Want combo for javelin player



  • Not with melee hits you cant…not that i’ve seen anyway and i practice melee headshots on AFK players all the time as the range and graphic has always been dodgy.



  • @the_brown_cloud:

    Archer gets little ammo, no real HP, isn’t fast enough to escape, and a tiny two inch dagger that you have to be very good with to kill (that sabre spamming nonsense is only effective for so long, but the thrusting is eternally worthy). Archers need to be buffed and a jav combo is a good place to start. Some extra ammo (at least a dozen javs as it is a video game or even better, server side ammo settings), HP, and speed would make this class shine. Archers should be able to run, gun, stab, and slash like a warrior, not be forced to be a supporting spectator.

    You cannot have enough archers. They are like the drums in music – .

    It’s like that very old joke
    Q What do you call someone who hangs around with musicians?
    A The drummer……

    Archer - farming free, easy kills all the way to nth level - well done you.



  • Personally I think an archer in melee is one of the best classes. At least the way I play archer.

    Still doing combos with the javelin isn’t impossible. I know torn banner could easily do it if they put their minds to it.



  • @the_brown_cloud:

    Archer gets little ammo, no real HP, isn’t fast enough to escape, and a tiny two inch dagger that you have to be very good with to kill (that sabre spamming nonsense is only effective for so long, but the thrusting is eternally worthy). Archers need to be buffed and a jav combo is a good place to start. Some extra ammo (at least a dozen javs as it is a video game or even better, server side ammo settings), HP, and speed would make this class shine. Archers should be able to run, gun, stab, and slash like a warrior, not be forced to be a supporting spectator.

    You cannot have enough archers. They are like the drums in music – they give the map its pace. Not so easy to be a LMB spammer when you have 10 guys sitting in the trees picking off anything standing still too long or moving too predictably. Archery is incredibly fun and pretty darn polished in this game. It is one of the best features of Chivalry and has been nerfed a bunch of times to satisfy the lesser skilled, but enough already. TBS needs to open this class up and let them shine! Having the ability to combo with a jav would be a great step in taking the class to the next level and closer to its real potential.

    I can only hope that this is sarcasm and going way over my head



  • I meant every word I stated.

    They are “fodder” because people forced them to be nerfed into fodder. When tuned, this class is an ample, balanced melee fighter. What’s next, we nix the archers and then cry when throwing weapons do the exact same thing? The jav stab angers people because they think “pick van + sword, face down, win” and then find a jav stab and throw end them. Of course since this same community has been overindulged like spoiled fat children at a feast with endless accomodations to buttress their laziness and lack of skill, why should I expect that I wouldn’t hear such nonsense as responses?

    And btw, it isn’t that I have some weird archer love, just I play all four classes with multiple loadouts and can see where the game could be made better. I don’t want Casual Medieval Warfare, I want Chivalry: Off with his b***s and use his head for target practice!

    TBS needs to make a softcore circuit for those that want to just LMB spam and get a cheap laugh. I understand that not everyone is into this to the degree I am, but why should players like me who enjoy a fast paced, very tough map filled with arrows and javs and screaming vans and all that be punished for the casual crowd? If this was working, more players would return.

    I cannot attest for the stock circuit (other than the pub complaints), but when we had our tuned server and even to this day, we have constant returning players. Some come for days, others months, and some take breaks and resurface…but they keep coming back. They like a faster pace. They loved the no stam options and the higher HP. No one likes being fodder. Many dislike a server that is heavy only due to bad players and VK and trolling and everything else that is wrong with the game that has little to do with TBS and everything to do with the community’s bad apples.

    Oh and to the drum comment: it ain’t the 80s anymore, cut your hair, shave your 70s moustache off and get with the times: rhythm drives most of the world’s music these days there captain. That was a bad joke made by the guitars at a time when people were too doped out to know any better. And now they do and we have drum driven music like it should be. Or should we nerf the double bass for you too?



  • Q What do you call someone who hangs around with musicians?
    A The drummer……

    i won’t take the bait. i won’t take the bait. i won’t take the bait.

    it ain’t the 80s anymore, […] now […] we have drum driven music like it should be

    i won’t debate it. i won’t debate it. i won’t debate it.

    That was a bad joke made by the guitars at a time when…

    they had talking and joking guitars back then? wow!



  • I’ll take the bait, because I love an argument, especially when people do this. If he had something real to say, he wouldn’t have resorted to such base techniques.

