Poll: Combo-feint-to-Parry



  • @gregcau:

    They moved on, they made their decision. Community should move on too.

    They did move on. They moved on and didn’t look back. 8-)



  • @omg87:

    They did move on. They moved on and didn’t look back. 8-)

    too bad too
    they would have noticed everyone left

    SURPRISINGLY, people who are good at the game, know what’s better than people who are terrible
    I certainly wouldn’t have realized that without this little experience
    no siree

    I didn’t know that little nugget of knowledge because I’m an idiot
    but now I know, and now I’m less of an idiot C:
    yaaaaay



  • @SlyGoat:

    @fvonb:

    Can someone explain the situation for a layman/noob? I don’t seem to get it.
    My understanding right now: CFTP allowed you to parry in recovery. Panic parry does the same.

    CFTP allowed you to continuously combo, and stop your combo at any time to parry an attack.

    Oh also fuck your bullshit

    Adding a higher stam drain to CFTP would have given plenty of incentive to not combo
    Removing maneuvers is Kiddy Hour Game Development
    KIDDY HOUR

    But hey, I guess that’s what you guys are into now
    No judgement here
    Different strokes for different blokes



  • @BB:

    @SlyGoat:

    @fvonb:

    Can someone explain the situation for a layman/noob? I don’t seem to get it.
    My understanding right now: CFTP allowed you to parry in recovery. Panic parry does the same.

    CFTP allowed you to continuously combo, and stop your combo at any time to parry an attack.

    I disagree with you, but have nothing useful to contribute to this argument in this particular post.

    I fixed it for you… swearing was not necessary.



  • BB is going rouge!



  • @giantyak:

    I fixed it for you… swearing was not necessary.

    sure if this really is kiddy hour

    and calling out the Dev’s bullshit most definitely adds to any argument
    CFTP should have been balanced
    removing maneuvers is shit game development
    and TB is shit for doing it

    please tell me at which point I’m misguided at
    or maybe it really is just my poddy mouth that offends you? In which case, grow up
    but yeah I would so love to see someone straight up tell me removing content is good

    would candy be some good incentive for you?
    c’mon just say it
    ooooh look what I’ve got here

    golly look how tasty that is
    just say it, I won’t bite :3c

    @rumpelstiltskin:

    BB is going rouge!

    pft don’t pretend like you’re not enjoying this



  • I’m not sure what are you trying to achieve. You do realize that TBS most likely won’t make any balance changes to CMW anymore?



  • @rumpelstiltskin:

    I’m not sure what are you trying to achieve. You do realize that TBS most likely won’t make any balance changes to CMW anymore?

    … I’m confused…

    you’ve never wanted to tell someone they’re being shit when they’re being shit?
    do I need any reason past that?



  • his posting style might be a bit abrasive, but he’s right. it’s just a shame TBS didn’t actually listen to their balance council when it mattered.



  • What’s with all the coloured text?



  • i remember a very similar post poll to this one, who started that one and what was the result?

    lol



  • @thomi:

    his posting style might be a bit abrasive, but he’s right. it’s just a shame TBS didn’t actually listen to their balance council when it mattered.

    In actuality we were called in to balance JUST the weapons

    which is hilarious how TB thought they could balance anything by themselves considering they couldn’t even see the Double Axe was underpowered

    do you guys remember that?
    they needed us to tell them the Dub Axe was terrible
    I can’t make this shit up

    @dudeface:

    What’s with all the coloured text?

    I’m a colorful person



  • which is hilarious how TB thought they could balance anything by themselves considering they couldn’t even see the Double Axe was underpowered

    do you guys remember that?
    they needed us to tell them the Dub Axe was terrible

    What? Really? That is so obviously underpowered I thought it was deliberate.

    Also something people don’t seem to understand that a weapons range effectivly changes a weapons speed. The longer ranged the weapon is, the quicker its effective speed is. Hence why the Claymore is super duper fast. It has fast base speed and its range is long, making it effectively faster than a broadsword for instance.



  • @Toll:

    What? Really? That is so obviously underpowered I thought it was deliberate.

    Like I said, I can’t make this up

    Dub Axe was like that for a NINE FUCKING MONTHS
    I doubt anyone at TB balanced a single shit by themselves



  • @Toll:

    which is hilarious how TB thought they could balance anything by themselves considering they couldn’t even see the Double Axe was underpowered

    do you guys remember that?
    they needed us to tell them the Dub Axe was terrible

    What? Really? That is so obviously underpowered I thought it was deliberate.

