Anyone find that the game feels…different now?



  • Almost like they changed something in the background and can’t tell us due to the “large amount of changes”?

    Isn’t the point of a change log to…log ALL the changes? I’d like to know what’s changed apart from the obvious, Ninja’s Metshubushi thingy no longer stuns.
    Annoyingly, I can’t figure out what’s different minus that my one button dodge is broken, the Metshibushi doesn’t stun and Samurai still aren’t Nerfed XDD.

    Still enjoying the game though! Still hunting down the bugs!



  • Samurais took a huge nerf to either their armor or health pool, not quite sure which. And the no dachi had it’s windup time increased drastically. The yumi bow seem to do less damage but fire more quickly.



  • @Commanderflynn:

    and Samurai still aren’t Nerfed XDD.

    they did get nerfed, just like how the Viking’s got buffed
    they just didn’t log it



  • @Hitom:

    Samurais took a huge nerf to either their armor or health pool, not quite sure which. And the no dachi had it’s windup time increased drastically. The yumi bow seem to do less damage but fire more quickly.

    You don’t know how damage works do you.

    Everyone has has 100 health. Armour is Damage resistance. A number between 0.0 and 1.0. There are also many different damage types and each class has a damage resistance to each damage type individually So say something does 100 blunt damage on an overhead. And say one class has 0.6 blunt damage resistance. So its 100 * 0.6 = 60. So 60 damage will be dealt.

    Damage types
    Pierce
    Pierce = 1.0
    Blunt
    Blunt = 1.0
    Swing
    Swing = 1.0
    PierceBlunt
    Pierce = 0.5
    Blunt = 0.5
    SwingBlunt
    Swing = 0.5
    Blunt = 0.5
    PierceSlash
    Swing = 1.0
    Generic
    always 100%

    Vanguard damage resistance (probably outdated)
    Swing = 0.6
    Pierce = 0.8
    Blunt = 0.7
    PierceBlunt = 0.75
    SwingBlunt = 0.65
    PierceSlash = 0.6

    Those are all the damage types and the resistances for the vanguard. Generic damage is kicks and fire. Fists deal blunt damage.



  • Samurai got nerfed? pretty sure that didn’t happen

    Also, what Viking buff?



  • @KONGEN:

    Samurai got nerfed? pretty sure that didn’t happen

    Also, what Viking buff?

    Weapon damage increase for at least duel weld. Also all throwing attacks deal more damage too and you can now pick stuff up. Well some more stuff.

    Yumi, yari and No-Dachi got nerfs.

    Spartan got his shield combos speeds nerfed and the shield to stab combos increased. So nerfing the shield a tad while making the spears a bit more viable over the shield. Or something similar can’t quite remember.

    Stuff slygoat all said.



  • @lemonater47:

    @KONGEN:

    Samurai got nerfed? pretty sure that didn’t happen

    Also, what Viking buff?

    Weapon damage increase for at least duel weld. Also all throwing attacks deal more damage too and you can now pick stuff up. Well some more stuff.

    Yumi, yari and No-Dachi got nerfs.

    Spartan got his shield combos speeds nerfed and the shield to stab combos increased. So nerfing the shield a tad while making the spears a bit more viable over the shield. Or something similar can’t quite remember.

    Stuff slygoat all said.

    All 1h Viking weapons were buffed actually, dual and non-dual. They also got slightly better armor against slashing damage. Also, throws are all much better damagewise, and you can pick up your shield after throwing it (though the shield did get slowed down a little and will probably be slowed down further because it’s still practically a sniper weapon).

    Spartan has no class changes, just weapons. Yumi got a couple more arrows and reduced damage, Yari combos more slowly, No-dachi has slower windups and slightly lower damage.

    Spartan shield attacks are a bit different with sword/shield and spear/shield now. Both were slowed down and reduced in damage, but spear/shield got a bigger slow and damage reduction while gaining higher knockback. The faster combos when switching between shield bashes and weapon attacks have existed for a while, they’ll just be easier to notice now that shield bash spamming isn’t so fast.

    Metsubushi had its stun removed. In an upcoming patch we’re going to enhance the blinding effect to compensate for this, but for now we just wanted to remove the ridiculous stun mechanic to better see how the Ninja plays without it, the class might see some other changes soon.

