Dedicated server help



  • I have been trying to get this dedicated server up and running. It seems to run fine. But it cannot be seen in the game menu nor can I log into it via the open command. Here is the server log. looks like there are errors. I have updated it and even reinstalled twice. Any ideas?

    Log: Log file open, 09/19/12 22:48:25
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Sep 19 2012 02:19:52
    Init: Changelist: 1340247
    Init: Command line: SERVER AOCTO-Hillside_P?steamsockets -seekfreeloadingserver -PREFERREDPROCESSOR=0
    Init: Base directory: C:\TBS\steampipetools\ContentBuilder\dedi\Binaries\Win32
    [0000.83] Init: Computer: WDC03
    [0000.83] Init: User: Administrator
    [0000.83] Init: CPU Page size=4096, Processors=8
    [0000.83] Init: High frequency timer resolution =3.320410 MHz
    [0000.83] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
    [0000.83] Log: Steam Client API not initialized (not required for servers)
    [0001.35] Log: Steam Game Server API initialized 1
    [0001.36] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0001.36] Init: Object subsystem initialized
    [0001.37] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.55] Log: PhysX GPU Support: DISABLED
    [0001.66] Init: Waited 0.007 sec for async package ‘…\UDKGame\CookedPCServer\Core.upk’ to complete caching.
    [0004.91] Init: Finished loading startup packages in 3.25 seconds
    [0004.91] Log: 96323 objects as part of root set at end of initial load.
    [0004.91] Log: 0 out of 0 bytes used by permanent object pool.
    [0004.92] Init: Version: 10246
    [0004.92] Init: Epic Internal: 0
    [0004.92] Init: Compiled (32-bit): Sep 19 2012 02:19:28
    [0004.92] Init: Command line: AOCTO-Hillside_P?steamsockets -seekfreeloadingserver -PREFERREDPROCESSOR=0
    [0004.92] Init: Base directory: C:\TBS\steampipetools\ContentBuilder\dedi\Binaries\Win32
    [0004.92] Init: Character set: Unicode
    [0004.92] Log: Executing Class Engine.ServerCommandlet
    [0004.92] Log: Initializing Game Engine…
    [0004.92] Warning: StaticLoadObject for ApexDestructibleDamageParameters UDK_APEXDamageMap UDKDamageMap couldn’t find object in memory!
    [0004.93] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
    [0004.93] Warning: StaticLoadObject for PostProcessChain PostProcessChain ChivPostProcess_noToneMap couldn’t find object in memory!
    [0004.93] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0004.93] Warning: StaticLoadObject for PostProcessChain PostProcessChain ChivPostProcess_noToneMap couldn’t find object in memory!
    [0004.93] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0004.93] Warning: StaticLoadObject for PostProcessChain PostProcessChain ChivPostProcess_noToneMap couldn’t find object in memory!
    [0004.93] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    [0004.95] Init: UEngine initialized
    [0004.97] Log: Steam Client API is unavailable (not required for servers)
    [0005.09] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0005.09] Warning: Warning, Failed to find object ‘Class None.’
    [0005.09] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    [0005.09] Warning: Warning, Failed to find object ‘Class None.’
    [0005.09] Log: LoadMap: AOCTO-Hillside_P?Name=Player?Team=255?steamsockets
    [0005.16] Log: Game class is ‘AOCTeamObjective’
    [0005.16] Init: WinSock: Socket queue 131072 / 131072
    [0005.17] Init: WinSock: I am wdc03 (10.56.71.78:0)
    [0005.17] Init: WinSock: Socket queue 131072 / 131072
    [0005.17] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam so



  • The server log is always full of crap in Unreal games, so I’m not sure whether or not there’s something wrong with yours.

    As for the invisible in the server browser-bug, I’d say it’s router-related.
    Whenever I host a server for games I check whether or not I opened my ports correctly with this: http://portforward.com/help/portcheck.htm


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