UDK.exe has stopped responding.



  • Dam game keeps crashing on me.

    Description:
    A problem caused this program to stop interacting with Windows.

    Problem signature:
    Problem Event Name: AppHangB1
    Application Name: UDK.exe
    Application Version: 1.0.10246.0
    Application Timestamp: 524b5bb4
    Hang Signature: e602
    Hang Type: 2048
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Hang Signature 1: e6021dc2a80d7fe33bc2a868fa66e6d3
    Additional Hang Signature 2: 71c3
    Additional Hang Signature 3: 71c3b7f20fbc6b5490b4b14519df0bc0
    Additional Hang Signature 4: e602
    Additional Hang Signature 5: e6021dc2a80d7fe33bc2a868fa66e6d3
    Additional Hang Signature 6: 71c3
    Additional Hang Signature 7: 71c3b7f20fbc6b5490b4b14519df0bc0

    Read our privacy statement online:
    http://go.microsoft.com/fwlink/?linkid= … cid=0x0409

    If the online privacy statement is not available, please read our privacy statement offline:
    C:\Windows\system32\en-US\erofflps.txt



  • Moved to Tech Support.



  • Well, it just froze on me again

    Description:
    A problem caused this program to stop interacting with Windows.

    Problem signature:
    Problem Event Name: AppHangB1
    Application Name: UDK.exe
    Application Version: 1.0.10246.0
    Application Timestamp: 5252e444
    Hang Signature: 659c
    Hang Type: 2048
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Hang Signature 1: 659c6094e76e45e4add0aca896e5d52f
    Additional Hang Signature 2: 10b9
    Additional Hang Signature 3: 10b90cbce411b61730366b70321761c4
    Additional Hang Signature 4: 659c
    Additional Hang Signature 5: 659c6094e76e45e4add0aca896e5d52f
    Additional Hang Signature 6: 10b9
    Additional Hang Signature 7: 10b90cbce411b61730366b70321761c4

    Read our privacy statement online:
    http://go.microsoft.com/fwlink/?linkid= … cid=0x0409

    If the online privacy statement is not available, please read our privacy statement offline:
    C:\Windows\system32\en-US\erofflps.txt



  • The game is crashing here too, gives me the same error when loading server info. It was just fine yesterday, after the updated it installed

