Are they ever going to add a Roman Legionnaire or Centurion?



  • Hi guys, I’m new here :-)! I was just wondering about this, I think it would make a great addition to the game, and attract a lot of new people to the game as well! Roman soldiers sure did achieve quite a bit throughout history.



  • We suggested this in alpha testing, which I thought would be easy considering the already have a pilum model and mechanics in CMW, a shield very similar to the Scutum in the Tower shield and the Gladius wouldn’t be hard to do. However we never heard anything back except there wouldn’t be any classes except the 6 announced.



  • There are no more combat roles to fill, thus adding a new class in a way that makes sense would be very hard. Some people have suggested, though, that the pirate should be replaced by some other ranged class; I would agree with that but it’s unlikely to happen.

    Possibly the only way to add a new class would be to add it as a culture pack. What this means is that the class is identical OR almost identical to another class, but just looks different. For example, the Roman soldier is similar to a spartan soldier in that they have shields, throwing spears, similar swords (the gladius vs. the greek swords) and normal spears too (triarii). Thus the Roman soldier would fit into a Mediterranean culture pack.

    If the “new” classes were divided by the combat style rather than the location (for example, a ranged class group for the pirate type classes), the options for these aesthetically new classes would be much wider.

    People tend to love these sorts of RPG elements, having all these crazy ass warriors from different times and cultures fighting each other was the main reason why I became interested in the first place too. The devs would do well to add more warriors somehow, once the basic problems are sorted out.



  • @Auriel:

    There are no more combat roles to fill, thus adding a new class in a way that makes sense would be very hard.

    I feel I must point out that this kind of thinking is a tad limiting and ephemeral; aside from the overlap among various classes in their combat roles, few of the classes are specialised enough to point out a particular role for them - Spartans and knights are fairly similar, samurai and vikings don’t have a whole lot of difference. Sure, they each have their own individual tricks that justifies them being different classes, but their roles (which is a little more abstract than class) are too close to differentiate.

    There are a lot of combat roles that could be added with some creativity.



  • @Funkmaster:

    their roles (which is a little more abstract than class) are too close to differentiate.

    There are a lot of combat roles that could be added with some creativity.

    There is very little else than can be done than tinkering around with the weapon speed, reach, damage and armor, considering that the game only has historical melee weapons + a limited assortment of firearms. There is already a heavy-hitting tank, some medium warriors that have varying degrees of throwing weapons or shields, light and fast warriors and a mainly ranged class. Honestly it feels that even with the current classes they have taken great pains to even manage to make the little differences that there are.

    Due to the combat system it’s extremely hard to add anything substantially different (like it has been in practically every low fantasy medieval game such as mount&blade, war of the roses, etc), unless they made things bizarre and added a mounted class (not going to happen), or some borderline fantasy units like flamethrowers akin to the byzantine flamethrowers, but that would probably be too far-fetched even for DW.

    For example, combine the unit rosters from all the total war games. What can you find in that sea of historical warrior diversity that would be a significantly different addition to the abilities of the current selection of warriors? Besides of something that would be totally inconsistent with the game (mounted units for example), there isn’t anything truly different (except maybe the Greek firethrowers).



  • @Auriel:

    There is very little else than can be done than tinkering around with the weapon speed, reach, damage and armor, considering that the game only has historical melee weapons + a limited assortment of firearms.

    unless they made things bizarre and added a mounted class (not going to happen)

    Pirates being able to self-heal with rum is already rather bizarre. They could add a monk class that fights with a staff and specialises in healing allies - this would be within the realm of mechanics already introduced, but would represent an entirely new combat role. Maybe sappers with powder-kegs who blow themselves up? Hell, even bring the pavise shield over from CMW would create significant new combat opportunities.

    All I’m saying is it’s entirely possible to add new combat roles. Just takes creativity. They wouldn’t necessarily be positive additions, but they would represent new combat roles.



  • Doesn’t spartan play really similar to a roman soldier’s fighting style?


  • Global Moderator

    @gamerdude535:

    Doesn’t spartan play really similar to a roman soldier’s fighting style?

    No.

    Spartans have hoplite role. And they can if they want throw lots of spears. Their swords are bigger and made for slashing.

    Romans if you use a heavy post Marian roman (the stereotypical roman legionary) will have heavier armour a bigger shield as shorter stabbing swords. Unless you give them a spatha which is a longer sword but still used for stabbing (except for the cavalry variant). They had 1-2 pila and it could be a heavy variant or light variant. They weren’t great in melee but could still be used.



