Weapon Collision



  • I am not sure if this has been posted already, but since it hasn’t been fixed, I figured I would bring it up. Most players have probably experienced this when fighting in close quarters with the environment. Basically in many cases, when a player strikes a wall intending to hit their opponent, their attack will animate as being deflected off the object and play the correct sound but then somehow go straight through a perfectly timed parry. I am not sure if the rebound creates some sort of drag effect or some odd issues with the tracers, but I have seen this happen countless times.


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