    log

    ! ! Log: Log file open, 10/08/13 21:11:24 ! Init: FEngineLoop::PreInit Here ! Init: ---- call app init here ! Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 ! Init: Call platform pre init ! Init: **** Pre InitSHAHashes() **** ! Log: **** InitSHAHashes() **** ! DevSHA: InitializeFileHashes udkeditorudk.ini ! DevSHA: InitializeFileHashes udkengine.beta ! DevSHA: InitializeFileHashes udkengineudk.ini ! DevSHA: InitializeFileHashes udkgameudk.ini ! DevSHA: InitializeFileHashes udkinputdefaults.ini ! DevSHA: InitializeFileHashes udkweapondefaults.ini ! DevSHA: InitializeFileHashes udkeditorudk.ini ! DevSHA: InitializeFileHashes udkengine.beta ! DevSHA: InitializeFileHashes udkengineudk.ini ! DevSHA: InitializeFileHashes udkgameudk.ini ! DevSHA: InitializeFileHashes udkinputdefaults.ini ! DevSHA: InitializeFileHashes udkweapondefaults.ini ! DevSHA: InitializeFileHashes core.upk ! DevSHA: InitializeFileHashes engine.upk ! DevSHA: InitializeFileHashes gfxui.upk ! DevSHA: InitializeFileHashes ipdrv.upk ! DevSHA: InitializeFileHashes windrv.upk ! DevSHA: InitializeFileHashes gameframework.upk ! DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk ! DevSHA: InitializeFileHashes udkbase.upk ! DevSHA: InitializeFileHashes utgame.upk ! DevSHA: InitializeFileHashes aoc.upk ! DevSHA: InitializeFileHashes aoccustomizationcontent.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes udkbase_loc_int.upk ! DevSHA: InitializeFileHashes startup.upk ! DevSHA: InitializeFileHashes startup_loc_int.upk ! DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf ! DevSHA: InitializeFileHashes gpuskinvertexfactory.usf ! DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf ! DevSHA: InitializeFileHashes localvertexfactory.usf ! DevSHA: InitializeFileHashes decalfactorycommon.usf ! DevSHA: InitializeFileHashes terrainvertexfactory.usf ! DevSHA: InitializeFileHashes landscapevertexfactory.usf ! DevSHA: InitializeFileHashes fluidvertexfactory.usf ! DevSHA: InitializeFileHashes lensflarevertexfactory.usf ! DevSHA: InitializeFileHashes particlespritevertexfactory.usf ! DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf ! DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf ! DevSHA: InitializeFileHashes resolvevertexshader.usf ! DevSHA: InitializeFileHashes definitions.usf ! DevSHA: InitializeFileHashes common360.usf ! DevSHA: InitializeFileHashes common.usf ! DevSHA: InitializeFileHashes resolvepixelshader.usf ! DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf ! DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf ! DevSHA: InitializeFileHashes meshpaintpixelshader.usf ! DevSHA: InitializeFileHashes meshpaintvertexshader.usf ! DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf ! DevSHA: InitializeFileHashes gfxfilterpixelshader.usf ! DevSHA: InitializeFileHashes gfxpixelshader.usf ! DevSHA: InitializeFileHashes gfxvertexshader.usf ! DevSHA: InitializeFileHashes gfxvertex3dshader.usf ! DevSHA: InitializeFileHashes fluidsurfacesimulation.usf ! DevSHA: InitializeFileHashes velocityshader.usf ! DevSHA: InitializeFileHashes depthoffieldcommon.usf ! DevSHA: InitializeFileHashes random.usf ! DevSHA: InitializeFileHashes materialtemplate.usf ! DevSHA: InitializeFileHashes flattessellation.usf ! DevSHA: InitializeFileHashes pntriangles.usf ! DevSHA: InitializeFileHashes tessellation.usf ! DevSHA: InitializeFileHashes ldrextractvertexshader.usf ! DevSHA: InitializeFileHashes texturedensityshader.usf ! DevSHA: InitializeFileHashes perfragmentmaskshader.usf ! DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf ! DevSHA: InitializeFileHashes shadowprojectioncommon.usf ! DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf ! DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf ! DevSHA: InitializeFileHashes shadowdepthpixelshader.usf ! DevSHA: InitializeFileHashes shadowdepthcommon.usf ! DevSHA: InitializeFileHashes shadowdepthvertexshader.usf ! DevSHA: InitializeFileHashes downsampledepthpixelshader.usf ! DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf ! DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf ! DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf ! DevSHA: InitializeFileHashes hitproxypixelshader.usf ! DevSHA: InitializeFileHashes hitproxyvertexshader.usf ! DevSHA: InitializeFileHashes filtervertexshader.usf ! DevSHA: InitializeFileHashes filterpixelshader.usf ! DevSHA: InitializeFileHashes postprocesscommon.usf ! DevSHA: InitializeFileHashes lightshaftshader.usf ! DevSHA: InitializeFileHashes simplef32pixelshader.usf ! DevSHA: InitializeFileHashes simplef32vertexshader.usf ! DevSHA: InitializeFileHashes deferredlightshaders.usf ! DevSHA: InitializeFileHashes dynamiclightingcommon.usf ! DevSHA: InitializeFileHashes deferredlightingcommon.usf ! DevSHA: InitializeFileHashes