Review of DW / Pros and Cons.



  • Well the menus are a vast improvement over C:MW. And you don’t have to play on official servers.

    And LMB spamming isn’t hard to combat. I don’t see the problem. It isn’t viable. Its actually a little weak though I’m not complaining. People just use RMB less and then complain that LMB is too strong.

    And in my opinion the voice acting is still great as always.

    Desyncs and stuff like that happen like they happen in MW. Really bad on official servers and again almost non existent on the servers I play on.

    There’s smaller maps just the silly servers owners need to put them in the rotation for their 32 player server.

    And I’m sure you have made a TO map to say how to make a good balanced map. I’ve seen the development of the SDK TO maps an they take a very very long time. Don’t talk about blue hour that’s only one objective its dark and rather small. Ts a weirded varient of king of the hill if anything and that still took a while.

    I still don’t see Spartans walking around staring at the ground.

    You seem to make a big deal move small things. Or blame torn banner for the way the people play. (LMB spamming, pussies in LTS).

    And lol you dislike the whole theme of the game. Well don’t hate it but you fear what your friends would think. If they don’t like deadliest warrior TV series agree with them and say you play because of the gameplay.

    Now you’ll probably hate me after I just ripped into your criticism. I do agree with the fact that some of thesis are rather bland. Some got more attention than others.

    And I used deliberate missed swings all the time in MW and I felt special. But as you say now everyone is doing them. Except against spears where they are very beneficial. Instead they say that’s spears are OP.

    I also find there is a greater team spirit in multi team LTS than there ever was in MW LTS or even TO.

    And yes I’m sad there is no TO. But hey its $10 cheaper and it does take a while to make TO maps. And they only have one level designer. I mean they would of at least needed 6 of them.

    Still its only your opinion vs mine for the most part. I also don’t like complaining and I find solutions to problems.



  • YOU JUST DON’T LIKE IT BECAUSE YOU’RE A NOOB, DUEL ME IRL SCRUB.

    No no, just kidding, very well thought out post. I highly appreciate the lack of rage and hate in it. I do however disagree with you on a lot of your cons. I guess I’ll go by list.

    #1: The amateurish menu. While they do look quite amateurish, they work perfectly. I’ve never had a button that never worked. Because the menus serve their purpose without fault, I don’t think you can say they’re a con.

    #2: Multiplay servers. Going with Multiplay was the best option TBS had. TBS needed a lot, A LOT, of servers, and they needed them to work. Multiplay likely made a deal with TBS for a massive discount on their servers. Even though they’re rubbish, they get the job done. So I wouldn’t count this as a con because TBS practically had no other choice.

    #3: Server browser problems. Yeah okay, these are annoying. But honestly, I rarely have a server browser malfunction. Maybe 1 out of 10-15 launches. Plus all you need to do to fix it is just re-launch the game. So I don’t think this rare problem should be considered a con either.

    #4: Maps too large depending on server size. Yeah, this is a problem, although you can completely ignore this problem by simply moving to another server. 90% of the time, for me at least, the player count and map size work fine. TBS are also introducing small and medium versions of all the maps just for this. I wouldn’t count this as a con since it’s going to be completely fixed soon.

    #5: I think the con on the graphical fidelity of the maps should not be there, because it’s an opinion, and your own personal belief. I’m sure there are people who think Fortress is barren and Acropolis is amazing. I personally like all the maps :P.

    #6: The voice acting. I have to agree with you here. Even though the voice acting isn’t amazing, it’s aright. I mean it’s not bad or terrible by any stretch but I can see where you’re coming from with this. I love the voice acting for the Ninja though. I have actually laughed out loud at some of the stuff the Ninja says. xD

    #7: LMB spam sucks, and rarely works. It only works sometimes because people forget there’s a parry mechanic. Also it’s a new game and the noobs come. Eventually the noobs will get better and use more overheads and stabs. (They already use plenty from what I’ve seen) Also mindless comboing and missed swings…I fuck people who do that. So do any good players. It is very easy to punish missed swings…you just let them miss, then attack. Also, good footwork is just as important as it was in MW, if not more so because of the speeds. I’ve won a 1v5 with Ninja before with good footwork. That whole con is moot.

    #8: I’ve literally never experienced any of what you describe in your next con, except maybe one ghost swing. I find the animations to be good, much better than MW that’s for sure.

    #9: Now that’s just silly. If you’re embarrassed about playing a video game, that’s not a con towards TBS or Deadliest Warrior. That’s your own problem.