  • @Funkmaster:

    Pirates being able to self-heal with rum is already rather bizarre. They could add a monk class that fights with a staff and specialises in healing allies

    Lololol, no, god no. You already heal quickly, we don’t need any healing classes to make the pace of the game slow down completely while two Knights fight it out while being healed by magical monks. How would that even work, as I don’t recall any magical healing dust being used throughout history. If we’re gonna add monks with OP staffs that can heal each other, then let’s also add Paladins and a theif class that can go invisible, plus a fuckin mage cause why not. Also 50 cent with 2 glocks and a Cadillac that he can drive around the maps in.


  • Global Moderator

    @Oy:

    Lololol, no, god no. You already heal quickly, we don’t need any healing classes to make the pace of the game slow down completely while two Knights fight it out while being healed by magical monks. How would that even work, as I don’t recall any magical healing dust being used throughout history. If we’re gonna add monks with OP staffs that can heal each other, then let’s also add Paladins and a theif class that can go invisible, plus a fuckin mage cause why not. Also 50 cent with 2 glocks and a Cadillac that he can drive around the maps in.

    Don’t forget the AC-130.



  • @Auriel:

    Possibly the only way to add a new class would be to add it as a culture pack. What this means is that the class is identical OR almost identical to another class, but just looks different.

    I have thought over this for quite some time, and it’s something I definitely think would give the game a bit more spice.

    Pirates - Musketeers. Both use light weaponry, equipping the Musketeer with varied thrusting style weapons as primaries, and for secondaries, choices of bombs, a main gauche to duel wield, or a rifle/matchlock pistol.

    Ninjas- Aztec Eagle Warrior. Both are nimble, and could perform rolls well, however there may be differences in their weapons as the Jaguar Warrior used the big ass obsidian club. It could be good as a glass cannon, rolling, nimble, has access to powerful weapons but not much health. Or:
    Xande Warrior: Very agile, uses light weaponry, little armour. It may be a better fit but… I really… really want the Jaguar! Or:
    Apache. Agile, light armour, light weaponry, rolls around a lot. Seems similar enough, and I bet a knife-fighter wouldn’t go amiss.

    Spartans- Roman Centurion/Legionnaire/Marine could work, though there would be some differences as already outlined above, so I won’t repeat it, as i think it is entirely valid.

    Vikings- Maori Warrior. They could share the berserking ability, and although lightly armoured, their sheer bloodthirstyness could allow them to take equal damage as a Viking. The main draw back here is the lack of shield in the Maori fighting style. So on that note:
    Celts. They are already HUGELY similar. The lack of armour blah blah bloodthirstyness see above. They both use shields, and I can wager they wouldn’t mind lobbing them. They both utilised very similar weapons, spears, broadswords, clubs/axes.

    Samurai- Rajput. Long reaching weapons, singular choices in ranged weapon, not too heavily armoured but sufficiently that they would likely be on par with the Samurai. And let’s face it, they both flail (Teehee)

    Knight- Uhm… Uh… I’ll get back to you… Maybe. I don’t know. Maybe the Roman would be a better suit for the Knight, due to the heavy armour and general tanky-ness of the class.

    Just my thoughts.



  • @Auriel:

    There are no more combat roles to fill, thus adding a new class in a way that makes sense would be very hard. Some people have suggested, though, that the pirate should be replaced by some other ranged class; I would agree with that but it’s unlikely to happen.

    Possibly the only way to add a new class would be to add it as a culture pack. What this means is that the class is identical OR almost identical to another class, but just looks different. For example, the Roman soldier is similar to a spartan soldier in that they have shields, throwing spears, similar swords (the gladius vs. the greek swords) and normal spears too (triarii). Thus the Roman soldier would fit into a Mediterranean culture pack.

    I’ve got to disagree that there are no combat roles left to fill. The Centurion would have a different shield, heavier armour, an increased emphasis on thrusting weapons, slings, etc. He’d be closer to the Spartan than anyone else, but definitely different enough to be a welcome addition, somewhere between the Spartan and Knight with his own twists. In my mind, choice is always a good thing, as long as it’s balanced right. That’s one of my gripes about Medieval Warfare, I’ve unlocked and played with every weapon and no more are being added, meaning that my choices aren’t expanding anymore.

    There are other warriors from the Deadliest Warrior TV show I think would be even better than the Centurion, though. The Rajput is the most interesting to me, with all his exotic weaponry. He’d be something REALLY different. Then you’ve got Aztecs with their obsidian weaponry and poison, Apache would be a fast class that fights with bows, clubs, bolos and knives, the Gladiator with his net and trident, etc. I’d love to see some of these in future updates, provided they were balanced right.