lightfunctionpixelshader.usf ! DevSHA: InitializeFileHashes lightfunctionvertexshader.usf ! DevSHA: InitializeFileHashes hitmaskpixelshader.usf ! DevSHA: InitializeFileHashes hitmaskvertexshader.usf ! DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf ! DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf ! DevSHA: InitializeFileHashes fogintegralpixelshader.usf ! DevSHA: InitializeFileHashes fogvolumecommon.usf ! DevSHA: InitializeFileHashes fogintegralvertexshader.usf ! DevSHA: InitializeFileHashes heightfogpixelshader.usf ! DevSHA: InitializeFileHashes heightfogcommon.usf ! DevSHA: InitializeFileHashes heightfogvertexshader.usf ! DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf ! DevSHA: InitializeFileHashes depthonlypixelshader.usf ! DevSHA: InitializeFileHashes depthonlyvertexshader.usf ! DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf ! DevSHA: InitializeFileHashes simpleelementvertexshader.usf ! DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf ! DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf ! DevSHA: InitializeFileHashes simpleelementpixelshader.usf ! DevSHA: InitializeFileHashes basepasspixelshader.usf ! DevSHA: InitializeFileHashes basepasscommon.usf ! DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf ! DevSHA: InitializeFileHashes sphericalharmoniccommon.usf ! DevSHA: InitializeFileHashes basepasstessellationshaders.usf ! DevSHA: InitializeFileHashes basepassvertexcommon.usf ! DevSHA: InitializeFileHashes basepassvertexshader.usf ! DevSHA: InitializeFileHashes ambientocclusionshader.usf ! DevSHA: InitializeFileHashes binkshaders.usf ! DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf ! DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf ! DevSHA: InitializeFileHashes motionblurcommon.usf ! DevSHA: InitializeFileHashes temporalaa.usf ! DevSHA: InitializeFileHashes temporalaamaskshader.usf ! DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf ! DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf ! DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf ! DevSHA: InitializeFileHashes branchingpcfcommon.usf ! DevSHA: InitializeFileHashes modshadowcommon.usf ! DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf ! DevSHA: InitializeFileHashes spotlightpixelshader.usf ! DevSHA: InitializeFileHashes spotlightvertexshader.usf ! DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf ! DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf ! DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf ! DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf ! DevSHA: InitializeFileHashes screenvertexshader.usf ! DevSHA: InitializeFileHashes screenpixelshader.usf ! DevSHA: InitializeFileHashes radialblurscreenshader.usf ! DevSHA: InitializeFileHashes fxaashader.usf ! DevSHA: InitializeFileHashes fxaa3_11.usf ! DevSHA: InitializeFileHashes mlaashader.usf ! DevSHA: InitializeFileHashes pointlightpixelshader.usf ! DevSHA: InitializeFileHashes pointlightvertexshader.usf ! DevSHA: InitializeFileHashes lutblender.usf ! DevSHA: InitializeFileHashes lightmapdensityshader.usf ! DevSHA: InitializeFileHashes imagereflectionshader.usf ! DevSHA: InitializeFileHashes imagereflectionmeshshader.usf ! DevSHA: InitializeFileHashes memcopyshader.usf ! DevSHA: InitializeFileHashes restorecolordepthshader.usf ! DevSHA: InitializeFileHashes splashscreenshader.usf ! DevSHA: InitializeFileHashes onecolorshader.usf ! DevSHA: InitializeFileHashes nullpixelshader.usf ! DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf ! DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf ! DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf ! DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf ! DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf ! DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf ! DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf ! DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf ! DevSHA: InitializeFileHashes directionallightpixelshader.usf ! DevSHA: InitializeFileHashes directionallightvertexshader.usf ! DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf ! DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf ! DevSHA: InitializeFileHashes bokehdof.usf ! Log: ... running in INSTALLED mode ! Log: Read config file: ..\..\UDKGame\Config\DefaultSystemSettings.ini ! Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini ! Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultLightmass.ini ! Log: Read config file: ..\..\Engine\Config\BaseLightmass.ini ! Log: Read config file: ..\..\Engine\Config\BaseLightmass.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultEngine.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultEngineUDK.ini ! Log: Read config file: ..\..\Engine\Config\BaseEngine.ini ! Log: Read config file: ..\..\Engine\Config\BaseEngine.