[SOLVED] UDKSystemSettings reset



  • hello

    i got the following problem:
    i changed my config to improve my fps since they are quite low. but everytime i start the game it resets the config

    heres my config:

    ! [SystemSettings]
    ! StaticDecals=False
    ! DynamicDecals=False
    ! UnbatchedDecals=False
    ! DecalCullDistanceScale=0.100000
    ! DynamicLights=False
    ! DynamicShadows=False
    ! LightEnvironmentShadows=False
    ! CompositeDynamicLights=False
    ! SHSecondaryLighting=False
    ! DirectionalLightmaps=True
    ! MotionBlur=False
    ! MotionBlurPause=False
    ! MotionBlurSkinning=1
    ! DepthOfField=False
    ! AmbientOcclusion=False
    ! Bloom=False
    ! bAllowLightShafts=False
    ! Distortion=False
    ! FilteredDistortion=False
    ! DropParticleDistortion=False
    ! bAllowDownsampledTranslucency=False
    ! SpeedTreeLeaves=False
    ! SpeedTreeFronds=False
    ! OnlyStreamInTextures=False
    ! LensFlares=False
    ! FogVolumes=False
    ! FloatingPointRenderTargets=False
    ! OneFrameThreadLag=True
    ! UseVsync=False
    ! UpscaleScreenPercentage=True
    ! Fullscreen=True
    ! Borderless=False
    ! AllowOpenGL=False
    ! AllowRadialBlur=False
    ! AllowSubsurfaceScattering=False
    ! AllowImageReflections=False
    ! AllowImageReflectionShadowing=False
    ! bAllowSeparateTranslucency=False
    ! bAllowPostprocessMLAA=False
    ! bAllowHighQualityMaterials=False
    ! MaxFilterBlurSampleCount=16
    ! SkeletalMeshLODBias=3
    ! ParticleLODBias=8
    ! FoliageLODBias=8
    ! SSAOQuality=1
    ! DetailMode=2
    ! MaxDrawDistanceScale=1.000000
    ! ShadowFilterQualityBias=-1
    ! MaxAnisotropy=0
    ! MaxMultiSamples=1
    ! bAllowD3D9MSAA=False
    ! bAllowTemporalAA=False
    ! TemporalAA_MinDepth=500.000000
    ! TemporalAA_StartDepthVelocityScale=100.000000
    ! MinShadowResolution=32
    ! MinPreShadowResolution=8
    ! MaxShadowResolution=8
    ! MobileShadowTextureResolution=1120
    ! MaxWholeSceneDominantShadowResolution=8
    ! ShadowFadeResolution=128
    ! PreShadowFadeResolution=16
    ! ShadowFadeExponent=0.200000
    ! ResX=1280
    ! ResY=720
    ! ScreenPercentage=80.000000
    ! SceneCaptureStreamingMultiplier=1.000000
    ! ShadowTexelsPerPixel=0.100000
    ! PreShadowResolutionFactor=0.100000
    ! bEnableBranchingPCFShadows=False
    ! bAllowHardwareShadowFiltering=False
    ! TessellationAdaptivePixelsPerTriangle=800.000000
    ! bEnableForegroundShadowsOnWorld=False
    ! bEnableForegroundSelfShadowing=False
    ! bAllowWholeSceneDominantShadows=False
    ! bUseConservativeShadowBounds=False
    ! ShadowFilterRadius=2.000000
    ! ShadowDepthBias=0.012000
    ! PerObjectShadowTransition=60.000000
    ! PerSceneShadowTransition=600.000000
    ! CSMSplitPenumbraScale=0.500000
    ! CSMSplitSoftTransitionDistanceScale=4.000000
    ! CSMSplitDepthBiasScale=0.500000
    ! CSMMinimumFOV=40.000000
    ! CSMFOVRoundFactor=4.000000
    ! UnbuiltWholeSceneDynamicShadowRadius=20000.000000
    ! UnbuiltNumWholeSceneDynamicShadowCascades=3
    ! WholeSceneShadowUnbuiltInteractionThreshold=50
    ! bAllowFracturedDamage=False
    ! NumFracturedPartsScale=1.000000
    ! FractureDirectSpawnChanceScale=1.000000
    ! FractureRadialSpawnChanceScale=1.000000
    ! FractureCullDistanceScale=1.000000
    ! bForceCPUAccessToGPUSkinVerts=false
    ! bDisableSkeletalInstanceWeights=false
    ! HighPrecisionGBuffers=False
    ! AllowSecondaryDisplays=False
    ! SecondaryDisplayMaximumWidth=1280
