Why does Chivalry hate being livestreamed?
So I like livestreaming, and I have a very small but consistent following. When not doing singleplayer games, I usually stream my multiplayer game of choice, which recently has become Chivalry. Great, right?
Problem is, Chivalry seems to hate being streamed.
No matter which stream program I use, and no matter what quality, Chivalry is choppy as hell. I have a powerful computer, and stream other games that are far more demanding in HD just fine - yet even though my processing and GPU load sit under 60% while the stream is up, Chivalry drops between 10 and 20 of its 30 FPS every second.
Does anyone know why this happens?
In my experience unreal engine games hate screen recorders.
What streaming software are you using.