Weapon ideas, and where to start for a beginning modder
Mockingbirch last edited by
Hey people, I’d love to create some weapons that come from different places than medieval England, some really exotic stuff from all over the world. With the SDK already in beta, now seems like the time to finally throw my hand in. Problem is, I’m not sure where to start. I’ve taken a C programming class in Uni but apart from that I have no computer experience at all. So the question I have is: what do I have to learn, and where do I go to learn it? I know it may take some time to get the necessary skills under my belt, so any answers I get are hugely appreciated, thanks! Also, I’m only interested in creating weapons for C:MW, nothing else.
For the curious, here are a few ideas I’m tossing around:
Polynesian Leiomano (shark tooth club)
Short range, high damage, moderately fast.
Maori Hide Shield
Uses very little stamina and does not drain stamina to hold up, blocked blows do damage similar to kick depending on weapon used.
Somewhere between the fork and the brandistock.
6 supplied, low damage. No, it doesn’t come back, neither did actual combat boomerangs.
Indian Bagh Nakh and/or Katar (claws)
Essentially fists with parry, slightly increased damage and range, and reduced speed.
Long and slow dagger, parries use low stamina.
Similar to katar, but more exaggerated.
Chinese Zhua (clawed fist club)
Shields take extra stamina to block, to represent its ability to tear shields from peoples’ hands. Would make an interesting secondary option.
African Hunga Munga
Used as a melee and ranged weapon like the javelin, but with no shield. Thrown with stab instead of slash.
Joking. But I promise you someone will do it.
Any comments very welcome for either part of the post. Also, if anyone else wants to do any of these, please do!
psypher5 last edited by
Are you coming at this from an art/design perspective or a programming perspective?
Making the actual weapon will require drawing or referencing images, 3D modelling skills (3d Studio Max / Zbrush) as well as texturing (photoshop). There are tutorials for these, aswell as free software to utilise to produce assets. These assets then need to be imported into the sdk.
Programming wise, then I’m not sure, but I presume it will be scripting and working with UDK / the SDK, this isn’t an area i’m knowledgeable in so someone else may be able to step in and offer any help.
At work atm so will update later.