Deadliest Warrior Beta Patch 2



  • Edit: Patch 3 is now out:
    viewtopic.php?f=103&t=24396

    This patch contains numerous bug fixes, polish and new additions far too numerous to mention, but what a lot of you will probably be more interested in are the considerable changes to gameplay that are being implemented. These tweaks are aimed at issues brought up by player feedback as well as refining the pace of gameplay in some previously overlooked areas. Below are the major changes to gameplay as well as some of the most gameplay-critical fixes.

    General Changes

    • Health regeneration improved, the rate of healing now increases the longer you regenerate.

    • Melee weapon recoveries reduced drastically, from a range of .55 - .9 to a range of .3 - .55.

    • Melee weapon windups increased slightly, .025 - .075 longer.

    • Combo times standardized; combo = 70%* of windup + recovery, most weapons relatively unchanged.
      *Viking combo times = 60% of windup + recovery, 55% for dual wield - but slightly longer recovery times relative to other classes.

    • End of windup unfeintable window reduced by 33%.

    • Feint recovery increased by 20%.

    • Stagger on hit removed from all projectile weapons.

    • Improved parry box reliability.

    Class Changes

    • Movement speeds tweaked:
      -Knight and Samurai from 90% strafe speed to 85%.
      -Ninja and Pirate from 90% strafe speed to 95%.
      -Pirate base movement slowed 5%, sprint increased 5%
      -Knight sprint speed increased 7%.

    • Samurai armor reduced:
      -Slash armor from 45% to 40%
      -Pierce armor from 40% to 35%
      -Blunt armor from 40% to 35%

    • Pirate armor increased:
      -Slash armor from 0% to 10%
      -Pierce armor from 10% to 15%
      -Blunt armor from 15% to 20%
      -Fire armor from 0% to 50%

    Weapon Changes

    • Spartan - Short Spear retuned to be more like Chivalry’s Short Spear; faster and weaker melee, 6 ammo.

    • Spartan - Javelin/Short Spear reload 3x faster.

    • Viking - Can no longer equip hammer in secondary slot.

    • Viking - Throwing weapon changes:
      -Thrown weapons/shield no longer automatically equipped when picked up.
      -Norse Sword can now be thrown.
      -Viking weapons can be thrown while dual wielding.
      -Shield throw windup increased from .4 to .6
      -Hatchet throw windup increased from .4 to .5
      -Dane Axe throw windup increased from .4 to .6
      -Skeggox throw windup increased from .5 to .7
      -Hammer throw windup increased from .55 to .9

    • Knight - Longsword replaced with Sword of War (damage and timings updated to fit).

    • Knight - Throwing knife ammo increased from 4 to 6 and windup reduced from .5 to .4.

    • Knight - Mace 25% longer.

    • Ninja - Metsubushi ammo from 2 to 3.

    • Pirate - Pistole damage reduced by 20% and firing delay increased from .2 to .3.

    • Pirate - Blunderbuss damage reduced by 10% and spread significantly wider.

    • Pirate - Shank overhead and stab sped up to the speed of the slash.

    • Pirate - Boarding Axe incorrect release speed corrected from .35 to .45.

    • Shield Changes:
      -Note: Negation value is what determines stamina cost of shield blocks; damage/negation. This includes red/green/blue tracer modifiers, but ignores armor modifiers.
      -Viking Shield drop time from .15 to .1 and negation from 4.25 to .4.
      -Spartan Small Shield drop time from .2 to .1 and negation from .4 to 3.5.
      -Knight Heater Shield drop time from .25 to .15 and negation from 4.5 to 4.75.
      -Knight Kite Shield drop time from .3 to .2 and negation from 5 to 5.5.

    Gameplay-relevant Bugfixes

    • Fixed Viking being unable to feint.

    • Fixed Blunderbuss secondary damage not being reduced by shields.

    • Fixed being able to feint pistole throw to instantly reload.

    • Fixed being able to cancel Pirate’s battlecry and still receive the heal.

    • Fixed the final attack in a max length combo (9th attack) ending prematurely if you try to queue another attack during release.

    • Fixed Metsubushi having the Smoke Bomb’s stamina drain effect.

    • Fixed One-button dodge.