    ! SecondaryDisplayMaximumHeight=720
    ! MobileFeatureLevel=0
    ! MobileFog=False
    ! MobileHeightFog=False
    ! MobileSpecular=False
    ! MobileBumpOffset=False
    ! MobileNormalMapping=False
    ! MobileEnvMapping=False
    ! MobileRimLighting=False
    ! MobileColorBlending=False
    ! MobileColorGrading=False
    ! MobileVertexMovement=False
    ! MobileOcclusionQueries=False
    ! MobileGlobalGammaCorrection=False
    ! MobileAllowGammaCorrectionWorldOverride=True
    ! MobileLODBias=-0.5
    ! MobileBoneCount=75
    ! MobileBoneWeightCount=2
    ! MobileUsePreprocessedShaders=False
    ! MobileFlashRedForUncachedShaders=False
    ! MobileWarmUpPreprocessedShaders=False
    ! MobileCachePreprocessedShaders=False
    ! MobileProfilePreprocessedShaders=False
    ! MobileUseCPreprocessorOnShaders=False
    ! MobileLoadCPreprocessedShaders=False
    ! MobileSharePixelShaders=False
    ! MobileShareVertexShaders=False
    ! MobileShareShaderPrograms=False
    ! MobileEnableMSAA=False
    ! MobileContentScaleFactor=1.0
    ! MobileVertexScratchBufferSize=150
    ! MobileIndexScratchBufferSize=10
    ! MobileLightShaftScale=2.0
    ! MobileLightShaftFirstPass=0.5
    ! MobileLightShaftSecondPass=1.0
    ! MobileModShadows=False
    ! MobileTiltShift=False
    ! MobileMaxMemory=300
    ! MobilePostProcessBlurAmount=8.0
    ! MobileTiltShiftPosition=0.5
    ! MobileTiltShiftFocusWidth=0.3
    ! MobileTiltShiftTransitionWidth=0.5
    ! MobileMaxShadowRange=500.0
    ! MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
    ! MobileClearDepthBetweenDPG=False
    ! MobileSceneDepthResolveForShadows=FALSE
    ! ApexLODResourceBudget=1000000020040877300000.000000
    ! ApexDestructionMaxChunkIslandCount=2500
    ! ApexDestructionMaxShapeCount=0
    ! ApexDestructionMaxChunkSeparationLOD=1.000000
    ! ApexDestructionMaxActorCreatesPerFrame=-1
    ! ApexDestructionMaxFracturesProcessedPerFrame=-1
    ! ApexDestructionSortByBenefit=True
    ! ApexGRBEnable=false
    ! ApexGRBGPUMemSceneSize=128
    ! ApexGRBGPUMemTempDataSize=128
    ! ApexGRBMeshCellSize=7.500000
    ! ApexGRBNonPenSolverPosIterCount=9
    ! ApexGRBFrictionSolverPosIterCount=3
    ! ApexGRBFrictionSolverVelIterCount=3
    ! ApexGRBSkinWidth=0.025000
    ! ApexGRBMaxLinearAcceleration=1000000.000000
    ! bEnableParallelAPEXClothingFetch=False
    ! ApexClothingAvgSimFrequencyWindow=60
    ! ApexClothingAllowAsyncCooking=True
    ! ApexClothingAllowApexWorkBetweenSubsteps=FALSE
    ! TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    ! TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
    ! TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
    ! PerformedBucketing=True
    ! OriginalBucket=5
    ! SoundMinCompressed=3
    ! TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
    !
    ! [SystemSettingsBucket1]
    ! BasedOn=SystemSettings
    ! SoundMinCompressed=1
    ! StaticDecals=False
    ! DynamicDecals=False
    ! ResX=800
    ! ResY=600
    ! UnbatchedDecals=False
    ! DecalCullDistanceScale=0.4
    ! DynamicLights=False
    ! DynamicShadows=False
    ! LightEnvironmentShadows=False
    ! MotionBlur=False
    ! DepthOfField=False
    ! AmbientOcclusion=False
    ! Bloom=False
    ! bAllowLightShafts=False
    ! Distortion=False
    ! DropParticleDistortion=False
    ! LensFlares=False
    ! AllowRadialBlur=False
    ! bAllowSeparateTranslucency=False
    ! bAllowPostprocessMLAA=False
    ! bAllowHighQualityMaterials=False
    ! SkeletalMeshLODBias=1
