Inebriate action, need advice

  • Hey, I’m trying to add mead and the drunk effect to my map. I use the same setup as the Tavern map and everything but the inebriate action works. The messages are shown and the drink sound effect plays but there is no dizziness/distorted sounds.

    Did anyone got it to work on his map?

  • I think you mean “but the inebriate action doesn’t work”

  • this is in the post process thingy. You need to point to it in World Properties, there is a field called “World Post Process Chain” in there select the standard chivalry one which i believe is ChivPostProcess_noToneMap. Any way if you look inside that post process you will see how they do the inebriate effect.

  • Got it working, thanks!

Log in to reply