knock the palisade down in under 2 minutes. You only need 3-4 per ballista. One to use it the others to defend the area.



  • @lemonater47:

    Stage 2 and 3 aren’t the hardest. And neither of them do you have to he behind their spawn.

    The 4th objective you do need to go behind to break the doors. But once you get some agathians in there that small room is easy to hold.

    The first objective is the hardest for people. But if everyone rushes the walls you can knock the palisade down in under 2 minutes. You only need 3-4 per ballista. One to use it the others to defend the area.

    True. But the problem is, that most people just run there without any idea. Just run there and lmb spam a bit.

    Well going behind their spawn is the difficulty when pushing the petarde to the citygate in battlegrounds to. But that problem is usually solved by waiting for your friends at the spawn and charge in one big wave. Better always play with friends, so you have someone that will use tactic together with you, instead of just charging at the next enemy, even thoug he is behind YOUR spawn.



  • @lemonater47:

    Stage 2 and 3 aren’t the hardest. And neither of them do you have to he behind their spawn.

    The 4th objective you do need to go behind to break the doors. But once you get some agathians in there that small room is easy to hold.

    The first objective is the hardest for people. But if everyone rushes the walls you can knock the palisade down in under 2 minutes. You only need 3-4 per ballista. One to use it the others to defend the area.

    I should add that I just find it frustrating on an individual level to have to run past enemy’s spawn and have an archer respawn and shoot me in the back. Didn’t mean to give the impression that the maps are too difficult because of it.


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