    ! DetailMode=0
    ! MaxDrawDistanceScale=0.8
    ! MaxAnisotropy=0
    ! MaxShadowResolution=32
    ! MaxWholeSceneDominantShadowResolution=8
    ! ScreenPercentage=100.000000
    ! ShadowTexelsPerPixel=0.1
    ! bAllowWholeSceneDominantShadows=False
    ! bUseConservativeShadowBounds=True
    ! bAllowFracturedDamage=False
    ! FractureCullDistanceScale=0.25
    ! TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
    !
    ! [SystemSettingsBucket2]
    ! BasedOn=SystemSettings
    ! SoundMinCompressed=1
    ! StaticDecals=False
    ! DynamicDecals=False
    ! ResX=800
    ! ResY=600
    ! UnbatchedDecals=False
    ! DecalCullDistanceScale=0.5
    ! DynamicShadows=False
    ! LightEnvironmentShadows=False
    ! MotionBlur=False
    ! DepthOfField=False
    ! AmbientOcclusion=False
    ! Bloom=False
    ! bAllowLightShafts=False
    ! Distortion=False
    ! DropParticleDistortion=False
    ! LensFlares=False
    ! AllowRadialBlur=False
    ! bAllowSeparateTranslucency=False
    ! bAllowPostprocessMLAA=False
    ! bAllowHighQualityMaterials=False
    ! SkeletalMeshLODBias=8
    ! DetailMode=0
    ! MaxDrawDistanceScale=0.9
    ! MaxAnisotropy=0
    ! MaxShadowResolution=32
    ! MaxWholeSceneDominantShadowResolution=8
    ! ScreenPercentage=100.000000
    ! ShadowTexelsPerPixel=0.1
    ! bAllowWholeSceneDominantShadows=False
    ! bUseConservativeShadowBounds=True
    ! bAllowFracturedDamage=False
    ! FractureCullDistanceScale=0.5
    ! TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
    ! TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
    !
    ! [SystemSettingsBucket3]
    ! BasedOn=SystemSettings
    ! SoundMinCompressed=1
    ! StaticDecals=False
    ! DynamicDecals=False
    ! ResX=800
    ! ResY=600
    ! UnbatchedDecals=False
    ! DecalCullDistanceScale=0.6
    ! DynamicShadows=False
    ! LightEnvironmentShadows=False
    ! MotionBlur=False
    ! DepthOfField=False
    ! AmbientOcclusion=False
    ! Bloom=False
    ! bAllowLightShafts=False
    ! Distortion=False
    ! DropParticleDistortion=False
    ! LensFlares=False
    ! AllowRadialBlur=False
    ! bAllowSeparateTranslucency=False
    ! bAllowPostprocessMLAA=False
    ! bAllowHighQualityMaterials=False
    ! SkeletalMeshLODBias=8
    ! DetailMode=0
    ! MaxDrawDistanceScale=0.9
    ! MaxAnisotropy=0
    ! MaxShadowResolution=32
    ! MaxWholeSceneDominantShadowResolution=8
    ! ScreenPercentage=100.000000
    ! ShadowTexelsPerPixel=0.1
    ! bAllowWholeSceneDominantShadows=False
    ! bUseConservativeShadowBounds=False
    ! bAllowFracturedDamage=False
    ! FractureCullDistanceScale=1.0
    ! TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
    !
    ! [SystemSettingsBucket4]
    ! BasedOn=SystemSettings
    ! SoundMinCompressed=1
    ! StaticDecals=False
    ! DynamicDecals=False
    ! UnbatchedDecals=False
    ! ResX=800
    ! ResY=600
    ! DecalCullDistanceScale=0.8
    ! DynamicShadows=False
    ! LightEnvironmentShadows=False
    ! MotionBlur=False
    ! DepthOfField=False
    ! AmbientOcclusion=False
    ! Bloom=False
    ! bAllowLightShafts=False
    ! Distortion=False
    ! DropParticleDistortion=False
    ! LensFlares=False
    ! AllowRadialBlur=False
    ! bAllowSeparateTranslucency=False
    ! bAllowPostprocessMLAA=False
    ! bAllowHighQualityMaterials=False
    ! SkeletalMeshLODBias=8
    ! DetailMode=0
    ! MaxDrawDistanceScale=0.9
    ! MaxAnisotropy=0
    ! MaxShadowResolution=32
    ! MaxWholeSceneDominantShadowResolution=8