    Also something people don’t seem to understand that a weapons range effectivly changes a weapons speed. The longer ranged the weapon is, the quicker its effective speed is. Hence why the Claymore is super duper fast. It has fast base speed and its range is long, making it effectively faster than a broadsword for instance.

    Erh. You realize the claymore is shorter then the great sword, right?



  • Sure do. It is still long, not sure why you are mentioning greatsword?



  • ok so for a recap of the most picked option what will this allow us to do?
    and what does it remove?



  • @WARSAW:

    ok so for a recap of the most picked option what will this allow us to do?
    and what does it remove?

    takes away the current combo/recovery parries (both lovingly referred to NOW as the panic parries)

    allows you to combo feint to parry, and if you parry you also have the option to riposte, and brings the old stamina values for such maneuvers.

    and the comp scene, and even just pub community might just return in great numbers… would take some of them some getting used to and a little learning, but once everyone is in the meta of control vs. lack of control… would be tits again.

    I think the reason that some people like the new combo/recovery parries is they like swinging 1 attack at a time… with pretty much no consequence. Men at arms are the largest culprit so i would put my money that maa are the ones that want to keep the live combo/recovery parries. The weapons are fast enough to flinch damn near anything, and if anything bad happens around them they can either dodge or use one of those parries to get out and their ripostes are fast as well. Pokes are the main attacks used by them, but basically any good maa nowadays just uses single strikes knowing there’s at least 2 security blankets behind it. 1.) the combo/recovery parry and 2.) the dodge… soo my guess is the ones that want to keep live version are maa. Possibly archers too because we know how much archers like to pokespam with shortsword, and since they’re mostly shooting at you from 35 feet away, why would they care about cftp?



  • @CRUSHED:

    @Xylvion:

    Keep it the way it is now. A move that allows you to make up for any mistake is ridicolous and shouldn’t be in the game.

    Except that panic parry is literally a move to make up for mistakes, just alot easier then CftP and every noobie can do it by just mashing right mouse button after a miss without even knowing the mechanics.

    @Knil:

    Spamming attacks IE combo spamming without thought it not skillful, if you are going to miss then don’t combo. The current system helps add a reason to not always combo, prepatch there was no reason not to besides having zero stamina. Attacking prepatch was the more defensive option, because you bypassed recovery. You must attack to be defensive. How does that make sense?

    Well the current system pretty much is a “1 attack dont combo” meta, especially looking at the viable competitive weapons. I dont know if thats any better, especially coupled with how broken man at arms is right now and how many weapons are total crap because of this change.

    I always thought it was skillfull to 1vN while having to combo feint parry and aim your parries to survive. The current system is harder, but not because people got better or something like that, but because the game restricts you now artificially.

    I dont know whats skillfull about panic parry. Nothing.

    All of this. Panic parry requires nothing but a right click, whereas CftP requires advanced planning and timing. Much more skillful. The current mechanics are so bad it is hard to enjoy the game much anymore.



  • recovery/combo parry is also bad in group fighting in 1vN situation because typically a good fighter would in those situations counter into someone that is in windup, or combo switch between people missing their attacks. Even if someone around you misses an attack, this blanket combo parry covers up the tears of their mistake. Cftp at least had a window in which you can punish strikes, combo parry has no window, and that’s why it looks like the animations basically run together, because they do.

    If you realize that you’re going to hit trade with someone, currently you can feint to parry to control this. However, if you are surrounded by multiple opponents, and you combo and turn into someone behind you but you see you will hit trade, you can no longer feint to parry out of that and make the decision instead to defend yourself and not take the trade… this is the control that is lost and it makes no sense that you can make a decision to not take a trade on a 1 strike attack, but not a combo attack… yet you can still combo feint to attack with no delay between the feint and attack.

    Took fast decision making out of the game, added more lockouts like sprint lockout, although that doesn’t seem to exist at all for vanguards of course. anyone i’m getting aside from the point.

    The recovery/combo parry were put there to help new players not suck so bad, but it doesn’t seem like most of them stuck around did it? So why not just give the remaining veterans and players what they want? Who knows, it may even spark some interest back, the people that played after the patch have no idea what the game was before, they ahve nothing to compare it to, they feel like they like it the way it is now… but how do they know?

    Most of the community is all getting around to the same skill ceiling now, people that have played a while. There needs to be some added variety to add to the ceiling of outwitting your opponents.


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