    • Fixed Toggle sprint.



  • My longsword :( But timing changes look very promising!



  • So when booting up the beta, do I choose DW Beta 2 or 3?



  • lookin good
    nice to see Pirate’s gun power be traded out for more surviability



  • I see nothing on the one button dodging :/ can we assume that that and the broken server browser is still an issue?

    Can I also be that guy and ask why the entire changelog wasn’t included to those that like to see ALL the changes? :/ I want to see the behind the scene stuff changes!



  • @Commanderflynn:

    I want to see the behind the scene stuff changes!

    Me too!



  • @Kewlan:

    @Commanderflynn:

    I want to see the behind the scene stuff changes!

    Me too!

    Thank you! =D
    I’m also worried about the Viking’s window - they were already way to slow to allow their Beserker ability to come into fruitition and it’s still not been addressed :/



  • when I launch beta 2 it’s missing an executable
    when i launch beta 3 i cant play ninja?



  • Knight - Longsword replaced with Sword of War (damage and timings updated to fit).

    WHAAAAAT?!

    why not just add the sow, why get rid of the longsword, my main knight weapon!? fuckkkkkkkkkkkkkkkkkkkkkkk offffffffffffffffffffffffffff!

    who told you guys to rid the longsword?



  • [youtubehd:1by7sq2v]6Z4gOMeKCDU[/youtubehd:1by7sq2v]
    My crosshair is exactly in the middle of spartan chest yet I’m doing “blue” damage.



  • Ninja - Metsubushi ammo from 2 to 3.

    Please change it from 3 to 0. Or rework it somehow. It would be neat if it scrambled your controls temporarily - w is back, s is forward, mouselook inverted, lmb is jump, etc. The stun is lame, though.

    Other than that, looks good.



  • @Yazuak:

    The stun is lame, though.

    Stun was removed in previous patch.



  • @rumpelstiltskin:

    My crosshair is exactly in the middle of spartan chest yet I’m doing “blue” damage.

    your hand is hitting him at the beginning of release



  • and metsubushi from 2-3… so in duel they’re still allowed? so now they can disorient the opponenet 3 times rather than 2. I have a video of me wining agianst 2 metsubushis… 3?! fuck

    what drugs are you guys smoking?

    let me be clear… a lot of the changes are good… but what the hell are you thinking on SOME of them!?

    AND you increased pirate armor where it takes 3 shots to kill with a lot of classes/weapons already!?
    AND made them faster?

    ugh i’m gonna hve to play tomorrow fuck man.

    Most of the changes actually seem good so pardon my negativity, i will say most of them seem good… but ffs some of them are downright retarded. Excuse my forum french.



  • LOTS OF GOOD CHANGES.

    But seriously, sword of war? COME ON.



  • Still have this graphical glitch after patch which makes it unplayable at 1080p resolution with every setting changed and tested on every increment.

    http://steamcommunity.com/sharedfiles/f … =190797513

    http://steamcommunity.com/sharedfiles/f … =190797842

    Running on GTX 760 and I5 3570K

    At lower resolutions game is letterboxed, very jagged and blurry causing me to feel nauseous because of the pixels also bugging out hence the blurry appearance.

    Any ideas for a fix. (Tried messing with DoF too, same result.)



  • @clayton-bigsby:

    and metsubushi from 2-3… so in duel they’re still allowed? so now they can disorient the opponenet 3 times rather than 2. I have a video of me wining agianst 2 metsubushis… 3?! fuck

    disorienting isn’t really all that great compared to actual damage done by the shurikens

    @clayton-bigsby:

    AND you increased pirate armor where it takes 3 shots to kill with a lot of classes/weapons already!?
    AND made them faster?

    they nerfed the guns a good bit too so that sounds like an even trade to me



  • Why not keep both sow and longsword?



  • Pirates are slower. 5% lower base speed, 5% higher sprint speed, but sprint speed is a modification of your base speed - so it’s actually a 5% increase of 95% of Pirate’s previous speed, so they still sprint a little slower than before. We want to keep all sprint speeds relatively close so that you can’t just run away from fights.



  • Ugh the locked weapon and class system is in place now, now I need to unlock the shit first. I really like my games locked weapons and classes free.


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