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultGame.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultGameUDK.ini ! Log: Read config file: ..\..\Engine\Config\BaseGame.ini ! Log: Read config file: ..\..\Engine\Config\BaseGame.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultInput.ini ! Log: Read config file: ..\..\Engine\Config\BaseInput.ini ! Log: Read config file: ..\..\Engine\Config\BaseInput.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini ! Log: Read config file: ..\..\UDKGame\Config\DefaultUI.ini ! Log: Read config file: ..\..\Engine\Config\BaseUI.ini ! Log: Read config file: ..\..\Engine\Config\BaseUI.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini ! Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini ! Log: Read config file: ..\..\Engine\Config\ConsoleVariables.ini ! DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini ! Init: Version: 10246 ! Init: Epic Internal: 0 ! Init: Compiled (32-bit): Oct 7 2013 12:39:41 ! Init: Changelist: 1340247 ! Init: Command line: ! Init: Base directory: D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\ ! [0000.13] Init: Computer: LUCAS-PC ! [0000.13] Init: User: Lucas ! [0000.13] Init: CPU Page size=4096, Processors=4 ! [0000.13] Init: High frequency timer resolution =2.942861 MHz ! [0000.13] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=8.0GB Virtual=4.0GB ! [0000.24] Log: Steam Client API initialized 1 ! [0000.47] Log: Steam Game Server API initialized 1 ! [0000.47] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. ! [0000.47] Init: Object subsystem initialized ! [0000.48] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed ! [0000.59] Log: Found D3D11 adapter 0: ATI Radeon HD 5700 Series ! [0000.59] Log: Adapter has 1017MB of dedicated video memory, 0MB of dedicated system memory, and 1791MB of shared system memory ! [0000.60] Log: Shader platform (RHI): PC-D3D-SM3 ! [0000.68] Log: PhysX GPU Support: DISABLED ! [0000.72] Init: Initializing FaceFX... ! [0000.72] Init: FaceFX 1.7.4 initialized. ! [0000.72] Init: WinSock: I am Lucas-PC (192.168.25.8:0) ! [0000.77] Init: XAudio2 using 'Speakers (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) ! [0000.84] Log: Read config file: ..\..\UDKGame\Localization\INT\GFxUI.INT ! [0000.98] Log: Read config file: ..\..\UDKGame\Localization\INT\Engine.INT ! [0000.98] Log: Read config file: ..\..\Engine\Localization\INT\Engine.INT ! [0000.98] Init: Waited 0.003 sec for async package '..\..\UDKGame\CookedPCConsole\Core.upk' to complete caching. ! [0001.30] Log: Read config file: ..\..\Engine\Localization\INT\Core.INT ! [0002.56] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini ! [0002.56] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini ! [0002.56] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini ! [0002.56] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini ! [0002.56] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini ! [0002.57] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini ! [0002.57] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini ! [0002.57] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini ! [0002.57] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini ! [0002.57] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini ! [0002.76] Log: Read config file: ..\..\UDKGame\Localization\INT\AOC.INT ! [0002.78] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini ! [0002.78] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini ! [0002.78] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini ! [0002.78] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini ! [0002.78] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini ! [0002.82] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini ! [0002.83] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini ! [0002.83] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini ! [0002.86] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini ! [0002.86] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini ! [0002.86] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini ! [0008.48] Init: Finished loading startup packages in 7.51 seconds ! [0008.49] Log: 105081 objects as part of root set at end of initial load. ! [0008.49] Log: 0 out of 0 bytes used by permanent object pool. ! [0008.49] Log: Initializing Engine... ! [0008.50] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' ! [0008.50] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap' ! [0008.50] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap' ! [0008.50] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap' ! [0008.51] Init: UEngine initialized ! [0008.55] Warning: Warning, Failed to load 'SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01': Failed to find object 'SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01' ! [0008.55] Warning: Warning, Failed to load 'SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01': Failed to find object 'SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01' ! [0008.55] Init: XAudio2Device initialized. ! [0008.62] Init: Client initialized ! [0008.62] Log: Size of window 1366 768 ! [0008.62] Log: Read config file: ..