Fixing the game as a whole



  • I fought countless archers, that rather use a dagger than a regular sword, and ive seen countless vanguards and knights, that get owned, simply because their weapon was too slow,

    They, I wouldnt say are the best, but regardless, get owned, simply because of the speed of the dagger, however like I said the problem doesnt lie with the feints

    I myself had to exert high exert to simply to defeat the players that use daggers, much much more than any other class with a mid to long sized weapons

    As for maas, not to offend you, but it seems that you probably didnt read my post and understood it completely, the current people that play maa are newbies, that dont even dodge at all, just put in a decent player, and I did state, that the dodge has gotten maa’s out of sticky situations as he was surrounded and outnumbered, and managed to take down at least 2 enemies, henceforth proving that he is not only good 1 on 1, hut even when outnumbered

    For feinting, as stated above the system I proposed, was to make feints more readable, because it is only readable when the enemy uses slow weapons

    And lastly dancing, if you dont chase them the will simply come back and eat at your stamina, if you chase them youll put your self at risk



  • knifes are not supposed to block

    You’re right. That’s why you parry with them.

    And as for the MAA’s “Get out of jail free card” It’s very high risk and heavily affected by latency which gives a very delayed effect. So many time i’ve dodged as MAA only to receive the blow far out of range from where the dodge ended, while I got hit where the dodge started.

    I realize that this is purely clientside, to my attacker it would have appeared that I never left the spot. So I am fine with that, but please don’t tell me that it’s simply avoiding damage at the press of a button.



  • Archers are meant to be support, and their rogue bonus, gives them bonus on backstabs

    by that sense, they were meant to go behind the enemy and attack, while your team mate distracts the enemy, yet we have archers not afraid to go 1 on 1 head on because tgeir dagger is so quick, and your slow weapon is interupted at any attemp you make to swing

    Its actually scarier to fight a archer with a dagger, than a knight or a vanguard

    Maa are meant to be masters if 1 v1, not disputng that, however, due to that not being in check, it makes them a threat even when outnumbered, ive seen 3 players vs 1 maa, now before tha maa went down, he took 2 down with him

    And you might be thinking, oh those players are noobs, actually, not really, because I could see they approached the maa with caution, and their swings werent spammed and hitting each other

    As for latency issues, we are talking balance, not your internt speed or client servers



  • Your ‘fixing the game’ ideas actually sounds to me as a knight player moaning about maa’s and archers speed and wanting every disavantage he has removed from the game.



  • @SirSamba:

    Your ‘fixing the game’ ideas actually sounds to me as a knight player moaning about maa’s and archers speed and wanting every disavantage he has removed from the game.

    And your post sounds to me that you didnt even bother trying to understand, or even consider the reasons I even posted the topic

    With the game as it is, its leaned ttowars speed, and weapons which are realtively slower, cant keep up

    I



  • @warrenwest:

    @SirSamba:

    Your ‘fixing the game’ ideas actually sounds to me as a knight player moaning about maa’s and archers speed and wanting every disavantage he has removed from the game.

    And your post sounds to me that you didnt even bother trying to understand, or even consider the reasons I even posted the topic

    With the game as it is, its leaned ttowars speed, and weapons which are realtively slower, cant keep up

    I

    You suggested one single wind up time for all weapons, which is completely non sense. Slow weapons are rewarded with great damage, so if there is the same wind up flinch would be inexistent and the weapon with the highest damage output would win all the time by hit trade . There is a trade-off between speed and damage and you are saying it needs to be changed.

    Removing jumps (just because you got pissed about the headshot)? Daggers unable to block (just because you can’t defend them)?
    I won’t even argue about those…



  • now, once again, you didnt read my post or attempted to understand it

    i may again, state, that i have said, "it is more scarier, to fight an archer with a dagger than a vanguard or a knight with a longer weapon, and i stated in my post, that i have to “exert more effort in beating an archer with a dagger than vang or knight with a long stronger weapon”

    and now that wind up time is the same, i NEVER said the swing was
    with the current game, if your enemies weapon is slower, you can generally interupt his weapon at every turn, as long as your weapon is fast

    its easier to be aggressive to against a enemy with a slower weapon, due to said reasons

    now, generally, here is how the mindset as it should be

    scenario - player with slower weapon vs player with a fast weapon

    player with slower weapons thoughts (hmmmmm….gotta becareful, coz he fast)

    player with faster weapons thoughts (lolz he slow)

    thats saying something

    ive fought incredible good players, my main weapon is the axe, and im able to play really well coz i put much more effort into learning the axe, which was no where near easy to use like a faster weapon, ive been complemented, and one the best players that ive fought has even told me, i was better, and he admitted to only winning the games we played coz his weapon was faster, that also is saying something.

    as for jumps, the whole point wasnt the headshotting, it was the fact that it really looks silly, if you want to keep the jump, ok then, let it be

    however, it should be for getting over obstacles, but, you shouldnt be able to swing, or aim your bow



  • @warrenwest:

    now, once again, you didnt read my post or attempted to understand it

    Jump i zso OP man dey jumps over mai shield n st00f lol. Faint is to hard. Knifes is wai OP. Yah wai. MMAS DOGE IS to hard. runing in circles is OP. Ma shiled shoud stun dem wen bang dem with it wen they no have shiled.

