wildwulfy last edited by
I would really love to see team flinches be put into the system as a optional setting, preferably by default…
Footbeard last edited by
So much this. While they’re at it, full damage from team hits. That way people will HAVE to work together and not just spam.
Derpasaur last edited by
I agree with this as well. I dunno about the full damage thing though… Have you played on many 100% servers in live? It can be pretty frustrating when you lose half your health or more every time you go near inexperienced players.
Gauntlet last edited by
Team-flinches make sense in this game, it’s a part of the mechanics of the game, and by not having it included on friendlies you’re creating an exception which looks ugly (ever had someone launch an enemy whose swinging into your range when they got hit? Plays a flinching animation but they’re still swinging).
Gotta have consistency within the games elements.
YarnuTheDog last edited by
Yes please. Even for stock Chiv. Flinch should go for both friend (Almost an enemy) and foe
lemonater47 last edited by
Are you forgetting the votekick option?