Game Keeps Freezing up….



  • Log: Log file open, 10/22/13 03:33:02
    Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengine.beta
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengine.beta
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.upk
    DevSHA: InitializeFileHashes engine.upk
    DevSHA: InitializeFileHashes gfxui.upk
    DevSHA: InitializeFileHashes ipdrv.upk
    DevSHA: InitializeFileHashes windrv.upk
    DevSHA: InitializeFileHashes gameframework.upk
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    DevSHA: InitializeFileHashes udkbase.upk
    DevSHA: InitializeFileHashes utgame.upk
    DevSHA: InitializeFileHashes aoc.upk
    DevSHA: InitializeFileHashes aoccustomizationcontent.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes startup.upk
    DevSHA: InitializeFileHashes startup_loc_int.upk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes binkshaders.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 7 2013 12:39:41
    Init: Changelist: 1340247
    Init: Command line:
    Init: Base directory: c:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    [0000.76] Init: Computer: RYANLAPTOP2
    [0000.76] Init: User: Ryan
    [0000.76] Init: CPU Page size=4096, Processors=8
    [0000.76] Init: High frequency timer resolution =2.338476 MHz
    [0000.76] Init: Memory total: Physical=31.9GB (31GB approx) Pagefile=63.8GB Virtual=4.0GB
    [0000.84] Log: Steam Client API initialized 1
    [0000.99] Log: Steam Game Server API initialized 1
    [0000.99] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.99] Init: Object subsystem initialized
    [0000.99] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0001.05] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 680M
    [0001.05] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
    [0001.26] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.77] Log: PhysX GPU Support: DISABLED
    [0001.77] Init: Initializing FaceFX…
    [0001.77] Init: FaceFX 1.7.4 initialized.
    [0001.78] Init: WinSock: I am RyanLaptop2 (10.0.2.101:0)
    [0001.78] Init: XAudio2 using ‘Speakers (Sound Blaster Recon3Di)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0001.87] Log: Read config file: …\UDKGame\Localization\INT\GFxUI.INT
    [0004.69] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    [0004.69] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0004.69] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0009.45] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0009.45] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0009.48] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0009.48] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0009.48] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0009.58] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0009.58] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0009.63] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0009.63] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0009.63] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0010.04] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0010.20] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0010.20] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0010.32] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0010.32] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0010.32] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0010.40] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0010.40] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0010.40] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0010.44] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0010.44] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0010.44] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0015.07] Init: Finished loading startup packages in 13.10 seconds
    [0015.07] Log: 105081 objects as part of root set at end of initial load.
    [0015.07] Log: 0 out of 0 bytes used by permanent object pool.
    [0015.07] Log: Initializing Engine…
    [0015.13] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
    [0015.13] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0015.13] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0015.13] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0015.26] Init: UEngine initialized
    [0015.70] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpIn01’
    [0015.70] Warning: Warning, Failed to load ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’: Failed to find object ‘SoundNodeWave A_Interface.RadioChirps.Radio_ChirpOut01’
    [0015.70] Init: XAudio2Device initialized.
    [0015.75] Init: Client initialized
    [0015.75] Log: Size of window 1600 900
    [0015.75] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0018.19] Log: Initializing Steamworks
    [0018.20] Log: Logged in as ‘jibraider77’
    [0018.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0018.29] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0018.32] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    [0018.35] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0018.36] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    [0018.39] Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    [0018.45] Log: Read config file: …\UDKGame\Config\UDKEditorKeyBindings.ini
