Localization?



  • @Andrew:

    “?INT?AOCMaps.Objective.Descript.”

    It’s a localization thing that is not ideal for the sdk. It uses string variables from AOCmaps and plugs in the associated text. It is something that still needs work/to be removed on the code side of things.

    @CrustaceanSoup:

    We do still need to separate localization and configs for mods out from that of the main game. Most of the Kismet nodes let you just pass through strings unlocalized; if that one doesn’t, I’ll make a note to change it so it does.

    This is still a problem and the SDK is due to go live. Do I need to make a custom version of AOCMaps or will this be unlocalised soon?

    EDIT: My bad, it works now.



  • Is it? Objective markers and descriptions display properly now, for me at least.



  • Yeah I just noticed my beta was still updating.

    It’s all good. Please disregard.


Log in to reply