    Y U NO SEE DIS TORN BANER.



  • http://www.youtube.com/watch?v=QD7KACKZPJQ

    in a way, as corny as this may sound……it kinda addresses some of the problems of the game :3



  • I agree with Warrenwest. But of course, raging ones have already popped up. TBS have sold us this game saying they wanted it to be REALISTIC. Alright. Then why those nonsenses remain ? Those jump exploits guys who walk on our heads thinking they’re M. Bison from Street Fighter (with an ultra heavy armor of course), those running guys who lick the ground like dogs or zigzag like idiots and who manage to do (stupid lookdown) overheads, that tiny dagger who can parry a maul without any issue, … That’s just pathetic.



  • this guy right here, nearly brought a tear to my eye with his statement just now

    all i wanted, was simply to make a chivalry a solid game, where people actually focus on finding ways or styles to use, not just using cheap game mechanics

    is that too much to ask?, whenever one played counterstrike back in the day, does one not get annoyed by the running and gunning sniper rifle guy, that quick scoped so fast, jumps out of corners and instantly kills you?, coz honestly, i kinda feel the same way here



  • @warrenwest:

    is that too much to ask?, whenever one played counterstrike back in the day, does one not get annoyed by the running and gunning sniper rifle guy, that quick scoped so fast, jumps out of corners and instantly kills you?, coz honestly, i kinda feel the same way here

    AWP was only stupid when you were given enough money to buy one every single round. I can understand your motives, but your suggestions for improvement are not solid at all, nor is your actual reasoning. Dagger-archers aren’t difficult to deal with after some practice. If you backpedal they’ll miss you half the time anyway. They can in no way be described as the free AWP of Chivalry.



  • @NabsterHax:

    @warrenwest:

    is that too much to ask?, whenever one played counterstrike back in the day, does one not get annoyed by the running and gunning sniper rifle guy, that quick scoped so fast, jumps out of corners and instantly kills you?, coz honestly, i kinda feel the same way here

    AWP was only stupid when you were given enough money to buy one every single round. I can understand your motives, but your suggestions for improvement are not solid at all, nor is your actual reasoning. Dagger-archers aren’t difficult to deal with after some practice. If you backpedal they’ll miss you half the time anyway. They can in no way be described as the free AWP of Chivalry.

    if a knife user spams and misses half the time, thats a noob your fighting, im just saying, the ones i fought never missed

    i really am happy, that you understand my motives, i truly am

    however, i am not saying that my plans are “full proof”, currently, my ideas are like science, its open to being proven wrong, most people have come here and just flat out rejected the idea, without giving an idea of their own

    i have provided arguments in which has yet to be countered with other points of view

    because chivalry at the moment, in order to be good at it, you just need to take advantage of the game mechanics and abuse the systems to get hits, the top players simply dance their way to the top of the leader board

    facehugging and all sorts of different crap, if my ideas be tested, IM SURE that with some tweaking and what not, it could actually address the problems



  • Sorry but the simple thought of removing -jumping- from the game is just so daft it’s unreal. Remember that scene in Troy where Achilles merks that giant inbred Greek dude with a jump stab to his neck? Yeah that. I -love- doing that and shouting “ACHILLES!” Its effective, it works, and it adds to the game’s meta. Why is the idea of jumping so bad? What about all those little rocks on Frigid that you’d be stopped by and have to run around? What about trying to jump-stab up at archers stood on walls and other fortifications? Which is really more unrealistic, someone jumping in full armour, or people with their feet glued to the floor?



  • @Ma:

    Sorry but the simple thought of removing -jumping- from the game is just so daft it’s unreal. Remember that scene in Troy where Achilles merks that giant inbred Greek dude with a jump stab to his neck? Yeah that. I -love- doing that and shouting “ACHILLES!” Its effective, it works, and it adds to the game’s meta. Why is the idea of jumping so bad? What about all those little rocks on Frigid that you’d be stopped by and have to run around? What about trying to jump-stab up at archers stood on walls and other fortifications? Which is really more unrealistic, someone jumping in full armour, or people with their feet glued to the floor?

    soooooo……your basing your argument, over a movie…bout a mythological hero that didnt exist, which was blessed by an angel as a child?

    and i really, really couldnt take your last part seriously…like really, im not getting what your posting right now, or why you posted it, for reals, im thinking your doing to troll



  • I’m a bit meh on feints. I’m still deciding if they’re unfair or if i just suck. I don’t like your idea though. Lookdown overheads, close range stabs, and side slashes all hit instantly. All an universal windup would do is make large weapons better than small ones.

    As for jumping, sometimes you need to give up realism for gameplay. For example, in real life hitting a fully armored knight with a sword isn’t going to do anything other than get you killed. That wouldn’t be much fun in the game. Learn how to deal with it. If the enemy jumps, aim up. If you get hit from a jumping attack that just means they’re better than you.