    [0018.48] Log: Read config file: …\UDKGame\Config\UDKEditorUDK.ini
    [0018.50] Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    [0018.51] Log: Read config file: …\UDKGame\Config\UDKEngineUDK.ini
    [0018.52] Log: Read config file: …\UDKGame\Config\UDKGameUDK.ini
    [0018.55] Log: Read config file: …\UDKGame\Config\UDKInputDefaults.ini
    [0018.56] Log: Read config file: …\UDKGame\Config\UDKWeaponDefaults.ini
    [0018.58] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0018.60] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0018.60] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0018.67] Log: LocalPlayer 0 - Failed to setup default post process…
    [0019.06] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0019.06] Warning: Warning, Failed to find object ‘Class None.’
    [0019.06] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0019.06] Warning: Warning, Failed to find object ‘Class None.’
    [0019.52] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0019.53] Warning: Warning, Failed to find object ‘Class None.’
    [0019.53] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0019.53] Warning: Warning, Failed to find object ‘Class None.’
    [0019.53] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    [0020.19] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0021.01] Log: Game class is ‘AOCEntry’
    [0021.73] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [0021.78] Log: Primary PhysX scene will be in software.
    [0021.78] Log: Creating Primary PhysX Scene.
    [0021.95] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2013.10.22-03.33.23
    [0022.03] Log: Bringing up level for play took: 1.012620
    [0022.78] Log: Current focused movie? SWF.GeneralManager
    [0022.79] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [0022.79] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0022.79] Log: ########### Finished loading level: 2.602756 seconds
    [0022.81] Init: Game engine initialized
    [0022.81] Log: Initializing Engine Completed
    [0072.61] Log: >>>>>>>>>>>>>> Initial startup: 72.61s <<<<<<<<<<<<<<<
    [0072.78] Log: !!! CPU skinned AOC-UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_3 CHV_TornBanner.Mesh.SK_Torn_Banner_Flag_pPlane1 1 0 1 0
    [0072.88] Log: Read config file: …\UDKGame\Localization\INT\AOCUI.INT
    [0073.10] Log: Read config file: …\UDKGame\Localization\INT\AOCGame.INT
    [0073.17] Log: Read config file: …\UDKGame\Localization\INT\AOCKeybinds.INT
    [0073.20] Log: Read config file: …\UDKGame\Localization\INT\AOCCustomization.INT
    [0075.09] Log: FSocketWin::Close
    [0075.14] Log: FSocketWin::Close
    [0087.61] Init: WinSock: Socket queue 32768 / 32768
    [0087.75] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 66.150.121.172:6000 10/22/13 03:34:29
    [0087.78] Init: WinSock: Socket queue 32768 / 32768
    [0092.48] Log: LoadMap: steam.90087947972457474/aocctf-moor_p?Name=Player?Team=255?game=AOC.AOCCTF
    [0092.48] Log: –- LOADING MOVIE START —
    [0092.48] Log: FFullScreenMovieGFx::GameThreadPlayMovie B
    [0092.55] Log: FSocketWin::Close
    [0092.56] Log: FSocketWin::Close
    [0092.56] Log: FSocketWin::Close
    [0092.56] Exit: IpNetDriverSteamworks_0 shut down
    [0094.14] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCFlag_1.SkeletalMeshComponent_0 ctf_Banners.Mesh.S_CTF_Flag 1 0 1 0
    [0094.14] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCFlag_0.SkeletalMeshComponent_0 ctf_Banners.Mesh.S_CTF_Flag 1 0 1 0
    [0094.15] Log: Primary PhysX scene will be in software.
    [0094.15] Log: Creating Primary PhysX Scene.
    [0094.15] Log: Bringing World aocctf-moor_p.TheWorld up for play (714) at 2013.10.22-03.34.35
    [0094.19] Log: Bringing up level for play took: 0.199433
    [0094.19] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0094.19] Warning: Warning, Failed to find object ‘Class None.’
    [0094.19] Log: PlayerController class for the pending level is PlayerController
    [0094.19] Log: ########### Finished loading level: 1.707385 seconds
    [0094.26] Warning: Warning, Material CHV_Ruins_Blockout2.m_grey missing bUsedWithStaticLighting=True!
    [0094.26] Warning: Warning, Material CHV_Ruins_Blockout2.m_grey missing bUsedWithStaticLighting=True!
    [0094.27] Log: –- LOADING MOVIE TIME: 1.78 sec —
    [0094.38] Log: Current focused movie? SWF.GeneralManager
    [0094.38] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [0094.38] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0094.49] Warning: Warning, Failed to load ‘SwfMovie SWF.class_select_classimage_archer.png’: Failed to find object ‘SwfMovie SWF.class_select_classimage_archer.png’
    [0094.49] Log: GFx attempted to load missing object [SWF.class_select_classimage_archer.png]
    [0094.49] Warning: Warning, Failed to load ‘SwfMovie SWF.weapon_select_large_placeholder.png’: Failed to find object ‘SwfMovie SWF.weapon_select_large_placeholder.png’