  • Global Moderator

    Centurions generally either didn’t have a shield or used a small round shield or a Celtic influenced oval shield. They didn’t use a roman scutum much. He even used the Cavalry scrum instead. Its mainly to differentiate them from the normal legionaries. Just to further show their rank. As many wore the same armour as a legionary as it was better.

    While a centurion was with the troops fighting he often didn’t fight unless he had to. He’s the one giving orders and is charge of about 80 men. In between a current NCO and lieutenant.

    That at why a legionary with an unlockable centurion helmet would be better.



  • Yeah, fair enough, if you want to get all technical about it :P “Centurion” sounds way cooler though!


  • Global Moderator

    @Mockingbirch:

    Yeah, fair enough, if you want to get all technical about it :P “Centurion” sounds way cooler though!

    Well with a legionary you can be a centurion with the helmet. And a preatorian with a different helmet. Though the plumes look very similar to the spartan ones.

    Really though they should just make a new game with Romans. Romans Vs northern barbarians wouldn’t exactly of been balanced. Romans almost always winning battle against barbarians unless their formation completely broke, when they were too greatly outnumbered or sent out troops that were little better than the local militia. So you couldn’t really do much. The Dacain barbarians maybe but no one knows who they are. Though with the late roman army you would barely get 3 classes. Let alone 4.

    Rome vs Carthage on the other hand could be balanced. Though you would have to use a polybian army. Roman soldiers that most people wouldn’t know. You could easily get 4 classes aside. Carthage’s army wasn’t made up of many Carthaginians. Mostly Iberians from Spain and Lybians. Numidians from North Africa underneath Spain for their cavalry and some missile troops. Even Celtic barbarians and archers all the way from Crete. Also many numidians weren’t actually black half of them were settlers from the red oft he meddeterainian sea.

    The four roman classes could be, Veletes (a Skirmisher, but the customisation option to lose the wolf skin they can be bowmen and slingers too), Hastati (roman light infantry new recruits filled this role), Principes(heavy swordsmen who wore very advanced chainmail sometimes with a leather jerkin over the top to stop it rusting) and Triarii (the most experienced or the most wealthy men were Triarii, spearmen who fought similar to Celtic spearmen). And the Carthaginian classes could e named from where teuce from. As soldiers from different areas filled different roles on the battlefield. Balearic (from the Balearic Islands, famed slingers who also used bows and javelins these people were essentially Iberians who lived on the islands, Iberian (from east and southern Spain these soldiers were the core of the light infantry, Lybian (could have chainmail soldiers than can fill the role of spearman, hoplite or swordsman), Sacred band(Carthaginian born noble soldier who usually fought as a hoptlite).

    Being slightly inventive you can have it so at least every class gets at least 4 primaries a Few secondaries though in ancient times almost everyone used a shield. So the ability to riposte off shields is a must.



  • I got to say one thing. Yeah add new classes but FIX THE CURRENT ONES FIRST!!!


  • Global Moderator

    20 team LTS.

    BB would love this.



  • If they don’t add any new classes that’s just disappointing



  • @lemonater47:

    20 team LTS.

    BB would love this.

    Having more than 2 teams completely destroys the point of LTS. 20 teams isn’t any worse than 3 teams.


  • Global Moderator

    @PooDawg:

    If they don’t add any new classes that’s just disappointing

    I think it would just be better to make a whole new game. There are a number of possibilities.

    Rome vs Carthage is a good one which can be balanced.

    They can do their own Napoleonic wars/French revolution with agatha vs masons again. The current lore of the game is brilliant in the fact anything you want can happen with the lore of the game. Its perfectly outlined in a thread in the off topic section.

    Using post Marian legionaries is a bit trickier. In terms of balance and what the classes should be. Who their opponents should be and all. For balance you would need the Dacians on the times of the emperor Trajan. From a military point of view they were just as advanced. And they were still barbarians. They had similar weapons, good armour, good training and even had the same siege engines as rome. All due to the mistakes of the previous roman emperor. Problem we have is getting 4 classes for the Romans. Unless we get imago rice with auxiliaries or have light legionary and heavy legionary.

    I was thinking a Japanese game. But another development team is working on a game like that. Previously called Bushido: Feudal Warfare now called Bushido: Legend of the Samurai has been in development for over a year. It was first gonna be a mod for chivalry but they instead decided to make it a standalone game on the unity engine.

    And there really isn’t much else you can do. Anything wouldn’t e interesting and would be hard to balance. Medieval rules are perfect balance wise. Also anything with a civil war happening is good.

    But instead of adding new classes to DW that would only make the game even more silly they should just make a new game. Best to put the ideas into their heads sooner rather than later.