Area Transitions without reloading

  • Hey all,

    I was wondering whether it’s possible to setup area transitions without reloading the game type or setting the game state for everybody.

    A classic example is to go from an outdoor area, to an indoor area, and have a clear separation between the two. Like in Skyrim for example, and many other games.

    Any ideas?



  • I’m not sure, but look into “Seamless Travel.”

  • Thanks again for the quick reply! From my quick searches, seamless travel certainly seems to be what I’m looking for.

  • You could try realities.

    Set a trigger in the map, when said player crosses that trigger, you set the area reality and destroy and re-create his pawn at the same position.
    This is the same concept of area portals in other games.

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