\..\Engine\Localization\INT\UnrealEd.INT ! [0011.26] Log: Initializing Steamworks ! [0011.27] Log: Logged in as 'k1RA' ! [0011.29] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKEngine.ini ! [0011.29] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKGame.ini ! [0011.29] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini ! [0011.29] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKEditor.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKEditorKeyBindings.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKEditorUDK.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKEditorUserSettings.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKEngineUDK.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKGameUDK.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKInputDefaults.ini ! [0011.30] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponDefaults.ini ! [0011.31] Log: Read config file: ..\..\UDKGame\Config\WrangleContent.ini ! [0011.32] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap' ! [0011.32] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap' ! [0011.32] Log: LocalPlayer 0 - Failed to setup default post process... ! [0011.32] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' ! [0011.32] Warning: Warning, Failed to find object 'Class None.' ! [0011.33] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' ! [0011.33] Warning: Warning, Failed to find object 'Class None.' ! [0011.38] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' ! [0011.38] Warning: Warning, Failed to find object 'Class None.' ! [0011.38] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' ! [0011.38] Warning: Warning, Failed to find object 'Class None.' ! [0011.38] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini ! [0011.49] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255 ! [0011.86] Log: Game class is 'AOCEntry' ! [0012.52] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0 ! [0012.53] Log: Primary PhysX scene will be in software. ! [0012.53] Log: Creating Primary PhysX Scene. ! [0012.56] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2013.10.08-21.11.36 ! [0012.58] Log: Bringing up level for play took: 0.688736 ! [0013.84] Log: Current focused movie? SWF.GeneralManager ! [0013.84] Warning: Warning, Failed to load 'SwfMovie UDKFrontEnd.udk_ime': Failed to find object 'SwfMovie UDKFrontEnd.udk_ime' ! [0013.84] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime] ! [0013.84] Log: ########### Finished loading level: 2.345491 seconds ! [0013.84] Init: Game engine initialized ! [0013.84] Log: Initializing Engine Completed ! [0014.00] Log: >>>>>>>>>>>>>> Initial startup: 14.00s <<<<<<<<<<<<<<< ! [0014.01] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0 ! [0014.02] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCUI.INT ! [0014.14] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCGame.INT ! [0014.20] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCKeybinds.INT ! [0014.22] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCCustomization.INT ! [0015.70] Log: FSocketWin::Close ! [0018.15] Init: WinSock: Socket queue 32768 / 32768 ! [0018.27] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 177.189.210.227:7775 10/08/13 21:11:42 ! [0018.29] Init: WinSock: Socket queue 32768 / 32768 ! [0020.95] Log: LoadMap: steam.90087852281393153/aocto-darkforest_p?Name=Player?Team=255?game=AOC.AOCTeamObjective ! [0020.95] Log: --- LOADING MOVIE START --- ! [0020.95] Log: FFullScreenMovieGFx::GameThreadPlayMovie *B* ! [0021.02] Log: FSocketWin::Close ! [0021.02] Log: FSocketWin::Close ! [0021.02] Exit: IpNetDriverSteamworks_0 shut down ! [0021.03] Log: World AOC-UDKFrontEndMap.TheWorld not cleaned up by garbage collection! ! [0047.15] Log: === Critical error: === ! Fatal error! ! ! Address = 0x46ff200 (filename not found) ! Address = 0x43fa3f (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x44568c (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x440eea (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x446509 (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x497469 (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x680000 (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x570065 (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! Address = 0x570065 (filename not found) [in D:\STEAMGAMES\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe] ! ! !