    #10: TBS has one level editor. A single good TO map can take over a month to make. He already made amazing TDM, FFA, and LTS maps, and he probably worked around the clock doing so. Plus those are the focused game modes for DW. People will start making good TO maps with the SDK soon. I don’t think the lack of TO should be a detriment to the game whatsoever, because it literally would have been impossible to have happen without sacrificing majorly in other maps, or hiring more level designers.

    #11: Multi-team LTS. I and the other few thousand or so other players enjoy it. Team balance will also be introduced soon, fixing this problem. There’s so much team spirit in the Multi-team LTS too. Just earlier I was playing Spartan, and all of the Spartans formed phalanxes every round inside alleyways and elsewhere too. The entire server had a hilarious time trying to kill us xD. On Fjord pirates will frequently go and camp on the boats, drinking rum and taunting, which is hilarious and amazing. Ninjas will hide and set up ambushes, etc.

    Okay…I’m done…too much typing for one post.



  • I think that pretty much everyone can agree that this game can’t hold a candle to the original, but as an expansion, I don’t know if that’s a reasonable thing to hope for. I agree with a lot of what you say, particularly the LMB spam (SURELY Torn Banner must know about this by now?).

    One complaint I don’t see very often, and one of my biggest gripes, is the lack of weaponry. I understand that there are several classes to choose from, but if I’m a ninja/Viking/knight and I want a sword, I only have ONE to choose from. Hell, the ninja only has 4 primary options, even the archer in MW has more melee variety. That really bothers me, as I’m fairly sure all those empty selection boxes are due to the time frame TB was given, which was clearly too small. Throw in the removal of the 3rd weapon slot, and your customization options are extremely limited compared to Medieval Warfare. While the game is a fun distraction now and then, things like this and the lack of TO completely limit its long term appeal. Hopefully new content gets added, and fast, or I’m predicting a lot of empty servers in the near future.



  • “The player count and map size work fine. TBS are also introducing small and medium versions of all the maps just for this.”

    Just chiming in here. Smaller versions of the maps are already there. They are on most of the official server rotations.

    Adding _small or _medium after the name opens them. They also show up on the vote list at the end of the round with their size distinction.

    viewtopic.php?f=103&t=24394&p=206685#p206685



  • @Andrew:

    “The player count and map size work fine. TBS are also introducing small and medium versions of all the maps just for this.”

    Just chiming in here. Smaller versions of the maps are already there. They are on most of the official server rotations.

    Adding _small or _medium after the name opens them. They also show up on the vote list at the end of the round with their size distinction.

    http://www.tornbanner.com/forums/viewto … 85#p206685

    This was a great addition, thanks for the clarification.



  • LMB spam isn’t bad. The fools who do that generally die. Stabs and overheads work as well. LMBs are pretty easy to parry.

    I only see LMB spam when a group is out numbered by a larger group. Or he one crazy guy in two even teams who rushes forward mashing LMB. He usually died as if his team is concerned about their own saftey they don’t want to be near a team mate who will hit them.

    To be honest I see more stabs than LMB.

    And archer having more melee options than the ninja. A sword, a dagger and a spear. And the sword and dagger are rather similar. Ninja gets a larger more flexible sword, some awesome claws, a weird high damage pick type weapon and a super duper boop stick. 4 completely different weapons. They play differently. All daggers played the same. All archer swords including the cudgel played the same and very similar to the daggers. And the spears more or less play the same. Ninja has more variation then most of the other classes in the game.

    Vikings didn’t really use sword much at all. It was actually mostly spears and axes. So I can understand one sword.

    For the spartan they got rather desperate as they don’t really use anything. Southern Greeks dot web have dedicated swordsmen. The falcata is actually an Iberian sword that was invented in parallel with the kopis they aren’t actually linked as previously thought. Massalia (now Marseille it was a Greek colony) and Iberia didn’t have contact until both weapons were invented. The short spear was also added late alpha as they didn’t have variation.

    They can’t just make up weapons. They already went as far as using weapons from all over history or using weapons from other people in the same period.

    And how are they gonna implement 6 team TO? You want TO do what I do. Play MW.



  • @lemonater47:

    And how are they gonna implement 6 team TO?

    They don’t, is there some rule that every game of Deadliest Warrior needs six teams? I’d be perfectly happy if they just ported MW’s objective maps over.



  • @Mockingbirch:

    @lemonater47:

    And how are they gonna implement 6 team TO?

    They don’t, is there some rule that every game of Deadliest Warrior needs six teams? I’d be perfectly happy if they just ported MW’s objective maps over.

    Well you could probably did a way in the SDK to do that.