    ! ScreenPercentage=100.000000
    ! ShadowTexelsPerPixel=0.1
    ! bAllowWholeSceneDominantShadows=False
    ! bUseConservativeShadowBounds=False
    ! bAllowFracturedDamage=False
    ! FractureCullDistanceScale=1.5
    ! TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
    !
    ! [SystemSettingsBucket5]
    ! BasedOn=SystemSettings
    ! SoundMinCompressed=1
    ! ResX=800
    ! ResY=600
    ! StaticDecals=False
    ! DynamicDecals=False
    ! UnbatchedDecals=False
    ! DecalCullDistanceScale=1.0
    ! DynamicShadows=False
    ! LightEnvironmentShadows=False
    ! MotionBlur=False
    ! DepthOfField=False
    ! AmbientOcclusion=False
    ! Bloom=False
    ! bAllowLightShafts=False
    ! Distortion=False
    ! DropParticleDistortion=False
    ! LensFlares=False
    ! AllowRadialBlur=False
    ! bAllowSeparateTranslucency=False
    ! bAllowPostprocessMLAA=False
    ! bAllowHighQualityMaterials=False
    ! SkeletalMeshLODBias=8
    ! DetailMode=0
    ! MaxDrawDistanceScale=1.0
    ! MaxAnisotropy=0
    ! MaxShadowResolution=32
    ! MaxWholeSceneDominantShadowResolution=8
    ! ScreenPercentage=100.000000
    ! ShadowTexelsPerPixel=0.1
    ! bAllowWholeSceneDominantShadows=False
    ! bUseConservativeShadowBounds=False
    ! bAllowFracturedDamage=False
    ! FractureCullDistanceScale=2.0
    ! TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
    ! TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
    ! TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
    !
    ! [SystemSettingsScreenshot]
    ! BasedOn=SystemSettings
    ! MaxAnisotropy=0
    ! ShadowFilterQualityBias=1
    ! MinShadowResolution=8
    ! ShadowFadeResolution=1
    ! MinPreShadowResolution=8
    ! PreShadowFadeResolution=1
    ! ShadowTexelsPerPixel=0.1f
    ! PreShadowResolutionFactor=1.0
    ! MaxShadowResolution=32
    ! MaxWholeSceneDominantShadowResolution=8
    ! CompositeDynamicLights=FALSE
    ! TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
    ! TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    ! TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
    !
    ! [SystemSettingsEditor]
    ! BasedOn=SystemSettings
    !
    ! [SystemSettingsSplitScreen2]
    ! BasedOn=SystemSettings
    ! bAllowWholeSceneDominantShadows=False
    ! bAllowLightShafts=False
    ! DetailMode=1
    !
    ! [SystemSettingsMobile]
    ! BasedOn=SystemSettings
    ! Fullscreen=True
    ! DirectionalLightmaps=False
    ! DynamicLights=False
    ! SHSecondaryLighting=False
    ! StaticDecals=False
    ! DynamicDecals=False
    ! UnbatchedDecals=False
    ! MotionBlur=FALSE
    ! MotionBlurPause=FALSE
    ! DepthOfField=FALSE
    ! AmbientOcclusion=FALSE
    ! Bloom=FALSE
    ! Distortion=FALSE
    ! FilteredDistortion=FALSE
    ! DropParticleDistortion=TRUE
    ! FloatingPointRenderTargets=FALSE
    ! MaxAnisotropy=0
    ! bAllowLightShafts=FALSE
    ! MobileModShadows=False
    ! MobileClearDepthBetweenDPG=False
    ! MaxFilterBlurSampleCount=4
    ! DynamicShadows=False
    ! MobileMaxMemory=300
    !
    ! [SystemSettingsMobilePreviewer]
    ! BasedOn=SystemSettingsMobile
    ! Fullscreen=False
    !
    ! [SystemSettingsMobileTextureBias]
    ! BasedOn=SystemSettingsMobile
    ! TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
    ! TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
    ! TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    ! TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
    !
    ! [SystemSettingsAndroid]
