Area Transitions without reloading
I was wondering whether it’s possible to setup area transitions without reloading the game type or setting the game state for everybody.
A classic example is to go from an outdoor area, to an indoor area, and have a clear separation between the two. Like in Skyrim for example, and many other games.
I’m not sure, but look into “Seamless Travel.”
Thanks again for the quick reply! From my quick searches, seamless travel certainly seems to be what I’m looking for.
You could try realities.
Set a trigger in the map, when said player crosses that trigger, you set the area reality and destroy and re-create his pawn at the same position.
This is the same concept of area portals in other games.