  • @Flippy:

    #7: LMB spam sucks, and rarely works. It only works sometimes because people forget there’s a parry mechanic. Also it’s a new game and the noobs come. Eventually the noobs will get better and use more overheads and stabs. (They already use plenty from what I’ve seen) Also mindless comboing and missed swings…I fuck people who do that. So do any good players. It is very easy to punish missed swings…you just let them miss, then attack. Also, good footwork is just as important as it was in MW, if not more so because of the speeds. I’ve won a 1v5 with Ninja before with good footwork. That whole con is moot.

    While I appreciate how you are not intentionally flaming me - im afraid im going to have to empty both barrels on this, because you are definitely indirectly implying that my criticism of the combat system stems from my own lack of ability.

    Perhaps that I am a ‘noob’, because I find that LMB is has easily the best overall usefulness/profile as an attack, considering three things - speed of attacks/ease of hitting/damage dealt. To elaborate, It is **by far **easiest to land, still very fast (fast enough to hit trade any of the other attacks thrown at roughly the same time) and still does strong damage. Is this really debatable?

    Have you ever played for a team in CMW? Call me elitist but, if you want to make speculation about me as a player, I want to know which team you played for :P. As for Lemon, Oceana pretty much never even had competitive play so, I dont require an answer. ;).

    Perhaps I wasnt clear when I say ‘spam’. It probably looks like I mean wildly repeatedly clicking lmb while running at enemies brainlessly - thats not difficult to deal with, no. Whereas I meant ‘spam’ to be referring more to generally using the LMB attack the majority of the time, albeit whilst paying attention to timing - and being precise with it.

    Im careful with my timing, but in DW I’ve (along with everyone else) been using LMB most of the time - because its often the best option, especially as an initial attack. If I land the attack without a hit trade, ill then usually use stabs and overheads as second attacks in a combo, otherwise the risk of missing the attack and receiving an LMB for my trouble is too high to really bother with.

    –---------------------------------------

    Movement. Because you move so much faster now, using movement to dodge attacks is easier - simples. Because of slow footwork in CMW, you had to be more precise because every inch counted when you were timing swing speeds and distances, whereas in DW you can dance around all over the place without too much precision and avoid attacks with relative ease - again why LMB is the best option for landing attacks on these wriggling opponents that aren’t facing you. I rest my case.

    Alas, to confirm I am not a total fool - thanks to the lovely statistics feature, I can also point out that for DW I have 338 kills and 90 deaths overall in the final version, with 140 duel wins to 30 losses, all the while not even playing the game seriously. Yeah - I played the beta more and ive hardly played the final game much overall, but frankly I’m so bored by it that I have no desire to play it any more - either.



  • @magilla:

    i’m somewhat inclined to agree with you… i think that a lot of the appeal in mw’s combat is lost within dw. playing for a while in dw seems like it will be a much more diminishing return. succeeding, and becoming better at the game does not have the same thrill, and i don’t see myself sinking so many hours into this one. the air is quirky, the feel almost comical. the fast pace delivers an arcade-like feel. much of the intensity is lost.

    This sums up how I feel really. I had so much fun progressing and getting better at the vanilla game despite its flaws, but here it just feels meh.



  • @Triumphant:

    @magilla guerrilla:

    i’m somewhat inclined to agree with you… i think that a lot of the appeal in mw’s combat is lost within dw. playing for a while in dw seems like it will be a much more diminishing return. succeeding, and becoming better at the game does not have the same thrill, and i don’t see myself sinking so many hours into this one. the air is quirky, the feel almost comical. the fast pace delivers an arcade-like feel. much of the intensity is lost.

    This sums up how I feel really. I had so much fun progressing and getting better at the vanilla game despite its flaws, but here it just feels meh.

    He doesn’t feel this way because DW is a worse game, it’s because he was new when he played MW. when chivalry came out, all of us were noobs (barring some AoC players - but we had to get used to comboing, feinting).

    When you play DW and compare the experience to MW and say well it doesn’t feel like im getting better…it’s because you are familiar with the combat system. Look at every “3” in every sequel. Modernwarfare 3, Assassin’s creed 3, Battlefield 3, Gears of war 3. They get the low reviews because People are familiar with the gameplay. To say that DW doesn’t offer the same amount of skill increase is silly.

    I personally feel there is huge progression in the game. Particularly because of the variety of classes and how they play. Playing spartan is a whole different story to a knight, or a ninja.



  • Turd,

    Flippy plays for Tempest in CMW. Want to scrim us some time? ;)



  • @Mystikkal:

    Turd,

    Flippy plays for Tempest in CMW. Want to scrim us some time? ;)

    DID YOU SAY SCRIM?! I WANNA SCRIM >:D



  • He doesn’t feel this way because DW is a worse game, it’s because he was new when he played MW. when chivalry came out, all of us were noobs (barring some AoC players - but we had to get used to comboing, feinting).

