Are all indy games this bad/broken?
This game gives me a bad taste in my mouth for indy games, you remember all the negatives of funding an indy developer, namely that you have an unproven dev team with very few resources. I mean Chivalry has been fundamentally broken since launch and I paid 25 bucks for it, tsk, tsk. I guess indy games are allowed to take more risks, but really what risks did TBS take? Like if a mainstream dev figured out how to make good melee combat, they would have done it already and it would have been way more polished than this game.
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