    Talking guitars – look up Peter Frampton man! :)



  • :D
    I’ve got lots to say - but I don’t really need to say more than this:

    Your suggestions to improve the javelin man were so ridiculous that I wasn’t sure if you were trolling or not - and I can see that I’m not the only one that thought that.



  • That would be a bad idea.
    As someone said above, if vanguard spear can’t combo why should archer.
    I do kinda agree with archers being too good in melee but it depends on the archer. The noob ones that just run around spamming are usually very easy to beat unless you are in tight space and then you might lose. Good archer though is way harder. They will wait for you to attack and counter you in right time, I have to switch to fast secondary to beat those since I can’t land a hit on them with my two handed. I tried it myself by picking an archer with saber, it’s pretty easy to win even if you are outnumbered.
    The more hp would not work cause archers can one hit ko you from far, and you can’t even one hit ko them with more than half weapons in the game.



  • i would like this too, would make them pretty powerful, but I already feel that they’re pretty damn powerful already.

    Short spear users should definitely throw the damn things.

    I really thought that when i first got the game that you were able to shield poke and then jav poke in a combo, but i was wrong… i would liek to try it though… it’d be a nice combo. The jav stabs are pretty hard to block, you have to turn really far to the left as is, probaby the same with the shield bash if it actually hit properly half the time.



  • Sorry reading this makes puppies have abortions. Archers/Jav are way OP if you combine 1 hit range kills with spammy melee. Skilled archers can readily take on 3 v 1 and emerge victorious more often than not. This whole idea of making archers more powerful, if continued will slit the throats of the last few unicorns and make rainbows rain acid. Please stop now….



  • in case you didn’t realise, the Javelin (any) throw has been massively nerfed by the last patch. it’s range is a third of what it was. virtually useless.



  • @Deadpan:

    in case you didn’t realise, the Javelin (any) throw has been massively nerfed by the last patch. it’s range is a third of what it was. virtually useless.

    Hmm weird, I have been seeing more and more Jav players……
    They can still 1 hit at range and even 1 hit melee for heavy javs. So with the shield very hard to get around what am I missing? Ah maybe your lack of skills with it because there are plenty with skill that play it.



  • I don’t understand what is so hard about killing archers. Keep moving, watch the battlefield, using obstacles to block their line of vision, and if they are shield users, use the alternate swings, combos, feints, and counter strikes. If an archer decides he is going to play sniper, I like to make sure to throw an axe through his face to send the message home. But they are not OP and do not need nerfs. The game needs buffs now to balance it.

    But more than that, why CAN’T we have van spear combos too? And yeah, they should be able to fling a short spear and resort to their secondaries. All cool things to balance a jav combo. Also, the characters in general (with the exception of the knight) need an HP buff. Everything feels a little OP because you get cut down so quickly! A big problem with this game is good ideas are shot down in favor of nerfs for balance instead of thinking of groupings of buffs like this to make it more fun.

    In other words, instead of arguing what is OP, what can we all come up with that adds to the game, expands on the classes, and keeps it balanced? One hit fodder is not fun, for example. Throw, stab, throw gets a little stale.

    How about jav gets a combo, but a reduction in damage per throw and single stab (since we get a combo bonus now) and a couple of more javs to make it interesting?



  • @the_brown_cloud:

    the characters in general (with the exception of the knight) need an HP buff. Everything feels a little OP because you get cut down so quickly!

    That’s one of the best things about this game!!!

    The power and brutality of the weapons make it the game it is.
    Fast kills, quick respawn time - great stuff.
    Sick of playing games with weapons that feel like pea shooters.



  • I personally don’t know of any good javelineers, but I do know a combo would be a nice start to the many problems javelins have.



  • you mean the combo of throw close range javelin, miss, get decapitated isn’t enough for you? :P



  • @the_brown_cloud:

    I don’t understand what is so hard about killing archers. Keep moving, watch the battlefield, using obstacles to block their line of vision, and if they are shield users, use the alternate swings, combos, feints, and counter strikes. If an archer decides he is going to play sniper, I like to make sure to throw an axe through his face to send the message home. But they are not OP and do not need nerfs. The game needs buffs now to balance it.

    But more than that, why CAN’T we have van spear combos too? And yeah, they should be able to fling a short spear and resort to their secondaries. All cool things to balance a jav combo. Also, the characters in general (with the exception of the knight) need an HP buff. Everything feels a little OP because you get cut down so quickly! A big problem with this game is good ideas are shot down in favor of nerfs for balance instead of thinking of groupings of buffs like this to make it more fun.

