Throwables not interrupting windups
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Throwables not interrupting windups, but shows a flinch animation.
Swing still happens, so it is basically a ghost swing.
The release animation picks up from where it left off after the flinch time ends. No video yet, sorry.
(this also was against an enemy, not a teammate).
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I can’t say that I’ve had this happen yet. I use throwing knives a ton, and can usually land 3/4 knives. It always interrupts them for me. I guess I’ll give it a test and see what happens.
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Is this happening consistently/reproducible or was it just something you observed once or twice?
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I noticed that as well but only once or twice so maybe his (the enemy’s) will to hit my mate was so strong not even my arrow couldn’t stop him. :D
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Is this happening consistently/reproducible or was it just something you observed once or twice?
A few times…. I haven’t done any controlled testing, but something definitely exists.