    [0094.49] Log: GFx attempted to load missing object [SWF.weapon_select_large_placeholder.png]
    [0094.52] Log: GFullScreen End Movie – 1
    [0095.44] Log: FSocketWin::Close
    [0099.18] Log: StartOnlineGame() LAN Match: 0
    [0099.18] Log: StartInternetGame() 1
    [0099.18] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCFlag_1.SkeletalMeshComponent_0 ctf_Banners.Mesh.S_CTF_Flag 1 0 1 0
    [0099.18] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCFlag_0.SkeletalMeshComponent_0 ctf_Banners.Mesh.S_CTF_Flag 1 0 1 0
    [0102.82] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0103.35] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0104.25] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0104.39] Warning: Failed to find function FinishSyncStats for timer in actor AOCCTFPlayerController_0
    [0105.81] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0105.88] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0106.46] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0107.52] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0116.62] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0117.12] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0117.80] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0118.03] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0118.06] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0118.43] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0118.69] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0118.75] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0119.06] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0119.53] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0121.72] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0123.03] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0124.03] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0128.86] Log: Current focused movie? SWF.HudManager
    [0128.86] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [0128.86] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0128.94] Warning: Warning, Failed to load ‘SwfMovie SWF.mason_eagle.ai’: Failed to find object ‘SwfMovie SWF.mason_eagle.ai’
    [0128.94] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0128.95] Log: Current focused movie? SWF.HUDOverlay
    [0128.95] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [0128.95] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0128.97] Log: Current focused movie? SWF.HudManager
    [0128.97] Warning: Warning, Failed to load ‘SwfMovie UDKFrontEnd.udk_ime’: Failed to find object ‘SwfMovie UDKFrontEnd.udk_ime’
    [0128.97] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0129.04] Warning: Warning, Failed to load ‘SwfMovie SWF.mason_eagle.ai’: Failed to find object ‘SwfMovie SWF.mason_eagle.ai’
    [0129.04] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0131.37] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0134.60] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0134.82] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0134.86] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0134.86] Log: AOCPawn_23 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0134.86] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0134.89] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0134.95] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.02] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.10] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.29] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.33] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.36] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.39] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.42] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.49] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.56] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.56] Log: AOCPawn_34 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0135.56] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0135.72] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0135.93] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.12] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.19] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.22] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.56] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.75] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.80] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.83] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0136.90] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0137.59] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0138.49] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0139.25] Log: WARNING: Cooking Convex For Actor: aocctf-moor_p.TheWorld:PersistentLevel.AOCProj_ThrownSmokePot_0 Component: StaticMeshComponent_54 StaticMesh: WP_throw_Pots.SM_smoke_pot (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0142.10] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0142.14] ScriptLog: Script call stack:
    Function AOC.AOCPawn:BecomeViewTarget
    Function UTGame.UTPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetMeshVisibility

