My Thoughts on DW's Classes 2.0: Now Racist Comment Free!



  • Let’s try this again, shall we? Still not entirely sure how my last post got twisted into a race war.

    So I’m several hours into the beta now, and I’m having a ton of fun with it. The 6 classes are really wacky to see against each other, and I’ve already been in more ridiculous situations than I have in the year I’ve owned C:MW. Here are my impressions on each of the classes so far.

    Samurai:

    The Samurai is a lot of fun to play, but quite frankly, he’s too good. He has a very large and diverse arsenal, quite frankly TOO large compared to the limited options of most other classes. The ability to play as an archer who is also beastly in close combat isn’t something I’d normally have a problem with, except that the other classes (with the exception of the Knight), don’t have this ability. Not only can the samurai play both close and ranged, he’s a candidate for both the best close AND the best ranged combat.

    Reasonable wishlist: Bow nerfed
    Fantasy wishlist: Give every class as many weapons as the Samurai

    Spartan:

    The Spartan plays more or less how I pictured, but the spears aren’t nearly as strong as I was hoping. I see most people playing with their secondary, which is a shame, because the idea of a spear specialist class is pretty cool. But overall, I think the Spartan is well done.

    Reasonable wishlist: Make the spears more viable
    Fantasy wishlist: None

    Viking:

    Honestly, I find the Viking underwhelming. He’s essentially a C:MW character with a few novelty abilities and the inability to feint. I’d personally like the Viking to go in one of two directions: One option would be to make him a more competitive “normal” class (by reinstating feinting, improving attack damage, etc), as an alternative to the Knight and Samurai. The second option (and my favourite) would be to make him a large battle specialist. Increase his attack damage and give his attacks huge knockback, while leaving feinting out, and you’ll have a proper berzerker. He’d still be pretty bad in a duel, but an angry Viking running into the fray and swinging wildly would be something that we haven’t seen before, and previously hasn’t really been possible in a Chivalry game.

    Reasonable wishlist: Increase knockback dramatically, allow shield to be picked up, allow weapon to be picked off corpses
    Fantasy wishlist: None

    Knight:

    He’s more or less the same guy we know from C:MW. I like his diversity, and the ability to use crossbows is a cool addition. Honestly, the only real fault I can mention is that I find him boring, but that’s just from familiarity, and entirely personal preference. I DO miss the choice of crossbow, though.

    Reasonable wishlist: Import light and heavy crossbow
    Fantasy wishlist: None

    Ninja:

    This is where I feel Torn Banner really dropped the ball. The ninja, as he is now, doesn’t really serve any kind of purpose. I pictured the ninja as an opportunist, but the pirate is much better at that role. I pictured the ninja as the speedy character, but the pirate runs just as quick, and the ninja’s attacks aren’t amazingly fast. His various unique secondaries, which distinguish the ninja from the other classes, also come in very short supply and run out far too quickly. He has access to only one sword, and his staff does absurdly low damage.

    The ninja also has no significant ranged ability, which, given his extremely poor durability, is a real problem. I’m not sure why he doesn’t have a bow, which the historical ninja did use and is extremely well suited for the stealth role the class is intended to fill. The blowgun would be another option, but allowing the ninja access to the same bow the samurai uses is the easiest fix, and I feel it’s very much needed.

    Reasonable wishlist: Bow, reduce metsubushi’s effect on teammates, more ammo on secondaries, reduced fall damage, improved bo, increased movement speed, +50% damage from behind
    Fantasy wishlist: Blowgun, second sword

    Pirate:

    The pirate is an interesting addition, and I think for the most part he works well. His guns are, in my opinion, slightly too random. I would rather they be more accurate and suffer more in range, damage, or reload time, as the large hit radius makes luck a larger factor than I like. That being said, it’s a quirky class, and the randomness of the black powder weapons only adds to that quirkiness.

