[MISC] Just Tips!



  • This thread can serve as the home for miscellaneous tips, tricks,trivia, and knowledge relating to chivalry of all kind!Post tips for ALL skill levels high and low! Just try not to be TOO simple(flank,aim for the head, don’t taunt when someone is about to kill you,etc).
    I’ll start! You can destroy the ballistas for a short amount of time on hillside.
    Have fun building a trove of information and remember: Don’t feed the trolls!



    • If you wish to gain some distance from your enemy, jump and block in midair to throw yourself back a good distance.
    • When ducking. make sure to look at the floor while crouching as this reduces your hitbox consideraby compared to just crouching.
    • Kicks/bashes are very effective when used in a forward jump towards your enemy, as you can perform the wind-up in mid-air. Make sure to time it so the kick/bash comes out after you land though, as kicks that are too high on the body still often miss.
    • If surrounded by teammates, your 360 vanguard slash of doom is a bad idea.


  • @Jensen:

    • When ducking. make sure to look at the floor while crouching as this reduces your hitbox consideraby compared to just crouching.

    Alternatively, you can crouch, look all the way up and start an attack to do a lean-back.



  • Battlegrounds

    • fun as an Agatha archer if you sneak all the way around to the left and take pot shots at people running into battle.
    • fun as Mason if as soon as Agatha gets the ram you sprint and jump on their catapult.
    • hillside throw the torch from down below on the first objective.
    • all - as Agatha cover yourself in blood so you can pass as a Mason.


  • If you fall for a feint or drag, do not just stand there and take it. Try to avoid it anyway you can.

    1. You can duck the incoming strike (using the method explained by the posts above) as well as avoid it by leaning back.
    2. You can flat out run right past your enemy, or away from them, this makes it more difficult for them to land their strike.
    3. Use the dodge as a man at arms.

    The main point is to try. Its better to try than to not do anything at all.
    #YOLO



  • 1. If you are a beginner player, reduce the game to distance fighting: try to estimate the range at which your opponent can´t hit you and practice timing of your closing up for an attack. Mastering the distance fighting (for every weapon) can get you a win about 50-90% times!

    2. When performing an accelerated or delayed overhead, observe your hand movement. If you are like me and used to miss a lot of accelerated overheads then your mouse does not come straight down. I used to drag it to the left a lot and that caused me to miss a lot of overheads…

    3. When doing a Chivalry gaming session (2 and more hours) play with headphones to bring yourself even more to the combat and thus enjoying the game more.

    4. Sometimes it seems like you just cannot play that specific class in the match, it´s good to be able to play all the classes effectively if your current class get shut down.
    Examples:

    Enemy team has 4 good archers -> that is a no go for a vanguard in an open map

    Enemy team has a lot of vanguards with long sticks -> knights with one-handers will struggle against them

    Enemy team has knights with 2-handed swords -> You´ll struggle as a MAA if they are playing heavy on the objective.

    5. KEEP CLOSE TO YOUR TEAMMATES! This is an issue a lot of beginners have, they want to get to the fight quickly and smash some fresh meat, they don´t care their whole team is just 7 steps behind them, they´ll still run in there and die like a pig. You cannot do that. You also need to learn awareness, patience and cooperation. You´re better to stay with your team, observe their behavior and find spots that fit your class and playstyle the best.



  • @SodyPawp:

    If you fall for a feint or drag, do not just stand there and take it. Try to avoid it anyway you can.

    1. You can duck the incoming strike (using the method explained by the posts above) as well as avoid it by leaning back.
    2. You can flat out run right past your enemy, or away from them, this makes it more difficult for them to land their strike.
    3. Use the dodge as a man at arms.

    You can also jump if you know you’re going to be hit. This will either turn a headshot into a torso hit or a torso hit into a leg hit, reducing damage considerably.



  • Wow I never even thought about that! Awesome tip. :P



  • What about an accelerated overhead right after a feint? I think there is no escape when the opponent has a fast overhead in his weapon.



    • The most basic tactic to get around defenses is the “sneaky stab” featured in the tutorial - when using a onehanded weapon just step right and stab at the same time. If your enemy doesn’t compensate you will hit his uncovered side. Especially useful against shield users as the shield will make it harder for them to see what you are doing.
    • Try to avoid panic parrying or dodging while also parrying. The things drain your stamina like nothing and you will be exhausted very quickly. Only use the as a last resort.
    • If you want to make use of your weapons reach make sure to stand still when the strike starts. This way you will avoid making a step forward that brings you closer to your enemy.
    • Catch your breath when possible. Disengaging a fight and regeneration some precious stamina or even health will help you a lot.
    • Watch what your teammates are doing. Don’t be the guy that jumps into a fight right after the enemy attacked and then gets his allies counterattack in the back.
    • Kills are not important in team modes. Even in TDM its better to stay alive and save your teammates from death.
    • Don’t use a shield in melee fights if you can avoid it. The only advantage is that it might protect you against projectiles. Other than this you are giving your enemy more options to screw you up (feint to kick, just hitting your shield until your stamina runs out) while starving yourself of some (riposte, vision).
    • Don’t switch your weapon if your enemy is in striking distance. You will be open for an attack. This also applies to Archers: switch to melee before your enemy is close enough to attack you.
    • Don’t cry in chat. All you do is telling others that you are easy to anger and what weapon/move etc. you can’t handle.