    When you play DW and compare the experience to MW and say well it doesn’t feel like im getting better…it’s because you are familiar with the combat system. Look at every “3” in every sequel. Modernwarfare 3, Assassin’s creed 3, Battlefield 3, Gears of war 3. They get the low reviews because People are familiar with the gameplay. To say that DW doesn’t offer the same amount of skill increase is silly.

    I personally feel there is huge progression in the game. Particularly because of the variety of classes and how they play. Playing spartan is a whole different story to a knight, or a ninja.

    sol, please refrain from speaking about my mindset as though you are viewing it introspectively. in other words; do not put words in my mouth.

    this is no matter of nostalgia; this is me looking forward at the future of dw. with mw, i felt the intensity–the grit. every individual battle was methodical and medium-paced. death became almost unacceptable. in the era before most of the true competitive players abandoned ship, i came to find that the game had no diminishing return. after some questionable changes, however, the game’s skill ceiling began to lower, adapting to reconcile the frustration of newer, less experienced players. the interest in competition died with this, but the game retained a fragment its intensity (for me.) i still feel tested at times when i play.

    with dw, i find myself just starting to… not care. dw has no competitive potential, or spirit at its core. it is largely comedic, more parody than expansion to its distant cousin mw. it is fun to jump on for a bit, hack and slash at high speed. it is interesting to look at the different classes, test your skills. but ultimately what am i playing towards? even when topping the leaderboard, i simply don’t care about performance in this game. plenty of people don’t.

    it is fun to jump on for a bit, hack and slash at high speed… and then i log off, but i don’t think about it or wonder if i got better. i don’t feel satisfied when i use throwing weapons or sprint around people’s backs at lightning speed, lmb wildly to great effect. 90% of the time, i feel like a jerk playing the game.

    what do we have left? mw, a shard of what it once was and what it could have been, and dw, this alternate-universe expansion, bereft of the soul that made chivalry what it was.

    my $0.02.



  • i agree,the sad thing is when a company release a good product and then the next one is worse and it’s happening often lately



  • @Mystikkal:

    Turd,

    Flippy plays for Tempest in CMW. Want to scrim us some time? ;)

    Oh, NA. Assumed you were EU!

    Im sure you WOULD be desperate to scrim someone! I cant imagine theres many of those going around these days. You prolly already know that most of the successful EU teams are disbanded due to the poor prognosis for the future of chiv, save for a couple that remain - cant imagine its much different in NA? Barren wasteland out there now.

    I guess we could argue about skill etc etc but, the only evidence worth looking at is that probably near 80% the people that were interested in the competitive side of this game have virtually all left, and its not because the game is getting better. Its not my word on yours, or my skill on yours - its the truth of whats happened.

    Continue enjoying DW I guess, if you truly believe the combat system to be an improvement then im happy for you, and sad that I cant bring myself to feel the same.

    Also, magilla guerilla is pretty much bang on aligned with my thoughts really. Sol - if this expansion was supposed to breathe life into a game we were all growing ‘bored of’, then its failed, surely?

    I loved MW, the thing that started to make me lose interest was not necessarily boredom - it was the knowledge of its grim future, that was going no-where but down. The sad truth.



  • Turd, you are correct. The competitive scene in NA is dead as well. Even more dead after the last Tourney. There is literally no one to scrim against. It’s a shame that TB has ignored a game that had so much potential. The worst part about it all…. silence from them. Seems like I 2 will need to start looking for a new game… its a shame, loved my chiv



  • fortunately, i think it’s only a matter of time before someone emulates and perfects the formula, as all things go.



  • Man, it makes me sad! :(. Was just on the FF server chatting to a couple of them about it cus they still ‘exist’ as a team (old timers, inseperable haha), n they seem pretty dejected about chiv. It just doesnt have a future competitively. Sad cus I know how long theyve been around for I guess lol.

    I missed out, I came into competitive play on the tail end of the famous patch that killed the game - just as all the teams were starting to decline and when droves of the really good players disappeared off. Guess I missed the golden era with daily scrims n a wealth of opponents hah!

    The way that I describe it is… TB Gave me a lovely puppy for christmas. I loved that puppy. Then they murdered it. Right in front of my eyes. Then they gave me a lizard. A really boring lizard. Which I had to pay for. Alas.

    I dont really know what to replace chivalry with, tbh! Even though naught but ash remains of its community. Finding a new game is hard. CS:GO is okay for a while but, it doesnt hold me quite like MW did.


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