First of all, i’d say reduce the stun time on low stamina player
then I will say weapon will have some ability, like the maul power would be to make an opponent out of stamina stun for 2 sec, wich is a lot more realistic then stunning 2 sec for a dagger hit, but in counter part , no feint or huge penalty for feint on those high dammage weapon
as for spear, they can’t combo so less penalty on feint ( but still fix the spear in general before doing so)
well, u can give ur idea about some type of weapon ability, though of it because of spear because they can’t combo so I though some weapon shouldnt be able to do stuff too and other could, it would make the type of weapon more unique
I’d say that there are two factors in terms of weapon to consider.
A: Is it easy to deflect.
(think about dagger/sword vs polehammer/maul (spear vs flail - got you thinking))
B: How heavy is the weapon (is it 1h or 2h)
(dagger vs maul (not much thinking required))
daggers could, instead of blocking, stray the enemy from him, but not stoping it, wich would make more sense, therefore the enemy could maybe combo again