    Blunderbuss was significantly reworked. It now has reduced damage when it hits the same person with more than one pellet, but hitting multiple people with it does significantly more damage. The idea behind this was to give it a proper combat role because straight up shotguns are just not possible to balance in a melee game - they’re balanced in FPS games by essentially being the shortest ranged weapons, obviously this isn’t the case in a melee game.

    There are some planned changes for Knight as well that will be coming next patch.



  • @SlyGoat:

    @lemonater47:

    @KONGEN:

    Samurai got nerfed? pretty sure that didn’t happen

    Also, what Viking buff?

    Weapon damage increase for at least duel weld. Also all throwing attacks deal more damage too and you can now pick stuff up. Well some more stuff.

    Yumi, yari and No-Dachi got nerfs.

    Spartan got his shield combos speeds nerfed and the shield to stab combos increased. So nerfing the shield a tad while making the spears a bit more viable over the shield. Or something similar can’t quite remember.

    Stuff slygoat all said.

    All 1h Viking weapons were buffed actually, dual and non-dual. They also got slightly better armor against slashing damage. Also, throws are all much better damagewise, and you can pick up your shield after throwing it (though the shield did get slowed down a little and will probably be slowed down further because it’s still practically a sniper weapon).

    Spartan has no class changes, just weapons. Yumi got a couple more arrows and reduced damage, Yari combos more slowly, No-dachi has slower windups and slightly lower damage.

    Spartan shield attacks are a bit different with sword/shield and spear/shield now. Both were slowed down and reduced in damage, but spear/shield got a bigger slow and damage reduction while gaining higher knockback. The faster combos when switching between shield bashes and weapon attacks have existed for a while, they’ll just be easier to notice now that shield bash spamming isn’t so fast.

    Metsubushi had its stun removed. In an upcoming patch we’re going to enhance the blinding effect to compensate for this, but for now we just wanted to remove the ridiculous stun mechanic to better see how the Ninja plays without it, the class might see some other changes soon.

    Blunderbuss was significantly reworked. It now has reduced damage when it hits the same person with more than one pellet, but hitting multiple people with it does significantly more damage. The idea behind this was to give it a proper combat role because straight up shotguns are just not possible to balance in a melee game - they’re balanced in FPS games by essentially being the shortest ranged weapons, obviously this isn’t the case in a melee game.

    There are some planned changes for Knight as well that will be coming next patch.

    Can you give the Spartan’s doru slightly longer range? He holds the shaft way too forward, all you need to do is make him hold it more to the back. I feel like it’s too short as it is right now (being outranged by the no-dachi I think) and sometimes It seems like the spear model will go into enemies without doing damage.



  • @wyrda78:

    Can you give the Spartan’s doru slightly longer range? He holds the shaft way too forward, all you need to do is make him hold it more to the back. I feel like it’s too short as it is right now (being outranged by the no-dachi I think) and sometimes It seems like the spear model will go into enemies without doing damage.

    If you watch the animations in third person, he actually does move his grip further back when attacking.



  • @SlyGoat:

    @wyrda78:

    Can you give the Spartan’s doru slightly longer range? He holds the shaft way too forward, all you need to do is make him hold it more to the back. I feel like it’s too short as it is right now (being outranged by the no-dachi I think) and sometimes It seems like the spear model will go into enemies without doing damage.

    If you watch the animations in third person, he actually does move his grip further back when attacking.

    well that makes no sense, you can’t just change your grip on a one hander spear easily.

    I still think the spear deserves a longer range. It would compensate for the fact that the shield bash isn’t as OP now.



  • @SlyGoat:

    There are some planned changes for Knight as well that will be coming next patch.

    Any info on that already? Buffs or nerfs?