  • It’s been doing this since I bought the game. Someone mentioned to put -nomovie under launch options. But it’s seems it’s causing the game to crash when I select a server.



  • Hanged again, attached is dxdiag, and I cannot attach the log cause it’s 56mb. But here are some lines that look interesting.

    [5433.19] Log: Current focused movie? SWF.HudManager
    [5433.19] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [5433.19] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [5433.25] Warning: Warning, Failed to load ‘SwfMovie SWF.mason_eagle.ai’: Failed to find object ‘SwfMovie SWF.mason_eagle.ai’
    [5433.25] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [5433.25] Log: Current focused movie? SWF.HUDOverlay
    [5433.25] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [5433.25] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [5433.28] Log: Current focused movie? SWF.HudManager
    [5433.28] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [5433.28] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [5433.34] Warning: Warning, Failed to load ‘SwfMovie SWF.mason_eagle.ai’: Failed to find object ‘SwfMovie SWF.mason_eagle.ai’
    [5433.34] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [5433.58] Log: Current focused movie? SWF.GeneralManager
    [5433.58] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [5433.58] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [5433.72] Warning: Warning, Failed to load ‘Texture CHV_MapScreens.SH’: Failed to find object ‘Texture CHV_MapScreens.SH’
    [5435.22] Log: Current focused movie? SWF.HudManager
    [5435.22] Log: Failed; returning to Entry
    [5435.23] Log: LoadMap: AOC-UDKFrontEndMap?closed?Name=Player?Team=255
    [5435.24] Log: –- LOADING MOVIE START —
    [5435.24] Log: FFullScreenMovieGFx::GameThreadPlayMovie B
    [5435.31] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_1 243.227.88.2:58369 10/11/13 15:17:24
    [5435.31] Log: EndLocalClientAuth Session 0
    [5435.31] Exit: IpNetDriverSteamworks_1 shut down
    [5435.42] Log: Game class is ‘AOCEntry’
    [5435.66] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [5435.67] Log: Primary PhysX scene will be in software.
    [5435.67] Log: Creating Primary PhysX Scene.
    [5435.68] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2013.10.11-15.17.25
    [5435.69] Log: Bringing up level for play took: 0.265161
    [5435.71] Log: Current focused movie? SWF.GeneralManager
    [5435.71] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [5435.71] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [5435.72] Log: ########### Finished loading level: 0.485901 seconds
    [5435.84] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [5435.84] Log: –- LOADING MOVIE TIME: 598 ms —
    [5436.72] Log: FSocketWin::Close
    [5438.47] Log: Closing by request
    [5438.47] Log: appRequestExit(0)
    [5438.52] Exit: Preparing to exit.
    [5438.63] Log: FSocketWin::Close
    [5438.66] Exit: Game engine shut down
    [5439.78] Exit: Windows client shut down
    [5439.81] Exit: XAudio2 Device shut down.
    [5439.87] Exit: Object subsystem successfully closed.
    [5439.94] Log: Shutting down FaceFX…
    [5439.94] Log: FaceFX shutdown.
    [5439.97] Exit: Exiting.
    [5439.97] Log: Log file closed, 10/11/13 15:17:29



  • Hanged up on me again, however the launch file is 10mb. How do you people want me to send the launch file.

    KinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2858.91] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2858.93] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2858.94] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2858.96] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2858.98] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2858.99] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.01] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.03] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.04] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.06] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.08] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.09] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMeshComponent_23009 SkeletalMesh: PlayerviewTEMP_agatha
    [2859.11] Log: SkelMesh has: MinDistFactorForKinematicUpdate is > 0.0f and in PHYS_RigidBody. This will probably result in it falling out of the world. Component: aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1468.SkeletalMe



