I cant play UDK.exe stop working



  • Log file open, 11/14/13 15:38:57
    Init: FEngineLoop::PreInit Here
    Init: –-- call app init here
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengine.beta
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udksdk.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengine.beta
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udksdk.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.u
    DevSHA: InitializeFileHashes engine.u
    DevSHA: InitializeFileHashes gfxui.u
    DevSHA: InitializeFileHashes ipdrv.u
    DevSHA: InitializeFileHashes windrv.u
    DevSHA: InitializeFileHashes gameframework.u
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.u
    DevSHA: InitializeFileHashes udkbase.u
    DevSHA: InitializeFileHashes utgame.u
    DevSHA: InitializeFileHashes aoc.u
    DevSHA: InitializeFileHashes aoccustomizationcontent.u
    DevSHA: InitializeFileHashes unrealed.u
    DevSHA: InitializeFileHashes uteditor.u
    DevSHA: InitializeFileHashes gfxuieditor.u
    DevSHA: InitializeFileHashes utgamecontent.u
    DevSHA: InitializeFileHashes enginematerials.upk
    DevSHA: InitializeFileHashes enginedebugmaterials.upk
    DevSHA: InitializeFileHashes enginesounds.upk
    DevSHA: InitializeFileHashes enginefonts.upk
    DevSHA: InitializeFileHashes soundclassesandmodes.upk
    DevSHA: InitializeFileHashes ui_fonts.upk
    DevSHA: InitializeFileHashes ui_fonts_final.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.udk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes binkshaders.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log: … running in INSTALLED mode
    Log: Read config file: …\UDKGame\Config\DefaultEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUDK.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\Engine\Config\BaseEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\UDKEditor.ini
    Log: Read config file: …\UDKGame\Config\DefaultEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\Engine\Config\BaseEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKEditorUserSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultSDK.ini
    Log: Read config file: …\UDKGame\Config\DefaultSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\UDKSDK.ini
    Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\Engine\Config\BaseLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\Engine\Config\BaseEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\Engine\Config\BaseGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\UDKGame.ini
    Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\Engine\Config\BaseInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\UDKInput.ini
    Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\Engine\Config\BaseUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\UDKGame\Config\UDKUI.ini
    Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Oct 25 2013 16:22:23
    Init: Changelist: 1340247
    Init: Command line:
    Init: Base directory: D:\STEAM\SteamApps\common\chivalrymedievalwarfare\Binaries\Win32
    [0000.13] Init: Computer: MATIAS-PC
    [0000.13] Init: User: Matias
    [0000.13] Init: CPU Page size=4096, Processors=2
    [0000.13] Init: High frequency timer resolution =3.335107 MHz
    [0000.13] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=4.0GB
    [0000.46] Log: Steam Client API initialized 1
    [0000.75] Log: Steam Game Server API initialized 1
    [0000.75] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.75] Init: Object subsystem initialized
    [0000.75] Log: Read config file: …\Engine\Localization\ESN\Core.ESN
    [0000.78] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    [0000.85] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.94] Log: PhysX GPU Support: DISABLED
    [0000.98] Init: Initializing FaceFX…
    [0000.98] Init: FaceFX 1.7.4 initialized.
    [0000.99] Init: WinSock: I am Matias-PC (192.168.0.3:0)
    [0001.02] Init: XAudio2 using ‘Altavoces (Razer Surround Audio Controller)’ : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
    [0001.03] Log: Read config file: …\UDKGame\Localization\INT\GFxUI.INT
    [0001.31] Log: Read config file: …\Engine\Localization\ESN\Engine.ESN
    [0001.31] Log: Read config file: …\Engine\Localization\INT\Core.INT
    [0001.37] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    [0001.37] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    [0003.48] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0003.48] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    [0003.48] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0003.48] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0003.48] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    [0003.52] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0003.52] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    [0003.52] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0003.52] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0003.53] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    [0004.07] Log: Read config file: …\UDKGame\Localization\ESN\AOC.ESN
    [0004.07] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    [0004.21] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0004.21] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    [0004.21] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0004.21] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0004.21] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    [0004.33] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0004.33] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0004.33] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    [0004.43] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0004.43] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0004.43] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    [0019.03] Init: Finished loading startup packages in 17.76 seconds
    [0019.05] Log: 107886 objects as part of root set at end of initial load.
    [0019.05] Log: 0 out of 0 bytes used by permanent object pool.
    [0019.05] Log: Initializing Engine…
    [0019.09] Log: Read config file: …\Engine\Localization\ESN\UnrealEd.ESN
    [0019.11] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    [0019.23] Init: UEngine initialized
    [0019.44] Warning: Warning, The Outer object (Package a_interface.RadioChirps) for ‘A_Interface.RadioChirps.Radio_ChirpIn01’ couldn’t be loaded [while loading package a_interface]: Invalid linker index [couldn’t load Package a_interface.RadioChirps]?
    [0019.44] Warning: Warning, Failed to load ‘SoundNodeWave a_interface.RadioChirps.Radio_ChirpIn01’: Failed to find object ‘SoundNodeWave a_interface.RadioChirps.Radio_ChirpIn01’
    [0019.44] Warning: Warning, The Outer object (Package a_interface.RadioChirps) for ‘A_Interface.RadioChirps.Radio_ChirpOut01’ couldn’t be loaded [while loading package a_interface]: Invalid linker index [couldn’t load Package a_interface.RadioChirps]?
    [0019.44] Warning: Warning, Failed to load ‘SoundNodeWave a_interface.RadioChirps.Radio_ChirpOut01’: Failed to find object ‘SoundNodeWave a_interface.RadioChirps.Radio_ChirpOut01’
    [0019.44] Init: XAudio2Device initialized.
    [0022.60] Init: Client initialized
    [0022.60] Log: Size of window 1280 720
    [0023.44] Log: Initializing Steamworks
    [0023.46] Log: Logged in as ‘[AFK]SiXShOT[HG]’
    [0023.49] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    [0023.49] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\UDKEditorKeyBindings.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\UDKEditorUDK.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\UDKEngineUDK.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\UDKGameUDK.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\UDKInputDefaults.ini
    [0023.50] Log: Read config file: …\UDKGame\Config\UDKWeaponDefaults.ini
    [0023.51] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    [0023.64] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0023.64] Warning: Warning, Failed to find object ‘Class None.’
    [0023.64] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0023.64] Warning: Warning, Failed to find object ‘Class None.’
    [0030.89] Log: === Critical error: ===
    Fatal error!

    Address = 0x1f8c299 (filename not found) [in D:\STEAM\SteamApps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]

    this is my log any solutions ??. i tryng validation of cache, reinstall, execute like administrator and the same error



  • I assume you’ve not restored anything from a backup and that the file D:\STEAM\SteamApps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe does exist?

    Can you try running the 64bit version: \steam\SteamApps\common\chivalrymedievalwarfare\Binaries\Win64\UDK.exe and see if you still get the same errors?



  • thanks for ask, and yes the directorie exist and the same error whit 64 executable , open the game in a windows and went the unreal engine logo appear UDK.EXE STOP WORKING,



  • neeed help please


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