    ! BasedOn=SystemSettingsMobileTextureBias
    !
    ! [SystemSettingsFlash]
    ! BasedOn=SystemSettingsMobileTextureBias
    ! MotionBlur=FALSE
    ! MotionBlurPause=FALSE
    ! DepthOfField=FALSE
    ! AmbientOcclusion=FALSE
    ! Bloom=FALSE
    ! Distortion=FALSE
    ! FilteredDistortion=FALSE
    ! bAllowLightShafts=TRUE
    ! MobileModShadows=True
    ! DynamicShadows=True
    ! MobileClearDepthBetweenDPG=True
    ! DirectionalLightmaps=False
    ! MobileHeightFog=False
    !
    ! [SystemSettingsFlash_Detail]
    ! BasedOn=SystemSettingsMobileTextureBias
    ! MotionBlur=FALSE
    ! MotionBlurPause=FALSE
    ! DepthOfField=FALSE
    ! AmbientOcclusion=FALSE
    ! Bloom=FALSE
    ! Distortion=FALSE
    ! FilteredDistortion=FALSE
    ! bAllowLightShafts=TRUE
    ! MobileModShadows=True
    ! DynamicShadows=True
    ! MobileClearDepthBetweenDPG=True
    ! DirectionalLightmaps=True
    ! MobileHeightFog=True
    !
    ! [SystemSettingsIPhone]
    ! BasedOn=SystemSettingsMobileTextureBias
    !
    ! [SystemSettingsIPhone3GS]
    ! BasedOn=SystemSettingsMobileTextureBias
    ! LensFlares=False
    ! DetailMode=1
    ! MobileEnableMSAA=True
    ! MobileMaxMemory=100
    !
    ! [SystemSettingsIPhone4]
    ! BasedOn=SystemSettingsMobile
    ! MobileContentScaleFactor=2.0
    ! LensFlares=False
    !
    ! [SystemSettingsIPhone4S]
    ! BasedOn=SystemSettingsMobile
    ! MobileEnableMSAA=True
    ! bAllowLightShafts=True
    ! MobileModShadows=True
    ! DynamicShadows=False
    ! ShadowDepthBias=0.025
    ! MobileContentScaleFactor=2.0
    ! MaxShadowResolution=256
    ! MobileShadowTextureResolution=256
    !
    ! [SystemSettingsIPodTouch4]
    ! BasedOn=SystemSettingsMobileTextureBias
    ! MobileContentScaleFactor=2.0
    ! LensFlares=False
    ! MobileMaxMemory=100
    !
    ! [SystemSettingsIPad]
    ! BasedOn=SystemSettingsMobileTextureBias
    ! MobileFeatureLevel=1
    ! MobileFog=False
    ! MobileSpecular=False
    ! MobileBumpOffset=False
    ! MobileNormalMapping=False
    ! MobileEnvMapping=False
    ! MobileRimLighting=False
    ! MobileMaxMemory=100
    ! MobileContentScaleFactor=0.9375
    !
    ! [SystemSettingsIPad2]
    ! BasedOn=SystemSettingsMobile
    ! MobileEnableMSAA=False
    ! bAllowLightShafts=True
    ! MobileModShadows=True
    ! DynamicShadows=False
    ! ShadowDepthBias=0.016
    ! MobileContentScaleFactor=1.0
    ! MaxShadowResolution=256
    ! MobileShadowTextureResolution=256
    !
    ! [SystemSettingsIPad3]
    ! BasedOn=SystemSettingsMobile
    ! MobileEnableMSAA=False
    ! bAllowLightShafts=True
    ! MobileModShadows=True
    ! DynamicShadows=True
    ! ShadowDepthBias=0.016
    ! MobileContentScaleFactor=1.40625
    ! MaxShadowResolution=256
    ! MobileShadowTextureResolution=256
    ! MobileMaxMemory=500
    !
    ! [SystemSettingsIPad2_Detail]
    ! BasedOn=SystemSettingsIPad2
    !
    ! [Configuration]
    !
    ! [OpenAutomateBenchmarks]
    ! Benchmark=NightAndDayMap
    ! Benchmark=DM-Deck?CauseEvent=FlyThrough
    !
    ! [IniVersion]
    ! 0=1353187253.000000
    ! 1=1353187505.000000



  • Which UDKSystemSettings are you changing, the one in the steam directory or the one in documents > my games?



  • documents/my games



  • Weird, not heard of it resetting. You could perhaps mark the file as read only - no idea if that would have other effects though :P



  • hahahahahah sometimes the simplest things work. ty for ur help


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