  • [2736.92] Log: ZELC: Component ‘WP_shld_TowerShield.Materials.WEP_towershield_a’ with Owner ‘No_Detailed_Info_Specified’ returned normal with incorrect length (0.965690). ChkActor: AOCPawn_1437 (AOCPawn aocto-darkforest_p.TheWorld:PersistentLevel.AOCPawn_1437)
    [2740.85] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2741.53] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2741.85] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2741.85] Log: AOCPawn_1446 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2741.85] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2742.65] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2744.66] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2744.67] Log: AActor::SetBase : Bone (b_handle) not found on AOCPawn_1448 for UTEmit_BloodSpray_3305!
    [2746.78] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2747.18] Log: AOCPawn_1448 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2747.18] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2750.21] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2751.08] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2752.12] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2752.43] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2752.67] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2753.83] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2753.83] Log: AOCPawn_1455 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2753.83] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2754.13] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2754.13] Log: AOCPawn_1456 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2754.13] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2755.59] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2755.65] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2758.78] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2758.79] Log: AOCPawn_1459 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2758.79] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2759.15] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2759.75] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2763.43] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2766.61] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2769.89] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2771.11] ScriptLog: Script call stack:
    Function AOC.AOCPlayerController:Dead.EndState
    Function UTGame.UTPlayerController:SetBehindView
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [2771.23] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2771.41] ScriptLog: Script call stack:
    Function AOC.AOCPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [2771.41] ScriptLog: Script call stack:
    Function UTGame.UTPlayerController:ClientSetBehindView
    Function AOC.AOCPlayerController:Spectating.SetBehindView
    Function UTGame.UTPlayerController:SetBehindView
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [2772.81] ScriptLog: Script call stack:
    Function AOC.AOCPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [2772.82] ScriptLog: Script call stack:
    Function UTGame.UTPlayerController:ClientSetBehindView
    Function AOC.AOCPlayerController:Spectating.SetBehindView
    Function UTGame.UTPlayerController:SetBehindView
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [2776.42] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2776.64] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2777.69] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2777.70] ScriptLog: Script call stack:
    Function AOC.AOCPawn:BecomeViewTarget
    Function UTGame.UTPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetMeshVisibility

    [2777.75] ScriptLog: Script call stack:
    Function Engine.PlayerController:WaitingForPawn.PlayerTick
    Function AOC.AOCPawn:BecomeViewTarget
    Function UTGame.UTPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetMeshVisibility

    [2777.75] ScriptLog: Script call stack:
    Function AOC.AOCMeleeWeapon:WeaponEquipping.BeginState
    Function AOC.AOCWeapon:WeaponEquipping.BeginState
    Function AOC.AOCWeapon:AttachWeaponTo
    Function AOC.AOCPawn:WeaponAttachmentChanged
    Function AOC.AOCWeaponAttachment:AttachTo
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [2778.11] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2782.33] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2782.79] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2785.16] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2787.10] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2787.66] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2788.24] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2788.70] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2788.77] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2789.02] Log: PhysRigidBodyOutOfWorldCheck: AOCPawn_1450 -> StaticMeshCollectionActor_37
    [2789.03] Log: PhysRigidBodyOutOfWorldCheck: AOCPawn_1450 -> StaticMeshCollectionActor_37
    [2789.05] Log: PhysRigidBodyOutOfWorldCheck: AOCPawn_1450 -> StaticMeshCollectionActor_37
    [2789.06] Log: PhysRigidBodyOutOfWorldCheck: AOCPawn_1450 -> StaticMeshCollectionActor_37
    [2789.08] Log: PhysRigidBodyOutOfWorldCheck: AOCPawn_1450 -> StaticMeshCollectionActor_37
    [2789.10] Log: PhysRigidBodyOutOfWorldCheck: AOCPawn_1450 -> StaticMeshCollectionActor_37
    [2789.22] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2789.24] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2789.58] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2789.58] Log: AOCPawn_1480 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2789.58] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2789.63] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2789.72] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2789.72] Log: AOCPawn_1482 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2789.72] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2789.72] Warning: Failed to set base of UTEmit_BloodSpray_3345 because SkelComp (SkeletalMeshComponent_21749) is not owned by NewBase (AOCPawn_1384)!
    [2789.83] Log: AOCPawn_1475 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [2789.83] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [2789.87] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2792.18] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2793.47] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_1471 for UTEmit_BloodSpray_3348!
    [2795.18] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_1471 for UTEmit_BloodSpray_3350!
    [2797.01] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2797.78] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2798.28] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2798.79] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2798.96] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2799.03] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_1456 for UTEmit_BloodSpray_3353!
    [2803.08] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2803.59] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2806.24] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2806.28] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2807.29] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2809.10] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [2809.68] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo


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