Last team standing bug?



  • I noticed in LTS number of alive players is always 0 for both team on the score board in the objective box.



  • Yep, for me too. There also was a round where it said 0 of 10 rounds won for both teams. Is it possible to set it to 10 rounds or was it a bug?



  • @fvonb:

    Yep, for me too. There also was a round where it said 0 of 10 rounds won for both teams. Is it possible to set it to 10 rounds or was it a bug?

    It is possible to change # of LTS rounds in server settings.



  • @SlyGoat:

    @fvonb:

    Yep, for me too. There also was a round where it said 0 of 10 rounds won for both teams. Is it possible to set it to 10 rounds or was it a bug?

    It is possible to change # of LTS rounds in server settings.

    No its a bug.



  • @NICK:

    @SlyGoat:

    @fvonb:

    Yep, for me too. There also was a round where it said 0 of 10 rounds won for both teams. Is it possible to set it to 10 rounds or was it a bug?

    It is possible to change # of LTS rounds in server settings.

    No its a bug.

    Unless you’re saying the server was displaying 10 rounds but it was a normal 7 round game, it is not a bug to be able to change the number of rounds.

    The server displaying 0 players alive for both teams is obviously a bug, but I haven’t had it happen to me. Are there particular servers you play on where it’s happening?



  • I always play on Official Classic servers. And its always 0 alive players. Number of won rounds is displayed correctly.



  • I definitely didn’t experience this in the official LTS server I tried the other day, but I just joined a classic and set it to LTS and found the same problem. I joined another mixed rotation server and experienced it there as well. So my instinct was telling me it was a problem with mixed rotation servers… but then I joined another LTS-only server and saw the problem on it too.

    I really can’t put my finger on what’s going on, but I guess I’ll pass it on to our programmers anyway, since it’s clearly a problem.



  • @SlyGoat:

    I definitely didn’t experience this in the official LTS server I tried the other day, but I just joined a classic and set it to LTS and found the same problem. I joined another mixed rotation server and experienced it there as well. So my instinct was telling me it was a problem with mixed rotation servers… but then I joined another LTS-only server and saw the problem on it too.

    I really can’t put my finger on what’s going on, but I guess I’ll pass it on to our programmers anyway, since it’s clearly a problem.

    Thank you, Nick.

    You are welcome, SlyGoat.


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