Viking Throwables: Ripostes Enabled/Holding Throw Disabled



  • Just two small issues.

    Throwing weapons at close range is completely possible, and with the stagger on parrry it’s also possible for the Viking to get a free hit in. Allow defenders to riposte off of thrown weapons the same way they can Stars and Daggers to prevent this.

    The other issue is the Viking’s ability to hold throwable weapons above his head for however long he wants. This makes parrying a thrown weapon a guessing game, or completely impossible if the Viking knows the timing of parries.

    Parrying a thrown weapon in response to the Viking actually letting the weapon fly is simply not possible.

    This is a pretty big issue when weapons like the Hammer can 1 shot every class.



  • One idea that went through my head is that they should suffer stamina penalty like blocking. A kind of passive aggressive way to prevent this kind of behaviour.



  • Hm, I agree with the riposte. But I think the Viking should still be able to hold his throwable up. You can still react to it to parry. Plus the Spartan is able to hold his spears up as well. So you’d have to force this change on the Spartan as well. But I do like Sol’s idea. I feel like that could be a nice balance.



  • there should be no throwables at all they are all dumb as fuck



  • @Flippy:

    You can still react to it to parry.

    I completely disagree. If you’re in the US we can get together and put this to the test but I do believe it’s not feasible to do this.

    @CRUSHED:

    there should be no throwables at all they are all dumb as fuck

    Haha as long as they’re parryable what’s the hurt?



  • @WarCrab:

    @Flippy:

    You can still react to it to parry.

    I completely disagree. If you’re in the US we can get together and put this to the test but I do believe it’s not feasible to do this.

    @CRUSHED:

    there should be no throwables at all they are all dumb as fuck

    Haha as long as they’re parryable what’s the hurt?

    Well, in very close range yeah, it’s probably impossible to react to it without predicting it ahead of time. But medium to long range it’s possible to react to it. Not easy, but possible.



  • @Flippy:

    Well, in very close range yeah, it’s probably impossible to react to it without predicting it ahead of time.

    That’s really the problem I’m getting at.

    I honestly don’t see any reason why holding a throw should even be an ability. It would be fine if it was just with daggers or firepot really. But the viking weapons do an incredible amount of damage and can even 1 shot.



  • @WarCrab:

    CRUSHED wrote:there should be no throwables at all they are all dumb as fuck

    Haha as long as they’re parryable what’s the hurt?

    they help to deconstruct melee combat, adding a nuisance element.

    also it’s not easy to parry multiple throwing weapons flying at you from all directions in team matches. :D



  • @WarCrab:

    @Flippy:

    Well, in very close range yeah, it’s probably impossible to react to it without predicting it ahead of time.

    That’s really the problem I’m getting at.

    I honestly don’t see any reason why holding a throw should even be an ability. It would be fine if it was just with daggers or firepot really. But the viking weapons do an incredible amount of damage and can even 1 shot.

    agreed. holding a throw is ridiculous. it’s basically the same as being able to hold your weapon back (except more damaging.)



  • I can’t relate to the first issue you had, but the second one I agree with. By the time your brain can recognize the actual throw, the weapon has already traveled far enough to hit you. (And that’s with standard ping)
    Maybe they should just remove the ability to postpone the throw indefinitely. I seem to be doing all right with throws, using just a quick click on the MMB. Or maybe they could tweak the release animation if you hold the throw back?
    Or, of course, they could leave it be. I’m enjoying the game nevertheless. (But I think I’d prefer removing the throw hold)



  • Holding throws is retarded and should be removed.



  • @B4RK:

    Maybe they should just remove the ability to postpone the throw indefinitely.

    That’s exactly what I’m asking for.



  • What about if they hold it they have to do a slightly longer windup when they finally release, but if they tap its normal?



  • it’s not that they can hold it that I don’t like, it’s mostly the speed of the weapon and the bad animation that comes along with it! For some weapon it’s normal, but some weapons like axes, it just seem like it flew off their hands at light speed ! It should be thrown with the same speed like the throwing axe in chiv!



  • @dragonmith:

    What about if they hold it they have to do a slightly longer windup when they finally release, but if they tap its normal?

    What would the point of that be?



  • @WarCrab:

    @dragonmith:

    What about if they hold it they have to do a slightly longer windup when they finally release, but if they tap its normal?

    What would the point of that be?

    It would make the throw predictable if held, because you could see the windup. Actually not a bad idea.



  • @Mockingbirch:

    It would make the throw predictable if held, because you could see the windup. Actually not a bad idea.

    I mean why would anyone want to hold it then?



  • It would still be slightly faster than tossing from the start, just not an instant attack like it is now. Failing that, you could still get someone to parry early, its just a smaller window.

    And some other reason I forgot. Opps



  • On one hand I completely agree but on the other I like to play Spartan and it’s rather hard to just ever hit anything without a bit of aim before the throw. So if this gets implemented, it is only a question of time before people start wanting the same for Spartans.

    But I don’t know, it appears to me that tossing a hatched without long aiming is actually easy while tossing any of the Spartan tossables is quite hard. So I guess the change would only go to Vikings? Hopefully?

    Oh yeah and don’t forget throwing knifes, are they really so lame that no-one considers them?



  • @Martys:

    But I don’t know, it appears to me that tossing a hatched without long aiming is actually easy while tossing any of the Spartan tossables is quite hard.

    This is kind of reasonable, considering the damage that the Spartan’s throwables can do.

    My solution to this whole throwable issue would be to make everything an equippable option. If you want to throw your hatchet, make the Viking change to a different stance, where he can throw it like in MW, but is vulnerable during the ranged attack equip.

    If you want to throw your hammer or shield, do the same. Press “5” or whatever your keybind is, change to a ranged throwing stance. You should deliberately make the trade, just like in MW, to make yourself vulnerable in order to use this offensive ranged capability.

    It should be like this for any class. For example, the ninja should have to physically switch to the shuriken to toss it.

    The quick throw, while parryable, is gimmicky as hell, and takes a lot of interesting modes of combat out of the equation because you constantly have to worry about being punished for them. The Spartan should obviously retain the ability to toss like a javelin thrower, but in my opinion making these other utilities equippable could serve to really enhance the combat experience. You could even make them more damaging in turn, for making the abilities have more readability.

    I understand that this would be less intuitive, which may be why TB came up with the current functionality–but I think it would be very satisfying when implemented, and could be a great middle ground for those who completely hate it/those who enjoy it.


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