    [0142.14] ScriptLog: Script call stack:
    Function Engine.PlayerController:WaitingForPawn.PlayerTick
    Function AOC.AOCPawn:BecomeViewTarget
    Function UTGame.UTPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetMeshVisibility

    [0142.17] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0142.20] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0142.27] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0142.34] ScriptLog: Script call stack:
    Function AOC.AOCMeleeWeapon:WeaponEquipping.BeginState
    Function AOC.AOCWeapon:WeaponEquipping.BeginState
    Function AOC.AOCWeapon:AttachWeaponTo
    Function AOC.AOCPawn:WeaponAttachmentChanged
    Function AOC.AOCWeaponAttachment:AttachTo
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [0142.84] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_21 for UTEmit_BloodSpray_13!
    [0143.63] Log: AOCPawn_2 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0143.63] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0144.89] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0144.89] Log: AActor::SetBase : Bone (b_handle) not found on AOCPawn_51 for UTEmit_BloodSpray_15!
    [0145.36] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0145.41] Log: AActor::SetBase : Bone (b_handle) not found on AOCPawn_51 for UTEmit_BloodSpray_16!
    [0145.47] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_24 for UTEmit_BloodSpray_17!
    [0146.47] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0147.07] Log: AOCPawn_10 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0147.07] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0149.64] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_21 for UTEmit_BloodSpray_29!
    [0149.64] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_21 for UTEmit_BloodSpray_30!
    [0152.67] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0155.34] Log: execBoneIsChildOf: BoneName ‘b_shield_root’ not found in SkeletalMesh ‘SK_CH_3P_AgathaKnight’
    [0158.25] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0159.14] Warning: Failed to find notify ReattachProjectile on AOCPawn_46 (No_Detailed_Info_Specified)
    [0159.16] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0159.34] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0159.38] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0159.50] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0159.64] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0159.74] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0160.04] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0160.07] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0160.21] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0161.42] Log: WARNING: Cooking Convex For Actor: aocctf-moor_p.TheWorld:PersistentLevel.AOCDroppedWeapon_0 Component: StaticMeshComponent_102 StaticMesh: CH_H_Veteran.a_a.sm_CH_MasonVanguard_Helmet_Veteran (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0162.50] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0162.50] Warning: Creating a hidden cloth: AOCWeaponAttachment_MasonFlag_0
    [0162.50] Warning: Creating a hidden cloth: AOCWeaponAttachment_MasonFlag_0
    [0162.50] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0162.51] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0163.46] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0163.60] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0164.41] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0164.77] Warning: Failed to find notify ReattachProjectile on AOCPawn_46 (No_Detailed_Info_Specified)
    [0165.71] Log: AOCPawn_10 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0165.71] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0166.32] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0168.22] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0169.92] Warning: Failed to find notify ReattachProjectile on AOCPawn_46 (No_Detailed_Info_Specified)
    [0170.61] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_25 for UTEmit_BloodSpray_74!
    [0170.77] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0170.86] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0170.87] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0170.87] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0171.09] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0171.48] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_10 for UTEmit_BloodSpray_79!
    [0172.02] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0172.23] Log: AOCPawn_2 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0172.23] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0172.41] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_0.SkeletalMeshComponent_924 chv_flags.WEP_M_Flag 1 0 1 0
    [0172.47] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCFlag_0.SkeletalMeshComponent_0 ctf_Banners.Mesh.S_CTF_Flag 1 0 1 0
    [0173.06] Warning: Failed to find notify ReattachProjectile on AOCPawn_46 (No_Detailed_Info_Specified)
    [0173.17] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0173.40] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0173.94] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_24 for UTEmit_BloodSpray_85!
    [0174.02] Log: AOCPawn_2 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0174.02] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0174.27] Log: WARNING: Cooking Convex For Actor: aocctf-moor_p.TheWorld:PersistentLevel.AOCDroppedWeapon_1 Component: StaticMeshComponent_138 StaticMesh: WP_hbl_WarHammer.SM_Warhammer (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0174.27] Log: WARNING: Cooking Convex For Actor: aocctf-moor_p.TheWorld:PersistentLevel.AOCDroppedWeapon_2 Component: StaticMeshComponent_139 StaticMesh: WP_shld_Kite.sm_ma_kite (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0174.31] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0174.51] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_56 for UTEmit_BloodSpray_93!
    [0174.65] Log: WARNING: Cooking Convex For Actor: aocctf-moor_p.TheWorld:PersistentLevel.AOCDroppedWeapon_3 Component: StaticMeshComponent_143 StaticMesh: CH_sm_helms.smhelms_SK_CH_AgathaArcher_Helm01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0174.75] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0174.91] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_1.SkeletalMeshComponent_1093 chv_flags.WEP_M_Flag 1 0 1 0
    [0174.91] Warning: Creating a hidden cloth: AOCWeaponAttachment_MasonFlag_1
    [0174.91] Warning: Creating a hidden cloth: AOCWeaponAttachment_MasonFlag_1
    [0174.91] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_1.SkeletalMeshComponent_1093 chv_flags.WEP_M_Flag 1 0 1 0
    [0174.92] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_1.SkeletalMeshComponent_1093 chv_flags.WEP_M_Flag 1 0 1 0
    [0175.57] Warning: Failed to find notify ReattachProjectile on AOCPawn_46 (No_Detailed_Info_Specified)
    [0175.87] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_1.SkeletalMeshComponent_1093 chv_flags.WEP_M_Flag 1 0 1 0
    [0176.21] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_56 for UTEmit_BloodSpray_100!
    [0176.22] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_56 for UTEmit_BloodSpray_101!
    [0176.98] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_46 for UTEmit_BloodSpray_104!
    [0176.99] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_46 for UTEmit_BloodSpray_105!
    [0178.71] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_64 for UTEmit_BloodSpray_108!
    [0179.08] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_24 for UTEmit_BloodSpray_110!
    [0179.77] ScriptLog: Script call stack:
    Function AOC.AOCPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [0179.77] ScriptLog: Script call stack:
    Function AOC.AOCPlayerController:Dead.EndState
    Function UTGame.UTPlayerController:SetBehindView
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [0180.25] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_64 for UTEmit_BloodSpray_112!
    [0180.26] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_64 for UTEmit_BloodSpray_113!
    [0182.77] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_33 for UTEmit_BloodSpray_125!
    [0182.78] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_33 for UTEmit_BloodSpray_126!
    [0185.05] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.12] ScriptLog: Script call stack:
    Function AOC.AOCPawn:BecomeViewTarget
    Function UTGame.UTPawn:BecomeViewTarget
    Function AOC.AOCPawn:SetMeshVisibility

