Balance Problems



  • TL;DR:
    Turn down damage of slash.
    Implement more severe penalties for just mindlessly spamming away one’s stamina.

    1. As with the current wonky hitdetection and stabs/overheads not hittracing where you crosshair is, slash is by far the best way to attack in 90% of all situations.

    Slash is the easiest to hit AND the easiest to do the highest damage, as it’s easier to do max damage as it less randomly counts as “too fast” and do only little damage.

    This leads to really bad gameplay where everyone just zips around sprinting and spamming LMB.

    2. Stamina has way too little impact. LMB Spamming has no downside. You can still spam lmb w/o stamina, if you get blocked, you get back enough stamina and I was never hit after having blocked and being “stunned”. So, everybode just runs around, lmb spamming, panting and moaning like tennisplayers or pornstars. That’s just pretty silly.

    3. This problem gets worse as blocking is still not working as it should and people blocking while not even remotely looking at the weapon they should block. That’s even worse as most attacks are lower than they should, making aiming at the neck not resultung in a decap but aiming WAY above the head will. Quite silly.

    ALSO: Put fucking autoteambalance into teamgates. It’s getting out of hand.



  • @Swarlos:

    TL;DR:
    Turn down damage of slash.
    Implement more severe penalties for just mindlessly spamming away one’s stamina.

    1. As with the current wonky hitdetection and stabs/overheads not hittracing where you crosshair is, slash is by far the best way to attack in 90% of all situations.

    Slash is the easiest to hit AND the easiest to do the highest damage, as it’s easier to do max damage as it less randomly counts as “too fast” and do only little damage.

    This leads to really bad gameplay where everyone just zips around sprinting and spamming LMB.

    2. Stamina has way too little impact. LMB Spamming has no downside. You can still spam lmb w/o stamina, if you get blocked, you get back enough stamina and I was never hit after having blocked and being “stunned”. So, everybode just runs around, lmb spamming, panting and moaning like tennisplayers or pornstars. That’s just pretty silly.

    3. This problem gets worse as blocking is still not working as it should and people blocking while not even remotely looking at the weapon they should block. That’s even worse as most attacks are lower than they should, making aiming at the neck not resultung in a decap but aiming WAY above the head will. Quite silly.

    ALSO: Put fucking autoteambalance into teamgates. It’s getting out of hand.

    You’re not struggling to hit with overheads and stabs because of the crosshairs. You’re struggling because of the speed of the game. It’s a really controversial topic right now, but most people seem to like the game’s pace right now. Currently, with the speed of strafing/sprinting, LMB is definitely the most reliable attack until you’ve played a lot and become quick enough to place overheads/stabs (which become doubly hard against someone with good footwork.)

    To the stamina issue: stamina is a problem for me. I’d love it if it was WAY more punishing (if you run out of stamina, you shudder, or something of that nature.) But as it stands, I think that the developers are pretty satisfied with the system and the atmosphere (less serious, simpler combat.) Which is cool, you just have to take the game for what it’s worth/intended to be.

    Blocking is awful and needs to be way harder to do, though, even despite the game’s innate nature.



  • @magilla:

    @Swarlos:

    TL;DR:
    Turn down damage of slash.
    Implement more severe penalties for just mindlessly spamming away one’s stamina.

    1. As with the current wonky hitdetection and stabs/overheads not hittracing where you crosshair is, slash is by far the best way to attack in 90% of all situations.

    Slash is the easiest to hit AND the easiest to do the highest damage, as it’s easier to do max damage as it less randomly counts as “too fast” and do only little damage.

    This leads to really bad gameplay where everyone just zips around sprinting and spamming LMB.

    2. Stamina has way too little impact. LMB Spamming has no downside. You can still spam lmb w/o stamina, if you get blocked, you get back enough stamina and I was never hit after having blocked and being “stunned”. So, everybode just runs around, lmb spamming, panting and moaning like tennisplayers or pornstars. That’s just pretty silly.

    3. This problem gets worse as blocking is still not working as it should and people blocking while not even remotely looking at the weapon they should block. That’s even worse as most attacks are lower than they should, making aiming at the neck not resultung in a decap but aiming WAY above the head will. Quite silly.

    ALSO: Put fucking autoteambalance into teamgates. It’s getting out of hand.

    You’re not struggling to hit with overheads and stabs because of the crosshairs. You’re struggling because of the speed of the game. It’s a really controversial topic right now, but most people seem to like the game’s pace right now. Currently, with the speed of strafing/sprinting, LMB is definitely the most reliable attack until you’ve played a lot and become quick enough to place overheads/stabs (which become doubly hard against someone with good footwork.)

    To the stamina issue: stamina is a problem for me. I’d love it if it was WAY more punishing (if you run out of stamina, you shudder, or something of that nature.) But as it stands, I think that the developers are pretty satisfied with the system and the atmosphere (less serious, simpler combat.) Which is cool, you just have to take the game for what it’s worth/intended to be.

    Blocking is awful and needs to be way harder to do, though, even despite the game’s innate nature.

    I find it surprising you think the majority of players like the increased speed, it seems like most of the people I’ve talked to in game and on the forums hate it. Including me. I use more stabs and overheads than slashes in MW, which to me are more fun, and if I try to play like that here I’m severely handicapping myself. It turns into a single attack game where the only real “skill” is your timing, which (in my opinion) waters combat down.

    Less serious, simpler combat…sigh. Yes, I agree that’s what this is, but I’m not entirely sure why it was done. The people who buy this game are going to be people who loved the original combat system, and I’m not sure why TB thought it had to be tweaked so badly. All I wanted was Medieval Warfare with new fighters and maps and I would have loved it. As is, unless the community convinces TB to change it so it’s significantly more like MW, I’m going to be spending very little time on it.


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