    Reasonable wishlist: Make guns more reliant on accuracy, maybe reduce effectiveness SLIGHTLY
    Fantasy wishlist: None

    And there you have it, my impressions on C:DW’s 6 classes. I think it’s a cool blend, and while I’m slightly disappointed that 4 out of the 6 are European (Rajput and Apache would have been great), it’s a great basis for some crazy fun in a game.



  • @Mockingbirch:

    Samurai:
    Reasonable wishlist: Bow nerfed
    Fantasy wishlist: Give every class as many weapons as the Samurai

    Agree!

    @Mockingbirch:

    Spartan:
    Reasonable wishlist: Make the spears more viable

    Agree. Spartans rely only on their shield at the moment. But shieldbash should be fixed/nerfed though.

    @Mockingbirch:

    Viking:
    Reasonable wishlist: Increase knockback dramatically, allow shield to be picked up, allow weapon to be picked off corpses

    I don’t think increased knockback would help the viking with his (relative) short weapons. But I agree that it should be possible to pick up everything he throws. One question though, is the not being possible to feint a feature? I thought it is a bug?!

    @Mockingbirch:

    Knight:
    Reasonable wishlist: Import light and heavy crossbow

    Never played archer in CDW so I don’t really know the differences between the crossbows. But I don’t think he needs them, the one he has is pretty versatile, quick and powerful so why complicate it?

    @Mockingbirch:

    Ninja:
    Reasonable wishlist: Bow, reduce metsubushi’s effect on teammates, more ammo on secondaries, reduced fall damage, improved bo, increased movement speed, +50% damage from behind
    Fantasy wishlist: Blowgun, second sword

    Ninja is one of the best classes in the game and doesn’t need any buffs. It is not easy to play him, but if you learn it, he is really, really powerful. It is the high risk high reward class and the reward is very high.
    So, no bow, increased movement speed or backstab damage please!
    A new sword, why not. I have no idea about the bo, so if it’s really bad, yeah fix/buff it. Reduced fall damage? I thought he doesn’t suffer fall damage at all? I would be cool with it if he can jump down everywhere. I would also agree to give him two secondaries, because I always connect ninja to gadgets :)
    And yeah the metsubushi will be nerfed (stun removed), but I don’t like the stamina drain it does AT ALL because in DW you’re always low on stamina anyway. So why not remove stamina drain and extend the dizzyness to like 10-15 seconds. Maybe extend the affected area too, so you can throw it in a group of pirates and they can’t hit shit for like 10 seconds :D

    @Mockingbirch:

    Pirate:
    Reasonable wishlist: Make guns more reliant on accuracy, maybe reduce effectiveness SLIGHTLY

    The pistol is extremely accurate is it not? You should shoot with tracers (in console: aoc_drawtracer 1) and check it out. The blunderbuss is a shotgun, so no need to improve the accuracy.

    @Mockingbirch:

    I think it’s a cool blend […] it’s a great basis for some crazy fun in a game.

    Yes sir. 8-)



  • I fully agree with the OP essentially. Especially on the Ninja part. I’d like to see him have anything to set him apart from other classes.

    If anything I wish that pirates had the blunderbuss reworked or replaced to not be a shotgun. It’s waaaaay to easy to hit something at a range or close up with no real way to avoid it. How we went from bows to shotguns is beyond me.



  • I don’t think the yumi bow should nerfed. Its only got 8 arrows.



  • @lemonater47:

    I don’t think the yumi bow should nerfed. Its only got 8 arrows.

    The problem is, that’s as much as the pirate’s blunderbuss. But while the whole point of the pirate is ranged combat, the samurai is extremely good in close combat, and ALSO has an excellent ranged weapon. On another class, the bow would be fine, but for samurai it’s just another advantage in a very long list of advantages. This being said, I’d rather see the other classes brought up to the samurai’s level than see him nerfed. But I doubt that’s happening, as it’d take a lot more work.


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