    [0185.12] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.12] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.15] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.25] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.26] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.31] ScriptLog: Script call stack:
    Function AOC.AOCMeleeWeapon:WeaponEquipping.BeginState
    Function AOC.AOCWeapon:WeaponEquipping.BeginState
    Function AOC.AOCWeapon:AttachWeaponTo
    Function AOC.AOCPawn:WeaponAttachmentChanged
    Function AOC.AOCWeaponAttachment:AttachTo
    Function AOC.AOCPawn:SetThirdPersonCamera
    Function UTGame.UTPawn:SetThirdPersonCamera
    Function AOC.AOCPawn:SetMeshVisibility

    [0185.32] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0185.36] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0186.81] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_55 for UTEmit_BloodSpray_139!
    [0186.82] Log: AActor::SetBase : Bone (b_shield_root) not found on AOCPawn_55 for UTEmit_BloodSpray_140!
    [0187.49] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0187.52] Log: AActor::SetBase : Bone (b_shield_1) not found on AOCPawn_57 for UTEmit_BloodSpray_142!
    [0187.71] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0188.84] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0189.62] Log: AActor::SetBase : Bone (b_handle) not found on AOCPawn_14 for UTEmit_BloodSpray_146!
    [0190.65] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0191.02] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0191.04] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0191.09] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_1.SkeletalMeshComponent_1093 chv_flags.WEP_M_Flag 1 0 1 0
    [0192.01] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0192.05] Log: !!! CPU skinned aocctf-moor_p.TheWorld:PersistentLevel.AOCWeaponAttachment_MasonFlag_1.SkeletalMeshComponent_1093 chv_flags.WEP_M_Flag 1 0 1 0
    [0192.09] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0192.09] Log: AOCPawn_89 PLAYSOUND with no sound cue called from HandleDeadPawnGetHit
    [0192.09] Log: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:HandleDeadPawnGetHit

    [0192.09] Warning: Failed to set base of UTEmit_BloodSpray_149 because SkelComp (SkeletalMeshComponent_610) is not owned by NewBase (AOCPawn_48)!
    [0192.09] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0192.11] ScriptLog: Script call stack:
    Function AOC.AOCPawn:ReplicatedEvent
    Function AOC.AOCPawn:RefreshPawnClass
    Function AOC.AOCPawn:AOCSetCharacterClassFromInfo

    [0192.14] ScriptLog: Script call stack:
    Function AOC.AOCPawn:Replic

    –------------------------------------------------------------------------------------------------------------------
    My game Freezes I have to Restarted my WHOLE pc via holding my power button in, Alienware Laptop m17Xr4 Laptop… Runs the game amazing till it freezes up Happens every time I play at various times, Sometimes after a game before the new one loads sometimes just in themiddle of running… thanks in advance I’ve tried all the “Fix all” stuff from the posts I’ve read reinstalling the game etc… none of that works. Thanks in advance



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