Increase the "Epic" Factor



  • I imagined climbing the castle walls, slipping through a window, assassinating sentries, right before getting into an epic battle with the captain deep in the belly of the castle, only to be shot in the back by an archer that walked into the room by accident.

    You expected Assassin’s Creed. I can feel the brutal aura of the battlefield; the screams, the limbs chopped off, blood and bodies laying all around… To me the game does catch the atmosphere quite nicely. It’s mechanic that I can question, how it’s displayed and sometimes how it works.

    this game WAS much better than it is now… the skill level was much higher, battles were intense and mechanics and gameplay seemed to make a lot more sense. Then noobs figured out how to complain about tactics on the forums and the game turned into the game you see today.

    I was there. If the game felt better to me it’s mostly because people didn’t know how to use “pro” tactics that make the game feel and look broken nowadays (parries and shields, in some cases nearly an instant attacks, stabs up close, etc.). If they can design a better way to display stances, attacks, etc. and make in look consistent then there would be much more fun and much less “how is this possible?!” moments.

    As far as the additional features you want… they’re not needed… this game was truly a better game without all of that, but now it has turned into a hit trading hack and slash where virtually anyone can artificially increase their skill. Skill doesn’t matter as much as it used to, sure it still does a lot… but even very low rank players can kill a high rank player just based on numbers, etc… whereas before this would not happen.

    I don’t see it as much different than it was. Everything always did come down to how well one is/was capable of using (or exploiting, can’t find better for for it) the in-game mechanics. What did happen that all “skill doesn’t matter as much as it used to”?



  • This game just lacks of strategic part. Games like this are getting borred after a while. Check Heroes and Generals - that’s the future. IF Chivalry had some strategic part, some bigger map and forces movement, to get the feeling that each fps battle counts somehow, people would play it more, and go back to it often. That’s the factor new games should have.
    Imagine road to get the castle, few minnor battles, than some siege of town, than castle siege. And then another territory run, or defense or some duel turnament to win more money for better weapons and new armor, because u just lost one in last battle. We need Chivalry Kingdom! :D



  • People have wild imaginations.

    Look at their advertising and expect the game will be worse the advertising. Not better.
    It almost never is. Then you will never be disappointed.

    Also some of these people who say it was better at release are wrapped up in nostalgia. I mean come on. 1500 hours and I think the new game factor would have worn off. You might even be getting bored.

    Also people have managed to get climbing ladders working in the SDK. No animation of course but you can go up them.

    Lack of teamwork and strategy OS the fault of the players who don’t comply. Not the game.



  • if the game didn’t function like a sock full of holes in it, i’d still wear the damn thing.

    unfortunately, i don’t wear socks with holes all up in them.

    and no one was talking about release, the game def was good at release mind the bugs but mechanics worked pretty darn well and as expected for the most part… plus everything you did wasn’t restricted by 5 other things. Mostly things were just better pre the july patch, not necessarily release, but in JUNE for example, game was better. Still had bugs but i’d rather play with those bugs than the new ones + shitty changes.



  • Well try had two choices.

    Let all new players leave.
    Keep their new players.

    They chose the latter.

    And the this isn’t about bugs and mechanics if you haven’t noticed.



  • I think this would make the game more epic:
    http://www.tornbanner.com/forums/viewtopic.php?f=5&t=24311



  • Can we have a discussion about anything without it instantly becoming “Game is shit now, patch was bad!” and then “No! Patch was good!” ?? Can we pretty please?

    To the OP I think some of those are great ideas but you need to understand that Torn Banner are a new company and can’t just program all that stuff into the game. Maybe by the time we get to Chivalry 3 that will be possible.

    Although I will say that at least my new custom map has a climbable ladder and a tunnel so at least some of what you were thinking exists.



  • Nice work on the maps mon;
    I’d love it if everyone could drop the discussion of patch/game bad/game good etc. Really its been discussed enough and doesn’t bring anything to new discussions. People can search on that topic if they want to. Maybe its time to bring out the ban hammer so that the forum can be constructive and usefull again.
    Banning a few bad seeds would also give room for new forum users,
    But then you’d have to ban them as well because they don’t use the search function. Just kidding :D
    In all seriousness i think this needs to be considered though, so that there can be proper discussion without sandbagging of constructive discussions.



  • @giantyak:

    Nice work on the maps mon;
    I’d love it if everyone could drop the discussion of patch/game bad/game good etc. Really its been discussed enough and doesn’t bring anything to new discussions. People can search on that topic if they want to. Maybe its time to bring out the ban hammer so that the forum can be constructive and usefull again.
    Banning a few bad seeds would also give room for new forum users,
    But then you’d have to ban them as well because they don’t use the search function. Just kidding :D

    Well to be fair its in the balance and game mechanics section. Even though this thread isn’t about it.



  • @Daiyuki:

    Yes, one of the first things I thought when playing Medieval Warfare was: “I sure wish I could pull out a shovel and dig a hole right now.”

    Hahahahahhahahahahahahahahahahaha, (pause for breath), Hahahahahahahahahahahahahahahahaha.
    digging a hole in chiv? big LOL for spotting that one. not something that’s a game breaker for me either.
    Hahahahahhahahahahahahahahahahaha……Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha. digging a hole. LOL :D



  • OP has no imagination.

    By the way , the players are making the game Epic , not the game itself. If you find it not epic enough , look at you and at the players playing with you.



  • @ilear:

    This game just lacks of strategic part. Games like this are getting borred after a while. Check Heroes and Generals - that’s the future. IF Chivalry had some strategic part, some bigger map and forces movement, to get the feeling that each fps battle counts somehow, people would play it more, and go back to it often. That’s the factor new games should have.
    Imagine road to get the castle, few minnor battles, than some siege of town, than castle siege. And then another territory run, or defense or some duel turnament to win more money for better weapons and new armor, because u just lost one in last battle. We need Chivalry Kingdom! :D

    Exactly :)



  • I have alot of epic moments in this game. It’s awesome. I’m sure we all do. Like takin on 3 guys at once, cutting them all down one by one is pretty epic. I’m standing over their mangled bodies takin in what just happened, wish we could watch replays in this game, I’ve had so many awesome moments like that. But then my head explodes all of a sudden. That just ruins it though. fuckin archers…



  • Well sure we all had some epic moments. Like when you get your first killstreak as the last man standing in LTS.

    But I think looking at the game at it’s current state, the best way to both interest new players and make it a bit more epic is by simply adding more TO maps.
    There are very simple medieval ideas that I feel should have been implemented long ago:

    ~Rickvs’ Official Map Ideas That May Or May Not Be Cool~

    • (TO)Invading a castle corridor by corridor

    • (TO)More narrow cliffs just a few meters above the sea’s wild waves. (Basically the lower part of Hillside, but just more of that)

    • (CTF)A simple grassy field with two invadeable castles on either sides. The flags can obviously be found in like the highest tower or the very end of the throne room. (Ruins has 2 opposite castles, but they are nothing but scenery)

    • (TO)More villages to plunder/invade. I think that a new player who gets to play every objective just once, invading Stoneshill is one of the most original and most “epic”.


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