    In other words, instead of arguing what is OP, what can we all come up with that adds to the game, expands on the classes, and keeps it balanced? One hit fodder is not fun, for example. Throw, stab, throw gets a little stale.

    How about jav gets a combo, but a reduction in damage per throw and single stab (since we get a combo bonus now) and a couple of more javs to make it interesting?

    Allow me to splain it to you Lucy….
    For starters archers have the greatest range… duah but they can 1 hit every class, depending on weapon choice at RANGE! The can 2 shot everyone at RANGE! Absolutely 3 shot every class at range. That in itself is a huge advantage over all other classes.

    But you say that is hard to do… Bullshit, it is easy to do if you are skilled. I have several very skilled archers in Kila and know of many more that don’t even need to melee because they have mastered range kills. This is what archers were designed to do in game and in real life. BUT it takes skill, practice, and experience.

    But here is what makes them OP, if skilled range isn’t enough, their melee. They have some of the fastest attacks and parrys. They can parry almost infinitely any and all heavy weapons taking no damage. They simply can spam a few, back away then spam more till you are dead. Many skilled archers have no problem melee 3v1 and end up victorious more often than any other class.

    But Ret, they have the lowest armor… Yes but being able to parry forever and stab faster than any class, you are still pretty much dead, specially if they got an arrow in ya.

    The sad reality is that archers are a powerhouse is melee. Most archers get 60% + of their kills from melee. This is unacceptable for a ranged class. They should be getting the majority of their kills from arching and skilled archers do this but in combination with their melee, end up in the top 3 or 5 in most servers.

    The powerful archer melee actually dumbs down the actual arching skills because archers know that they have no fear of any class in melee.

    That aside, going back to the original idea of combos for Javs and even spears is just silly once you get skills that kill. There are plenty of very good javs out there and they shield makes them very tough to battle. Now add in the instant throw to stab, both of which can be 1 hits, what more do you really need?



  • I main heavy javelin. Before “the patch” fighting two-handers was something like this:

    Stab > Hit > Block

    Due to the slow nature of my weapon, I wouldn’t be able to stab twice in a row without risking getting my face mauled by an eager opponent. “The patch” made melee faster, now I can do this:

    Stab > Hit > Stab > Hit

    If I land one stab, I can almost assuredly attack again without fear of dying since I will be able to flinch my opponent in time. That counts as a combo in my book. This isn’t worth anything against one-handed weapons, though, you’ve got to come up with something else to fight them.

    Javelins are stronger and more popular than they’ve ever been. I don’t know what the future of this game holds, but if we assume that it keeps on chugging then we’ll see increasingly more proficient javelineers. Remember that many of this game’s best players have had more time to acquaint themselves with their weapons that javelineers with their tweaked weapons. No disrespect intended, but javelins are drastically different from any other weapon in the game and require a bit of practice to do become proficient with them.



  • @Retsnom:

    @Deadpan:

    in case you didn’t realise, the Javelin (any) throw has been massively nerfed by the last patch. it’s range is a third of what it was. virtually useless.

    Hmm weird, I have been seeing more and more Jav players……
    They can still 1 hit at range and even 1 hit melee for heavy javs. So with the shield very hard to get around what am I missing? Ah maybe your lack of skills with it because there are plenty with skill that play it.

    what does that have to do with anything?

    i have noticed an increase in Jav use too. but the range of the throw has been drastically reduced. it is virtually useless now. that has nothing to do with skill. there isn’t any skill you can use to increase range.

    try it out yourself. pick javelins, the regular kind is what i use. face up, throw, see how far it lands. it used to land about 3 times as far. also it nose-dives now in a completely impossible manner, almost vertically down, even though you threw it up diagonally.

    this means it can no longer be used to throw at people at any range. this makes them useless at any range but what is almost melee. the only use it has now is as an alternate form of attack during a fight, or when people are close to you, but you can’t get up where they are, like at a spawn point. and the only reason it’s useful really is because you can charge it up and hold it between wind-up and release, so you can immediately release when you want.
    essentially now it’s just a faster version of run forward stab, with a longer Recovery in which you can’t Parry.

    i always said they were a melee class with a ranged option. now it’s just a melee class.

    edit: i did find a new use for the jav throw, though. since it arcs down more, it’s more useful now to throw over the back of your allies. usefull in corridor scrambles.
    it just feels weird now. like it’s attached to me by a string.


Log in to reply