    @SirSamba:

    What about an accelerated overhead right after a feint? I think there is no escape when the opponent has a fast overhead in his weapon.

    Those have an uncanny property to miss even when good players are using them. Try moving backwards and to the side or at least in some way your enemy doesn’t expect you to move. He only has a small window to adjust his strike.



  • Never aim for the front of the player.



  • @NoVaLombardia:

    Never aim for the front of the player.

    In what context? Swings? Shooting? Both?



  • @Event:

    @NoVaLombardia:

    Never aim for the front of the player.

    In what context? Swings? Shooting? Both?

    He probably means melee just because aiming front on presents the opponent the easiest way of parrying/blocking. All of your attacks should have some sort of drag to them (whether this means reverse dragging to slow down your attacks, sneaky stabs, overheads that get dragged around a persons parry etc.) to make it easier to bypass a parry or simply just to make it a lot harder for your opponent to block.

    Shooting you normally have to lead your target a bit anyway unless he’s coming right for you.





  • I find the daggers extremely fun and easy to use. Their weird attack animations make them hard to block sometimes, and they’re extremely fast. Tips:

    Miss every other shot or every 2 shots. Guess when your enemy is going to parry, and miss.

    Always keep yourself in facehug range. This causes people to panic and parry randomly a lot. Going with the first tip, if you’re facehugging, throw a couple of stabs or overheads, then just wait. The enemy will usually try to parry an expected 3rd attack. Boom, attack 2 more times and if the enemy is not a knight, they’re probably dead.

    I can easily 1v3 noobs with the dagger with quick target switching, running around, and going in for a quick stab or two.



  • This is a more advanced tip:

    When fighting try and position yourself into advantageous ground. It is often much better to be on lower ground then on high ground (opposite in real life). There are 2 reasons for this, the attack animations generally strike at torso/head levels and have limited ‘reach’ for hitting below that. This makes it harder for your opponent to land a hit.
    Ducking whilst on lower ground is considerably easier and more successful.

    Another tip:

    Sometimes if you parry and they feint, you can rush forward into their weapon and catch the start of their feinted released with the very end of your parry. This usually means running forward and to your left, this can also lead to you running past their weapon release tracer altogether. I’ve dodged out of many a feinted attack using this method.

    Another Tip:

    You don’t always have to attack directly after a parry, by not attacking you can throw mid level players out and they parry at nothing.

    Another Tip:

    A twitchy person will often Parry if you rush up to them and jump. A quick jump is cheaper than a feint…

    Another Tip:

    Keep a mental note of your stamina and your opponents. If you have the stamina upper hand, and not low on stamina and they are, push your attack. Don’t let them back off to regen stamina. If you hear them puffing, just overwhelm them with attacks and they will get stunned.

    The converse of this, if you are low on stamina take every spare moment you have to regen your stamina.

    Another tip:

    When facing an opponent and in range, you want to be in only 2 positions.
    1. Facehug range, only when you have the advantage.
    2. Only ‘just’ in your weapon reach.

    Being in-between those two position is considered ‘no mans land’ You have all the disadvantages of being in hitting range, without the advantages. This is a big part of ‘footwork’ that people talk about.



  • LTS and Team Deathmatch is all about survival. Staying alive and having awareness is key to winning. A couple tips for those game modes:

    If you see a 1v1 nearby, go and help your mate, given you don’t see the possibility of getting flanked too badly.

    If you get shot or otherwise hurt badly, run for cover. Do not try to make a last stand out on the battlefield.

    Stick together but spread out. Going alone is very dangerous. On the other hand, grouping up all together makes everyone prone to TKs, LMB spamming vanguards, and getting surrounded. Ideally, groups of 2 or 3 split up and take on multiple fronts.

    If your team’s melee all rushes to the battlefield and leaves your archers behind, stay back and protect your archers. At best, you’ll catch a flanking vanguard and ruin his fun.



  • Some more advanced tactics I’ve begun using (most of these probably work best for vanguards):

    • NEVER use the same timing for your attacks. Keep the enemy guessing when your attack will land. If you play as a vanguard you will almost always be slower then your opponent, so the only way to hit them will be tactics. Use counter-attacks, faints and normal attacks so they never know when the attack will land.

    • Learn the range of all weapons. If you can use timing and range to NOT be hit without using block you can hit the opponent before he has time to block.

    • When fighting a good player that uses counter attacks, use combo attacks. BUT make sure the first attack don’t land while making your opponent block. He will not have time to block the second strike.



  • How to make use of post-game phases:

    • When your team won a map try to find one of those axe crazy teammates slaughtering his team. Try not parry every single of his attacks until time runs out.

    • When your team lost a map try to stay alive. Use footwork and tricks like ducking or matrixing.

    • When you beat an enemy in a duel using a bladed weapon try to decapitate him with a single strike - the earlier the better.

    Little fun things that will improve your gameplay.



  • It is possible for Vanguards to perform their charge manoeuvre in free fall, which can be very useful for rather suddenly joining a situation that would usually warrant landing nearby and then adjusting to changing circumstances. Also, using the charge manoeuvre mid-fall appears to either entirely or largely reduce the damage incurred from simply falling.

    another idea to keep in mind is that Vanguards can prepare their charge by spinning on the spot whilst running rather than having to run any particular distance. Useful for preparing the charge ability whilst trying to hold an area.


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