  • @SlyGoat:

    All 1h Viking weapons were buffed actually, dual and non-dual. They also got slightly better armor against slashing damage. Also, throws are all much better damagewise, and you can pick up your shield after throwing it (though the shield did get slowed down a little and will probably be slowed down further because it’s still practically a sniper weapon).

    http://www.youtube.com/watch?v=HWcscbJsieI



  • @Alyx:

    @SlyGoat:

    All 1h Viking weapons were buffed actually, dual and non-dual. They also got slightly better armor against slashing damage. Also, throws are all much better damagewise, and you can pick up your shield after throwing it (though the shield did get slowed down a little and will probably be slowed down further because it’s still practically a sniper weapon).

    http://www.youtube.com/watch?v=HWcscbJsieI

    Yes, it turns out stabbing someone with two swords does more damage. Very astute of you.



  • @SlyGoat:

    Yes, it turns out stabbing someone with two swords does more damage. Very astute of you.

    Setting aside how ridiculous dual wielding is and even more so that stabbing animation-
    Why is the one-handed stab so damn weak?
    Isn’t the norse sword supposed to excel in stabbing?
    28 damage is the absolute maximum you get out of stabbing with the one-handed norse sword, more often than not you will get less as the red or optimal part of the tracer is very small.

    The dual wielded norse sword stab is not only 14 more damage but also has a much better tracer than the one handed norse sword.

    Dual Wield
    Stab: 42
    Slash: 38
    Overhead: 45

    One Handed
    Stab: 28
    Slash: 41
    Overhead: 49

    The utility, damage and tracer advantage that the dual wielded stab has outweights the very minor damage reductions in slash and overhead. Also dual wielded weapons combo faster, so there is that as well.
    What is the point in ever using it one handed?
    The shield is terrible, the only thing its good for is throwing at people.

    EDIT:
    Dual Dane Axes’ stab is 30 damage, 2 more than the Norse SWORD
    Dual Hatchets’/1 Dane Axe 1 Hatchet does 2 less than the Norse SWORD
    And as if that wasn’t enough-
    You don’t even need to dual wield the SWORDS to get 42 stab damage. You can use the Dane Axe or the Hatchet as long as you use 1 Norse Sword



  • No reply SlyGoat?



  • @Alyx:

    No reply SlyGoat?

    What is there to say. You pointed out facts.



  • @SlyGoat:

    Blunderbuss was significantly reworked. It now has reduced damage when it hits the same person with more than one pellet, but hitting multiple people with it does significantly more damage. The idea behind this was to give it a proper combat role because straight up shotguns are just not possible to balance in a melee game - they’re balanced in FPS games by essentially being the shortest ranged weapons, obviously this isn’t the case in a melee game.

    Oh so that’s what it’s role is??
    well that’s fuckin easy to balance, increase the spread of the pellets and reduce it’s same-person damage enough that it can’t 1 shot classes at close range

    basically, it should be a waste of a shot to use it on just 1 person, much like the firepots

    easy peasy

    @Alyx:

    You can use the Dane Axe or the Hatchet as long as you use 1 Norse Sword

    ooooh neat little facts Alyx
    it is pretty weird the sword’s stab isn’t all that

    I was also surprised the double stab does more damage, seeing as how the double slash does not do more damage
    is the double slash doing regular damage a bug?



  • @BB:

    is the double slash doing regular damage a bug?

    I am not sure but I think when you do a slash the animation shows that you attack with only one of your weapons, explaining the regular damage. But for a stab he uses both, thus higher damage.



  • @Alyx:

    Isn’t the norse sword supposed to excel in stabbing?

    Norse swords actually had wide points not ideal for thrusting attacks, and fullers (the gap(s) in the center of the blade) to reduce the weight of the weapon so it could be swung faster. They were light weight slashing weapons. The description in Chivalry was just a historical inaccuracy, and later on wasn’t even true of the weapon statistically.

    @Alyx:

    The dual wielded norse sword stab is not only 14 more damage but also has a much better tracer than the one handed norse sword.

    It’s also meant to be quite a bit slower. This will be rectified.

    @Alyx:

    Dual Dane Axes’ stab is 30 damage, 2 more than the Norse SWORD

    Spartan armor is more effective against piercing damage than blunt. And again, norse swords aren’t really made for thrusting to begin with.

    @Alyx:

    You don’t even need to dual wield the SWORDS to get 42 stab damage. You can use the Dane Axe or the Hatchet as long as you use 1 Norse Sword

    The stab attack is currently using the damage of your main hand weapon exclusively. I imagine this is true of the double slash as well.


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