    Dodges take a lot of stamina. They were already nerfed significantly, they don’t need any more. A little more and MAAs will be nothing but weaker knights.

    Dancing is really easy to beat. This isn’t much of a problem at all. Just parry and hit them when they start to turn. If you see an enemy running, prepare to block at any time. It’s a bit bewildering at first, but when you get used to it there’s no problem.

    parries already have a weakness. feints. Shields need a boost, but not what you recommended.

    Knives don’t block. They parry. Avoiding a knife rush is easy. Knives have pathetic range and are too fast to drag. Outranging one or getting a surprise riposte is very easy.



  • @Triumphant:

    @warrenwest:

    now, once again, you didnt read my post or attempted to understand it

    Jump i zso OP man dey jumps over mai shield n st00f lol. Faint is to hard. Knifes is wai OP. Yah wai. MMAS DOGE IS to hard. runing in circles is OP. Ma shiled shoud stun dem wen bang dem with it wen they no have shiled.

    Y U NO SEE DIS TORN BANER.

    Lol, that’s what I got from it. None of those improvements would fix the game as a whole. I laugh at people who use that “dancing” tactic. I just stand my ground when they run away, they turn around see I aint takin the bait, then proceed to whoop their ass.



  • 1. you’re joking. 1 second windup for all weapons? i can’t respond to that.
    2. oh, just remove the whole thing? maybe it is a bit silly that a Knight can’t properly run (he never has two feet off the ground), but he can jump just fine. but i never thought of jumps as a problem, although i curse every time someone jumps over my jav throw for a free kill.
    3. have you any idea how long 3 seconds is? i think you’re totally understimating how long a second is in combat.
    4. i’d rather see some kind of nerf to running while attacking. again, you’re solutions are weird and seem just not serious at all. this would totally make things very easy for archers, and very hard for anyone trying to hunt them.
    5. agreed. somehow they think they need thousands of different, unrealistic, unfair, unfun ways to make shields weaker than not having a shield, instead of just balancing the special items, and refuse to fix it when nobody uses shields anymore and everyone is joking about how they suck.
    6. meh. that would do nothing to make the stab spam less dominating in close quarters, and only nerf them further where they are already very weak.



  • It sort of seems like you played a match, wrote down everything that killed you, and then wrote down ways you could bubble-wrap different portions of the weapon so it wouldn’t ever hurt anybody again and it would be a world of cuddles and hugs, where archers throw delicious Dove chocolates at you through slings and knights hit you with plush pillows, giggling and saying, "No, you’re the cutest!"

    I fail to see the logic behind most of these… It seems that most of these suggestions would turn a vibrant and multi-faceted game into a hit-parry-hit-parry-hit-parry-hit-parry-hit…(see more).

    Jumping has saved my ass from an archer far more than it’s been used by an archer to kill me. Without jump, charging an archer (already a bad idea) results in getting a new face-hole.

    You bring up slowing sprint by 50% upon turning.

    1. you rush an archer.
    2. you cannot jump.
    3. you try to turn, but OH! 50% movement speed allows him to target you with little difficulty.
    4. you get a new face-hole.


  • viewtopic.php?f=5&t=16865&p=176339&hilit=dancing#p176029

    http://www.youtube.com/watch?v=ccUEeCn_rFM

    now, when i once gazed upon chivalry’s preview trailer, i was bewitched of seeing its nice solid combat

    then i start to realise……yaaaaaaa, the cake was a lie

    now, the above topic i posted, i feel the same way

    ive played a shit ton, ive beaten a shit ton, not by taking advantage of the games crappy mechanics, but by the way it was originally intended to be played

    now, you can argue all you want, about how my ideas is not good, or whatever, all the replies im reading, are just “oh no, it no good, it make game broken”

    yet the replies have not given a opinion, nor a decent explanation of why my ideas wont work, one of the replies is it was simply “heavy weapons will now become stronger”, without giving an explanation

    I GAVE my explanation, why it would not be imbalanced, i GAVE my reasons, when you counter someones argument you give your own explanation, and give your own ideas as well to solve the problem, but no, its simply, i dont your like your idea and i dont have an idea of my own

    as for archers in the previous post, saying that my slow on turns suggestion, WELL DUH!!!, thats why we have roles, which apparently with the game the way it is, people turn into one man armies

    maa are supposed to be best at 1 on 1, but just perform a few dodges and you can beat the enemy when outnumbered

    archers are supposed to be weak at melee, so then why does their butterknives beat even the players with some of the most fericious weapons, and parry even anything

    i even watched a few matches, just to observe and see how people play, the top player, the only thing he did, BEFORE EVERY ATTACK, was feint, feint hit, feint hit, feint hit, and he got to the top with that, not saying that those players were really good for falling for the same trick over and over again, but thats how you get a good kill rate now adays, i myself use it, but not as much, and my kills are still outstanding

    but its whatever, if ya’ll are high level players that take advantage of the games mechanics to get kills, or just look like you have a sezure every time you swing, or use a butterknife to penetrate through plate armor, i can understand why you dont want these changes


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